QUOTE (Alex @ Apr 25 2006, 05:20 PM) |
Ranman, are you a priest? |
QUOTE (Alex @ May 5 2006, 09:56 AM) |
Ranman, could you re-post some of your Ultima V screenshots? It doesn't matter if they're older ones, what with the forum change they got lost. :)![]() - Alex |
QUOTE (kalan_vod @ May 14 2006, 10:34 PM) |
Ouch, well I hope you aren't in too much pain then :P![]() ![]() |
QUOTE (saubue @ May 20 2006, 05:10 PM) |
Nice to see your project progressing :)![]() Hm, seems like I don't understand your problem... if you would sell s.th. at a shop in the original game, would you be able to buy it back (even if it isn't in originally offered of the shop)? If not, why don't you just set a selling value for each item, let's say 70% of the original price? |
QUOTE (Ranman @ May 21 2006, 12:33 AM) |
In the original U5, each shoppe had 7 different items up for sale -- this does not change. However, the shoppes could buy anything from you. For example: if you sold a short sword to a shoppe that did not already offer it for sale, then it would not be added to its list of items to sell. This was a problem for me because I was going to need to code a new special interface just to select and sell the item to the shoppe. |
QUOTE (saubue @ May 20 2006, 05:53 PM) |
Well, don't you need an interface for selling items as you realized it, too? Or can you select an item in the shop's item list and choose whether to buy or to sell it? |
QUOTE (Dragon__lance @ May 20 2006, 05:46 PM) |
i think you made a good decision! It's more realistic to go around to different shops to find one that'll buy your item! :)![]() |
QUOTE (xlibman @ May 20 2006, 06:01 PM) |
wow nice to see this back under developpement, I really cant wait for the final version :)![]() |
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Greetings, traveller! I am Gwenneth, and I welcome you to Iolo's Bows! Canst I interest you in our fine arms? Avatar says "Yes" Is thy interest to Buy or Sell? Avatar says "Buy" We stock: (1)Dagger, (2)Sling, Post by: DJ Omnimaga on May 23, 2006, 06:49:00 am THE POST 4643953 wow cool stuff, I tried U4 and those series are really complete in term of convo with npcs Post by: spengo on May 23, 2006, 12:14:00 pm THE POST 4664799 Hehe, I like how your character is so... monosyllabic XD ![]() Post by: Ranman on May 23, 2006, 01:15:00 pm THE POST 4668583 QuoteBegin-spengo+May 23 2006, 06:14 PM -->
Well... I was trying to keep the text input to a minimum. So, no one would get too tired of the key searching... then quickly forget about the game and put it down after a few hours. Remember... this is all menu based and will require about 400 hours of your time. Oh... btw... Your character is a tough guy! He is the Avatar that has returned to save Lord Brittish from the evil Shadowlords. Post by: spengo on May 23, 2006, 04:37:00 pm THE POST 4679489 woot \o/ hehehe, it's still a funny conversation though. :D Post by: Ranman on May 30, 2006, 10:53:00 pm THE POST 5107062 Ultima V update: -->Today a major milestone has been accomplished -- shoppe talk is finally complete! :thumb: ![]() ![]() Some more fun things about shoppe talk... Don't try to cheat and buy something you cannot afford; you will be thrown out and get a response similar to this... QuoteBegin
Don't waste the merchant's time without buying anything; you will be thrown out and get a response similar to this... QuoteBegin
Post by: DJ Omnimaga on May 31, 2006, 02:26:00 am THE POST 5113645 w00t nice to see progress on this! ^^ why dont you have a Omnimaga manager userbar tho? It almost seems like you arent Omnimaga staff anymore <_< ![]() Post by: Ranman on May 31, 2006, 02:40:00 am THE POST 5114170 QuoteBegin-xlibman+May 31 2006, 08:26 AM -->
