Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI 68K
»
Ultima V: General Discussion
« previous
next »
Print
Pages:
1
...
30
31
[
32
]
33
34
...
43
Go Down
Author
Topic: Ultima V: General Discussion (Read 81404 times)
0 Members and 1 Guest are viewing this topic.
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #465 on:
October 27, 2007, 08:32:00 am »
THE POST 13493102
This screenshot shows off my implementation of the CLOS algorithm. Toward the end of the screenshot, the player casts a spell for XRay vision -- which is basically just turns off the CLOS algorithm.
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Ultima V: General Discussion
«
Reply #466 on:
October 27, 2007, 08:39:00 am »
THE POST 13493109
Wow that is amazing work!
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Ultima V: General Discussion
«
Reply #467 on:
October 27, 2007, 09:37:00 am »
THE POST 13493172
Art_of_camelot is confused no more!
Art_of_camelot used Meditate !
Ok, I understand what you meant now. That makes perfect sense
.
Logged
Liazon
Guest
Ultima V: General Discussion
«
Reply #468 on:
October 27, 2007, 10:34:00 am »
THE POST 13493230
interesting. so is clos just inside dungeons, or at night?
Logged
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #469 on:
October 27, 2007, 10:42:00 am »
THE POST 13493244
QuoteBegin-Liazon+27 Oct, 2007, 16:34
-->
QUOTE
(Liazon @ 27 Oct, 2007, 16:34)
interesting. so is clos just inside dungeons, or at night?
Currently, I use a CLOS algorithm everywhere except combat maps.
There is also the Day & Night algorithm. When the sun goes down, so does your field of view. When you are underground (where the sun is not present) it is completely dark.
There is also the Light Point Source algorithm. Things like torches, lamps, candles, fireplaces, lava, etc will give off some amount of light. This will only be evident during the night or underground.
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Ultima V: General Discussion
«
Reply #470 on:
October 27, 2007, 11:34:00 am »
THE POST 13493303
It is pretty amazing how many features this game has in it. This game is how old?, Early eighties?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #471 on:
October 27, 2007, 12:26:00 pm »
THE POST 13493367
1988
Logged
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #472 on:
October 27, 2007, 03:28:00 pm »
THE POST 13493732
QuoteBegin-art_of_camelot+27 Oct, 2007, 17:34
-->
QUOTE
(art_of_camelot @ 27 Oct, 2007, 17:34)
It is pretty amazing how many features this game has in it. This game is how old?, Early eighties?
It's crazy isn't it?
Ultima V cost $60 in 1988. It was the most expensive game on the market. If you account for inflation, it would cost about $100 today. O_O
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Ultima V: General Discussion
«
Reply #473 on:
October 27, 2007, 03:55:00 pm »
THE POST 13493763
QuoteBegin
-->
QUOTE
It's crazy isn't it?
Ultima V cost $60 in 1988. It was the most expensive game on the market. If you account for inflation, it would cost about $100 today.
Holy economics Batman! Geez, all the intersting stuff in this Ultima game makes me want to look up and play throught the rest of the series. I remember there was alot of hype about the (later) Ultima games when I was in high school, but I never played any of them. Mabey i'll try to see if I can find some of these somewhere.
Logged
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #474 on:
October 27, 2007, 04:30:00 pm »
THE POST 13493801
The Ultima series started getting really good with Ultima IV (1985). Ultima V, VI, VII, and VIII continued that tradition. Ultima IX was rushed to the market and very buggy from what I heard.
Most Ultima fans consider Ultima VII the best with Ultima V coming in second place.
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #475 on:
October 27, 2007, 04:46:00 pm »
THE POST 13493807
yeah apparently UVII was pretty good. However the sim city like perspective looked quite weird imho, they should have made walls vertical like in Zelda or Final Fantasy or make the game isometric. I have to tilt my head by 45
Logged
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #476 on:
October 27, 2007, 05:09:00 pm »
THE POST 13493822
Those were cutting-edge graphics back in the day.
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #477 on:
October 27, 2007, 05:50:00 pm »
THE POST 13493847
true, but i would have prefered if the perspective was more vertical than diagonal
that said this is awesome graphics though, most SNES games didn't had that great gfx
Logged
Liazon
Guest
Ultima V: General Discussion
«
Reply #478 on:
October 28, 2007, 06:53:00 am »
THE POST 13494327
Hey, didn't you post the UVII tiles somewhere? or was that athlor?
DJ_Omnimaga, SNES probably didn't have as good graphics hardware as DS/GBA. I might be wrong, but I wouldn't be surprised if the gfx hardware couldn't do the same amount of masking and transparency as GBA/DS. GBA/DS can do 3-4 layers of tiles with transparency and masking, which means you can put real isometric tiles on different layers and overlap them to produce a isometric tiles, when the hardware only accepts matrixes of square tiles.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #479 on:
October 28, 2007, 08:18:00 am »
THE POST 13494430
but didN't the SNES had isometric games too? I remember Mario RPG was isometric
Logged
Print
Pages:
1
...
30
31
[
32
]
33
34
...
43
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI 68K
»
Ultima V: General Discussion