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Omnimaga
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Ultima V: General Discussion
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Topic: Ultima V: General Discussion (Read 81387 times)
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #525 on:
November 06, 2007, 06:20:00 am »
THE POST 13509507
QuoteBegin-JFISH+6 Nov, 2007, 11:52
-->
QUOTE
(JFISH @ 6 Nov, 2007, 11:52)
heeey! ranman! how ya been? man ur project rocks... as usual AHA.
:thumbup:
Good to hear from you again JFISH and thank you!
How is FATE progressing? Have you been taking a little bit of a break from programming? I know that taking an occasional break helps keep my sanity.
This post has been edited by
Ranman
on 6 Nov, 2007, 20:39
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #526 on:
November 06, 2007, 08:02:00 pm »
THE POST 13510676
Aye matey.
Frigates comes stock with cannons and they pack a powerful punch to thy unsuspecting enemies. One must remember, cannons may only be fired from the broadside of the vessel. B)
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #527 on:
November 06, 2007, 08:31:00 pm »
THE POST 13510686
Pirates? o.o
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #528 on:
November 06, 2007, 08:36:00 pm »
THE POST 13510688
QuoteBegin-DJ Omnimaga+7 Nov, 2007, 2:31
-->
QUOTE
(DJ Omnimaga @ 7 Nov, 2007, 2:31)
Pirates? o.o
You can purchase frigates at one of the local shipwrights.
But yes... there are pirates too. If you beat the pirates in combat, you can commandeer their frigate.
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #529 on:
November 06, 2007, 09:03:00 pm »
THE POST 13510700
Nice
This means u get a ship to access further maps, right?
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #530 on:
November 06, 2007, 09:14:00 pm »
THE POST 13510714
QuoteBegin-DJ Omnimaga+7 Nov, 2007, 3:03
-->
QUOTE
(DJ Omnimaga @ 7 Nov, 2007, 3:03)
Nice
This means u get a ship to access further maps, right?
Yep... Especially considering the world map is about 50% water, it makes getting a frigate a high priority.
This post has been edited by
Ranman
on 7 Nov, 2007, 3:16
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #531 on:
November 06, 2007, 09:25:00 pm »
THE POST 13510718
is that the entire calc map shrinked down to 1/8? o.o
This seems even bigger than my RPG Maker 2003 game called MCOG o.o
(altough my game had two world maps)
Logged
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #532 on:
November 07, 2007, 01:24:00 am »
THE POST 13510874
QuoteBegin-DJ Omnimaga+7 Nov, 2007, 3:25
-->
QUOTE
(DJ Omnimaga @ 7 Nov, 2007, 3:25)
is that the entire calc map shrinked down to 1/8? o.o
This seems even bigger than my RPG Maker 2003 game called MCOG o.o
(altough my game had two world maps)
It is the entire Britannia map shrunk down to 1/16. Ultima V has 2 world maps and they are both 256x256 tiles each. However, the other world map is 100% underground and so it is pitch black all the time -- you better have lots of torches.
256 x 256 = 64Kb
64Kb x 2 maps = 128Kb o.o
But each map compresses nicely to about 12Kb. O_O
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #533 on:
November 07, 2007, 03:32:00 am »
THE POST 13511049
wow O_O
actuallt MCOG world maps were 200x200 tiles
Logged
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #534 on:
November 07, 2007, 03:43:00 am »
THE POST 13511074
The
Ultima V Command List
has been updated:
The
Ultima V Screenshots
page has been updated.
The light is getting brighter at the end of the tunnel.
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Ultima V: General Discussion
«
Reply #535 on:
November 07, 2007, 04:30:00 am »
THE POST 13511134
QuoteBegin-Ranman+7 Nov, 2007, 12:24
-->
QUOTE
(Ranman @ 7 Nov, 2007, 12:24)
QuoteBegin-DJ Omnimaga+7 Nov, 2007, 3:25-->
QUOTE
(DJ Omnimaga @ 7 Nov, 2007, 3:25)
is that the entire calc map shrinked down to 1/8? o.o
This seems even bigger than my RPG Maker 2003 game called MCOG o.o
(altough my game had two world maps)
It is the entire Britannia map shrunk down to 1/16. Ultima V has 2 world maps and they are both 256x256 tiles each. However, the other world map is 100% underground and so it is pitch black all the time --
you better have lots of torches.
256 x 256 = 64Kb
64Kb x 2 maps = 128Kb o.o
But each map compresses nicely to about 12Kb. O_O
Can you make it so we can light one of the characters on fire? That way, that would make for quite the torch for a while...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #536 on:
November 07, 2007, 05:09:00 am »
THE POST 13511218
QuoteBegin-tifreak8x+7 Nov, 2007, 10:30
-->
QUOTE
(tifreak8x @ 7 Nov, 2007, 10:30)
Can you make it so we can light one of the characters on fire? That way, that would make for quite the torch for a while...
Well... that is already implemented. Just throw some flaming oil or cast a spell to produce some light or a wall of fire. Flaming oil, walls of fire, and lava will all burn the character standing on them.
Any tile that is designated as FIRE or LIGHT tile (lava, torch, wall of fire, fireplace, stoves, campfire, lamps, candles, etc.) will emit radiant light as well.
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #537 on:
November 07, 2007, 08:31:00 am »
THE POST 13511497
You should add color
Logged
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #538 on:
November 07, 2007, 08:35:00 am »
THE POST 13511510
QuoteBegin-DJ Omnimaga+7 Nov, 2007, 14:31
-->
QUOTE
(DJ Omnimaga @ 7 Nov, 2007, 14:31)
You should add color
:evil:
I thought about it. -.-
:rofl:
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #539 on:
November 07, 2007, 10:14:00 am »
THE POST 13511672
Don't worry about color
I was messing around and being sarcastic cuz the game is so awesome alerady
Logged
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Omnimaga
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Ultima V: General Discussion