Thanks Kevin! Where do I find the Omnimaga User Bars? Post by: DJ Omnimaga on May 31, 2006, 02:44:00 am THE POST 5114344 ![]() (off-topic) we need HRP userbars Post by: Spellshaper on May 31, 2006, 03:25:00 am THE POST 5115889 I like it... :) ![]() Even more cause I think games should have a bit of humor Post by: spengo on May 31, 2006, 04:41:00 am THE POST 5119044 Nice job! That sounds very uber. This game is going to be the oblivion of calculators lol. XD ![]() Post by: Ranman on June 02, 2006, 06:08:00 am THE POST 5236692 Here is another screeny: ![]() Notice the empty port before the Avatar enters the towne of Minoc. He quickly walks to the local shipwright to purchase a frigate. After the successful purchase, notice the party gold drops from $2000 to $500. The Avatar makes a second attempt to purchase a skiff. He has enough gold to do this, but due to the previous purchase, there is no room left at the dock. The Avatar is denied the purhcase. The Avatar makes a final attempt to purchase another frigate. Knowing full well he does not have enough gold for the purchase, the shoppe owner thinks the Avatar is trying to cheat him. So, the owner throws him out with some choice words! The Avatar leaves the towne of Minoc and boards his brand new frigate to sail into the sunset. Note: Hmmm... what is that strange looking stone along the shoreline? Could that be a sealed entrance to a dungeon? How do you move that stone in order to get in? It is rumored that dungeons lead to a vast uncharted underworld. Post by: saubue on June 02, 2006, 06:59:00 am THE POST 5238680 Wow, pretty cool. It's still amazes me that you are able to port such a huge and complex game to a calculator. o.o ![]() Post by: Spellshaper on June 02, 2006, 09:10:00 am THE POST 5244638 Tis is simply ubersome!!!!11 God am I happy that I have an emulator :) ![]() Post by: spengo on June 02, 2006, 09:35:00 am THE POST 5245968 That looks cool! lol, runs a little slow on the emulator eh? Hehe. Post by: Ranman on June 02, 2006, 09:42:00 am THE POST 5246286 QuoteBegin-spengo+Jun 2 2006, 03:35 PM -->
Actually... No, it is fast enough that I idle the CPU for 20ms between each frame. I was just not moving the Avatar very fast. ;) ![]() Post by: DJ Omnimaga on June 02, 2006, 09:45:00 am THE POST 5246474 O_O wow awesome I really cant wait now Post by: Ranman on June 02, 2006, 12:34:00 pm THE POST 5254344 Do you want to learn about the lands of Britannia in Ultima V? Then check out Mysterious Sosaria. Very nice website! B) ![]() Post by: Alex on June 02, 2006, 01:07:00 pm THE POST 5255782 Very, very impressive Ranman! Not only will it be a full-fledged world on the 68k's, but it's also very cleanly presented (the menus and the like). I can't wait for this POTY to come out :) ![]() - Alex THE POST Post by: BCTurk on June 02, 2006, 03:40:00 pm THE POST 5262231 Yeah, looking kickbutt Ranman, nice job. I wish I had an emulator....:( ![]() Post by: Athlor on June 06, 2006, 02:29:00 am THE POST 5447107 I too am an Ultima fan and recognize this is one huge project. I've finished U3, U7 and those 2 Runes of Virtue action rpg's. I started but never finished U4 or U8. Curious, are you planning to release the source code for porting to other systems. I know of 2 other Ultima projects, like U3 and U4 (in basic) that have. :unsure: ![]() Post by: DJ Omnimaga on June 06, 2006, 02:40:00 am THE POST 5447435 It would be cool if Ultima V made it to other platforms indeed :) ![]() I have Ultima IV on my PC atm it look nice Post by: Ranman on June 06, 2006, 03:23:00 am THE POST 5448982 QuoteBegin-Athlor+Jun 6 2006, 08:29 AM -->
