Author Topic: Ultima V: General Discussion  (Read 82699 times)

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Offline Ranman

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Ultima V: General Discussion
« Reply #330 on: January 26, 2007, 04:41:00 am »

 THE POST 12417739
QuoteBegin-xlibman+26 Jan, 2007, 7:55
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QUOTE (xlibman @ 26 Jan, 2007, 7:55)
btw i noticed you removed the release season/year, I was wondering if this could be the occasion to set the date to the same than Day 5? :Dbiggrin.gif (jan 1st 2008)  

 Nah... Things are just a little too unpredictable at the moment. I would rather be done sooner rather than later.  

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Offline bfr

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Ultima V: General Discussion
« Reply #331 on: January 26, 2007, 10:35:00 am »

 THE POST 12422932
It's great that it's progressing.  No pressure; babies come first.  :)smile.gif


Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #332 on: January 26, 2007, 01:38:00 pm »

 THE POST 12425798
good idea ranman. btw i rarely set dates for my projects, because i hate deadlines :(sad.gif


Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #333 on: June 01, 2007, 07:29:00 am »

 THE POST 13192267
So, any updates on U5 or hows life going?  


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Ultima V: General Discussion
« Reply #334 on: June 01, 2007, 10:49:00 am »

 THE POST 13192668
Well, over at TIFreakware he said:

QuoteBegin
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QUOTE
Well... Ultima V is progressing very nicely again. I have done some major reorganization to the general data format and to the shoppe talk functionality.


He's definitely working on it. :)smile.gif


 THE POST    

Offline Halifax

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Ultima V: General Discussion
« Reply #335 on: June 01, 2007, 11:11:00 am »

 THE POST 13192721
[offtopic]
Hey graywolf you think you could shrink one or both of those images a little bit. Because your posts always run off the page and I have to scroll over to read your posts all the time(Just a suggestion)(Or maybe I should get a bigger screen than 1024x768
[/offtopic]

Ultima V looks amazing.(I just looked at the screenshots again.)  

There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline Ranman

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Ultima V: General Discussion
« Reply #336 on: June 01, 2007, 04:08:00 pm »

 THE POST 13193319
Yep... I am finally working on it again. My little baby boy (now 7 months old) is occupying a lot of my time -- he still wakes up about 2 times during night. I guess you could say I needed a break.

But... UV development is now back in full swing. :)smile.gif

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Madskillz

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Ultima V: General Discussion
« Reply #337 on: June 01, 2007, 04:30:00 pm »

 THE POST 13193369
Well I have been a way a bit too long I suppose. Congrats on the new baby boy...and glad to hear UV is still being worked on!  


 THE POST    

Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #338 on: July 18, 2007, 04:57:00 am »

 THE POST 13295534
how is it progressing?  


Offline Ranman

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Ultima V: General Discussion
« Reply #339 on: July 21, 2007, 10:32:00 am »

 THE POST 13302509
QuoteBegin-DJ Omnimaga+18 Jul, 2007, 10:57
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QUOTE (DJ Omnimaga @ 18 Jul, 2007, 10:57)
how is it progressing?  

 Slowly but surely...

I am finally working on combat again. The enemy database is complete. I am working on the movement controls for every individual on the combat field -- which is a max of 24. o.oblink.gif

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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #340 on: July 21, 2007, 11:05:00 am »

 THE POST 13302549
Great! Does it run fast in battles with that many chars? o.oblink.gif

btw i should really try astromash and karate now that i have a 89  


Offline Ranman

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Ultima V: General Discussion
« Reply #341 on: July 21, 2007, 11:22:00 am »

 THE POST 13302568
QuoteBegin-DJ Omnimaga+21 Jul, 2007, 17:05
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QUOTE (DJ Omnimaga @ 21 Jul, 2007, 17:05)
Great! Does it run fast in battles with that many chars? o.oblink.gif
It is the classic turn-based combat. So, it is the same speed regardless of the number of players. 18 out of the 24 will be controlled via AI.

QuoteBegin-DJ Omnimaga+21 Jul, 2007, 17:05
-->
QUOTE (DJ Omnimaga @ 21 Jul, 2007, 17:05)
btw i should really try astromash and karate now that i have a 89
They are both good games. Astrosmash is a simple game but it can be very addicting. ;)wink.gif

This post has been edited by Ranman on 21 Jul, 2007, 18:37

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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Ranman

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Ultima V: General Discussion
« Reply #342 on: August 11, 2007, 01:41:00 pm »

 THE POST 13349179
18 magic spells are complete. :)smile.gif

30 to go.  <_<dry.gif

Game Engine = 53.5Kb o.oblink.gif

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Speler

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Ultima V: General Discussion
« Reply #343 on: August 11, 2007, 01:49:00 pm »

 THE POST 13349187
Wow, it seems this project is closer to completion then I thought.  Great job thus far!  I can't wait to see it, I guess I'll be buying a 68k calc sooner then I'd planned :)smile.gif.  


Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #344 on: August 11, 2007, 02:13:00 pm »

 THE POST 13349217
awesome!! Keep it progressing! :)smile.gif

The engine is big o.oblink.gif altough it must be much smaller than the original version.

Btw i think i found some ultima games on an old abandonware site. I even found WARCRAFT 1 here :Dbiggrin.gif