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Ultima V: General Discussion
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Topic: Ultima V: General Discussion (Read 85844 times)
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spengo
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Ultima V: General Discussion
«
Reply #225 on:
August 23, 2006, 07:15:00 am »
THE POST 8717382
Oh sweet, saving wherever you want is teh bestest imho. Don't worry about making an autosave feature, I prefer it this way.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #226 on:
August 28, 2006, 01:39:00 am »
THE POST 8853475
how is it progressing so far?
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Ranman
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31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #227 on:
August 28, 2006, 03:39:00 am »
THE POST 8855657
QuoteBegin-xlibman+28 Aug, 2006, 7:39
-->
QUOTE
(xlibman @ 28 Aug, 2006, 7:39)
how is it progressing so far?
Slow but sure...
I have almost finished the "cut scene" where all party members have died. And, an apparition of Lord British appears and resurrects the entire party -- for a cost of 50 experience points per party member. The party is teleported to back the castle of Lord British. Btw: if this happens, you only lose experience points, you do not lose any gold or items.
I have also been tweaking the NPC movement algorithm for the following 2 cases:
- NPC moving from a different town story (level) to the current town story
- NPC moving from current town story (level) to a different town story
This post has been edited by
Ranman
on 28 Aug, 2006, 10:36
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Ranman
Bringing Randy Glover's
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #228 on:
August 28, 2006, 04:00:00 am »
THE POST 8856142
oooh cool, I dont understand the town level thing tho, do you mean the towns has multiple stories or do you mean the npc can move from town to town?
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Ranman
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Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #229 on:
August 28, 2006, 04:33:00 am »
THE POST 8856862
QuoteBegin-xlibman+28 Aug, 2006, 10:00
-->
QUOTE
(xlibman @ 28 Aug, 2006, 10:00)
oooh cool, I dont understand the town level thing tho, do you mean the towns has multiple stories or do you mean the npc can move from town to town?
Yes... Multiple stories
There are 32 towns (this includes castles, towns, villages, lighthouses, etc). Some towns have only 1 story, some towns have up to 5 stories. Each town has a maximum of 32 NPCs. However, there are a few towns that only have 1 NPC.
There are ladders and stairs to climb up & down. There are also gratings and pit traps that you can climb down or even fall through -- better keep your eyes open.
So, you see, each NPC must be smart enough to find a ladder and climb up or down in order to reach the designated town story according to its schedule.
This post has been edited by
Ranman
on 28 Aug, 2006, 20:22
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Ranman
Bringing Randy Glover's
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Dragon__lance
Guest
Ultima V: General Discussion
«
Reply #230 on:
August 28, 2006, 11:28:00 am »
THE POST 8869189
That sounds amazing! The towns seem very realistic with the multiple stories! Keep up the great work :thumbup:
THE POST
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #231 on:
August 28, 2006, 01:22:00 pm »
THE POST 8872883
aaah that bsound great, as always! keep up the good work, this will deserves a feature! Maybe it will be the first Omni-TIFW POTY program
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #232 on:
August 28, 2006, 01:35:00 pm »
THE POST 8873248
QuoteBegin-xlibman+28 Aug, 2006, 19:22
-->
QUOTE
(xlibman @ 28 Aug, 2006, 19:22)
Maybe it will be the first Omni-TIFW POTY program
That would be great! But, there are some other very deserving games out there.
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #233 on:
August 28, 2006, 01:51:00 pm »
THE POST 8873745
yeah they need to be finished though
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #234 on:
August 28, 2006, 02:24:00 pm »
THE POST 8874842
QuoteBegin-xlibman+28 Aug, 2006, 19:51
-->
QUOTE
(xlibman @ 28 Aug, 2006, 19:51)
yeah they need to be finished though
So does Ultima V
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #235 on:
September 07, 2006, 04:20:00 am »
THE POST 9141181
Well... I finally finished the "Dead Party" cut scene. It was rather painful! It took me all week to get past a couple of very minor issues -- but if I knew how minor they were at the beginning, it would have only taken a few hours.
So... When everyone in the party dies, everything goes black. You hear some words from the guardians of the Codex of Ultimate Wisdom. Then, a peal of thunder shakes the place of death followed by an apparition of Lord British. He resurrects and heals the entire party... at a small cost of 50 experience points per person. Finally, the entire party is teleported back to the throne room of Lord British.
This is a nice feature of the game. It can be very advantageous in certain situations of the game.
Maybe I will put some screenshots up later. Now on to the "Hole Up & Camp" cut scene.
Ultima V progress = 83%
Game engine = 56Kb
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #236 on:
September 07, 2006, 04:43:00 am »
THE POST 9141706
nice to see new progress, Indeed this feature sound very nice, if you get stuck in a dungeon and have saved your game i guess its better to try to get killed by the enemies and come back at start point, right?
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #237 on:
September 07, 2006, 04:56:00 am »
THE POST 9142101
QuoteBegin-xlibman+7 Sep, 2006, 10:43
-->
QUOTE
(xlibman @ 7 Sep, 2006, 10:43)
nice to see new progress, Indeed this feature sound very nice, if you get stuck in a dungeon and have saved your game i guess its better to try to get killed by the enemies and come back at start point, right?
Yeah... something like that.
The starting point of the game is actually Iolo's Hut, which is hidden in a remote location within the Deep Forest. The forest is so dense, you may not see your enemies before they attack you -- so be very careful.
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #238 on:
September 08, 2006, 02:34:00 pm »
THE POST 9185732
QuoteBegin-Ranman+Sep 7 2006, 10:20 PM
-->
QUOTE
(Ranman @ Sep 7 2006, 10:20 PM)
Now on to the "Hole Up & Camp" cut scene.
The "Hole Up & Camp" cut scene is done and leveling up is working too!
Ultima V progress = 83.3%
Game engine = 56.5Kb
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #239 on:
September 08, 2006, 03:00:00 pm »
THE POST 9186221
w00t nice, its amazing to see how small it is even though its 83.3% complete alerady!
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Ultima V: General Discussion