Ultima IV as well as Ultima V are pretty hard RPGs for their time. I think what makes them so hard (and great) is the fact that they are non-linear. When you first start out, you feel almost lost -- as if you are wandering around aimlessly. As you transact with the NPCs of the world, you slowly begin to realize the task that has been set before you. As for releasing the source code, I am sure that I will. But it will not be released immediately with the executable. I have got a lot of cleaning up to do. I currently have about 25000 lines of code stretched across 60 files. Currently, Ultima V for TI calcs is tied fairly closely with the hardware of the 68K calcs such as graphical limitations, file size limitations, and memory limitations. But, with some tweaks, it could be made to be more portable. It would be nice to see it on more platforms. The same goes for Ultima: Dark Runes. ;) ![]() Thanks to everyone for their positive comments! :) ![]() Post by: Athlor on June 07, 2006, 01:11:00 am THE POST 5499978 'Tis good news indeed. I always release my source code with a couple exceptions that I thought they weren't ready for primetime viewing. I actually regret not even those after my 'Great Hard Drive Crash of 05' where the code went on to heaven. :rolleyes: ![]() Another question. How large are you expecting the final program to be? ![]() Post by: DJ Omnimaga on June 07, 2006, 01:45:00 am THE POST 5500861 wow thats a nice map maybe he could make it scrollable on the TI-89 since the screen height is 100 px and add it in the game? Post by: Ranman on June 08, 2006, 01:19:00 am THE POST 5556088 Hey... I like that map! Very nice! B) ![]() Ultima V has something similar. It has a command to "View" a gem. When you view a gem, you see a zoomed out view of the world map. However, you do not see the entire map. I see that you are using 1 pixel per tile. I am using a 4x4 pixel tile to represent each tile -- you can see this in one of the screenshots. :) ![]() The world map in Ultima V is 256x256 tiles (64Kb of map data). There is also an underworld that is 256x256 tiles. No sun or moon in the underworld so it is complete darkness -- you better have a lot of torches or magic light spells. ;) ![]() Ultima V for TI calcs is expected to require about 220Kb of Flash memory for game storage. You will need 150Kb of free RAM to play the game. Not too bad considering the original game was 8 floppy disks totaling about 1.2 Megabytes. The good thing... no more swapping floppy disks. ;) ![]() How about Ultima: Dark Runes? How big will it be? Post by: Athlor on June 08, 2006, 01:49:00 am THE POST 5556977 Aww, yes that would fit on a Cybiko. Cybiko does have builtin LZS compression so it could be less. Remarkable. Ultima DR will be under 64k. It is like I've said minimalized. I wanted a game worthy of an Ultima yet small. It also picks up om a few elements of the Runes of Virtue games but nothing as extreme as eliminating stats for a HP and Mana bar. I didn't like that about the ROV games. ![]() Post by: Ranman on June 08, 2006, 01:56:00 am THE POST 5557196 Built in LZS compression... That is cool! On the TI-89 and 92 calcs, I use LZS (or is it LZW) compression extensively. Otherwise, Ultima V would require about 700Kb. o.o ![]() Nice screenshot! Are you going to use monochrome or grayscale on the Cybiko? Post by: DJ Omnimaga on June 08, 2006, 02:12:00 am THE POST 5557718 wow thats cool! Question tho: what is the number of Ultima DarkRunes game? I know Warrior of Destiny is #5, Exodus is #3, etc Post by: Ranman on June 08, 2006, 03:26:00 am THE POST 5560264 QuoteBegin-xlibman+Jun 8 2006, 08:12 AM -->
According to Athlor, Ultima: Dark Runes is not a remake. I believe Athlor said that it is loosely based upon ideas within the Gameboy version of Ultima: Runes of Virtue. But, takes place between Ultima 3 and Ultima 4. Post by: DJ Omnimaga on June 08, 2006, 05:00:00 am THE POST 5564336 oooh thats even better XD ![]() Post by: Ranman on June 08, 2006, 06:46:00 am THE POST 5569027 QuoteBegin-xlibman+Jun 8 2006, 11:00 AM -->
