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Omnimaga
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Ultima V: General Discussion
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Topic: Ultima V: General Discussion (Read 81336 times)
0 Members and 2 Guests are viewing this topic.
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #75 on:
July 02, 2006, 07:14:00 am »
THE POST 6759935
QuoteBegin-Dragon__lance+Jul 2 2006, 12:00 PM
-->
QUOTE
(Dragon__lance @ Jul 2 2006, 12:00 PM)
sweet! :thumb:
great job ranman! 26 different weapons,Awesome! So will there be armor, sheilds invovled too?
Of course...
26 weapons
8 armors
5 helmets
5 shields
3 rings
5 amulets
8 potions
8 scrolls
48 spells
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #76 on:
July 02, 2006, 09:40:00 am »
THE POST 6764694
o.o
lots for a '88 game
Logged
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #77 on:
July 02, 2006, 09:47:00 am »
THE POST 6764925
QuoteBegin-xlibman+Jul 2 2006, 03:40 PM
-->
QUOTE
(xlibman @ Jul 2 2006, 03:40 PM)
o.o
lots for a '88 game
I would say that is above the average 2006 game.
o.o
There is also...
Pocket watch
Telescopes
Sextants
Climbing equipment
Special stones
Blueprints
Flying devices
Magic keys
Wishing wells
Clocks
Musical instruments
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
Athlor
Guest
Ultima V: General Discussion
«
Reply #78 on:
July 11, 2006, 01:46:00 am »
THE POST 7128035
I love RPG's that give you a larger range of personalization. I like hidden weapons too, like finishing a game and finding out if you'd found this certain sword you life would have been easier.
I've been wondering about the game's darkness though. Did you plan this or is it because of the look of the regular versions. I seen an old Mac monochrome version and it made me realize not all Ultima versions were dark colored. Black is the default color of a crt but a grayscale lcd's default color is white. Wouldn't that also mean it might consume more power being so dark?
Another thought. I stumbled upon the Nes version of U5 the other day. Did you know that it uses a quasi-isometric slanted tileset, like Ultima 6 & 7? I didn't know that until yesterday.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #79 on:
July 11, 2006, 01:58:00 am »
THE POST 7128322
i think Ultima V was kinda darker than Ultima exodus or games like that, I saw exodus on the NES and it was kinda lighter, more like dragon warrior
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saubue
Guest
Ultima V: General Discussion
«
Reply #80 on:
July 11, 2006, 02:07:00 am »
THE POST 7128583
QuoteBegin-Athlor+Jul 11 2006, 02:46 PM
-->
QUOTE
(Athlor @ Jul 11 2006, 02:46 PM)
Wouldn't that also mean it might consume more power being so dark?
Yes, the calc will need more battery power if many pixels are dark. But I think for a game like this, it's definitly worth it
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #81 on:
July 11, 2006, 02:34:00 am »
THE POST 7129303
I thought grayscale eaten batteries more than black pixels as it need to switch from white to blakc very quickly?
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Liazon
Guest
Ultima V: General Discussion
«
Reply #82 on:
July 11, 2006, 02:35:00 am »
THE POST 7129331
Too bad a 68k calc was originally designed to be monochrome. How do naturally grayscale LCDs work? How would they store data for sprites and stuff?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #83 on:
July 11, 2006, 02:36:00 am »
THE POST 7129356
I'm sure you also have to switch pixel on/off back and forth very quickly as well, but it might be multiple layers as well I dunno
Logged
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #84 on:
July 11, 2006, 05:44:00 am »
THE POST 7135618
QuoteBegin-Athlor+Jul 11 2006, 07:46 AM
-->
QUOTE
(Athlor @ Jul 11 2006, 07:46 AM)
I love RPG's that give you a larger range of personalization. I like hidden weapons too, like finishing a game and finding out if you'd found this certain sword you life would have been easier.
Yeah, that is a neat thing about the Ultimas. If I knew what I know now about Ultima V, I could have played it entirely different.
I wasn't too smart back then. :lol:
QuoteBegin
-->
QUOTE
I've been wondering about the game's darkness though. Did you plan this or is it because of the look of the regular versions. I seen an old Mac monochrome version and it made me realize not all Ultima versions were dark colored. Black is the default color of a crt but a grayscale lcd's default color is white. Wouldn't that also mean it might consume more power being so dark?
My original plans were to make it look as close to the PC/Apple/Commodore versions as possible. They are all dark backgrounds. It will consume a little more battery power. But, I have thought about that too... I have a 2 screen inversion values that I can use to invert either or both video planes. So, with the press of a button, you can have this game look entirely different. Hmmm... Maybe I should post a screen shot of that?
QuoteBegin
-->
QUOTE
Another thought. I stumbled upon the Nes version of U5 the other day. Did you know that it uses a quasi-isometric slanted tileset, like Ultima 6 & 7? I didn't know that until yesterday.
I think I remember seeing that. But, in the NES version of U5, the story line was shortened quite a bit -- I guess they were reaching their memory limits. :lol:
Also, in the NES version of U5, the tiles were alot brighter too.
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #85 on:
July 11, 2006, 05:59:00 am »
THE POST 7136216
post the screenie ^^
maybe have the game option allow to set a different (lighter) set of tiles?
Logged
spengo
Guest
Ultima V: General Discussion
«
Reply #86 on:
July 11, 2006, 12:07:00 pm »
THE POST 7151829
Lol, you guys worry about battery life?! Does anyone still even use non-rechargeable batteries? Get a set of four NiMH tr1p1eas (hehe) and a cheap 4hr charger and you're set! Never to buy batteries again.
Logged
Liazon
Guest
Ultima V: General Discussion
«
Reply #87 on:
July 11, 2006, 12:19:00 pm »
THE POST 7152241
Too bad you couldn't just apply some kind of mask to make it lighter
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #88 on:
July 11, 2006, 12:31:00 pm »
THE POST 7152625
I have rechargeable batteries but as sometimes I code 10 hours a day its no help for me if they are gonna be recharged every 3 hours or so
Logged
tenniskid493
Guest
Ultima V: General Discussion
«
Reply #89 on:
July 11, 2006, 12:34:00 pm »
THE POST 7152740
cough*emulator*cough
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Ultima V: General Discussion