Hmmm... Are you saying that remakes of classics are not as good? <_< ![]() Post by: DJ Omnimaga on June 08, 2006, 06:58:00 am THE POST 5569623 uh no I didnt meant that I just meant its cool to see new Ultima games comes in the works, making more ultima games to play I'm incredibly sorry if I offended anyone in some way, sorry :( ![]() Post by: Alex on June 08, 2006, 11:59:00 am THE POST 5585638 QuoteBegin-Ranman+Jun 8 2006, 05:46 PM -->
He was just glad, as am I, to see a new game with a new storyline come out in the franchise - remakes are just as good, especially for us that didn't get to experience the originals. Don't think for a second that your efforts aren't appreciated! - Alex THE POST Post by: Ranman on June 08, 2006, 05:02:00 pm THE POST 5598664 QuoteBegin-xlibman+Jun 8 2006, 12:58 PM -->
No offense taken. :) ![]() Sometimes I wish that I was creating an original game, then I would not be tied down to making it as close to something that already exists. I find myself being overly critical when I compare what I have done to what is already there. Post by: Athlor on June 09, 2006, 02:01:00 am THE POST 5611112 Yes, I have a greyscale gfx set as well for the Cybiko and TI(?). I actually started this on the Cybiko but lost the source in the aformentioned HD crash. Regained the gfx set from the demo I did release. I pondered doing a port of the U3 code for the Gameboy but I thought the code was too inefficient. I prefer to think of it as a real Ultima with some ROV elements. The full screen gfx area and pushing things puzzles in it are like ROV. But a story like the regular ones. Timeline is like Ranman said. The land of Sosaria arose after U3 and UDR uses this world. I've read all available Ultima lore and intend on incorporated as much as feasable, even if it's just mentioning tidbits here and there. From scratch has it's advantages but remaking has the advantage of structure. I've had blocks not having the structure lie before me. Post by: Dragon__lance on June 09, 2006, 06:19:00 am THE POST 5620403 that sounds pretty awesome! U should definitely get your own forum here for the project! Awesome job on all Ultima projects, keep it up guys! :) ![]() THE POST Post by: DJ Omnimaga on June 09, 2006, 06:41:00 am THE POST 5621257 well we usually only feature calc rpgs... but I'll see what I can do, Omnimaga was going to expand to multiple themes anyway and have yAronet style forum front page until it got deleted Post by: Ranman on July 01, 2006, 02:18:00 pm THE POST 6736553 Here is a screenshot of the beginnings of combat. "On the road to Yew" ![]() I am currently working on the enemy movements and attacks. Post by: DJ Omnimaga on July 01, 2006, 03:01:00 pm THE POST 6737674 wow nice attack animation O_O sweet job on this game ranman! Post by: spengo on July 01, 2006, 03:35:00 pm THE POST 6738470 Lol, I like it. I guess magic arrows look a little different than the normal ones eh? ;) ![]() Post by: Ranman on July 02, 2006, 01:47:00 am THE POST 6751380 QuoteBegin-spengo+Jul 1 2006, 09:35 PM -->
Well, actually in Ultima V, all projectile attacks look the same regardless of the weapon. Think of it as a "marker" that shows the current position of the projectile's trajectory. I chose to give every member of the party a Magic Bow because it has the longest range. Each of the 26 weapons its own range and attack value. Post by: Dragon__lance on July 02, 2006, 06:00:00 am THE POST 6757834 sweet! :thumb: ![]() THE POST Post by: Ranman on July 02, 2006, 07:14:00 am THE POST 6759935 QuoteBegin-Dragon__lance+Jul 2 2006, 12:00 PM -->
Of course... 26 weapons 8 armors 5 helmets 5 shields 3 rings 5 amulets 8 potions 8 scrolls 48 spells Post by: DJ Omnimaga on July 02, 2006, 09:40:00 am THE POST 6764694 o.o ![]() Post by: Ranman on July 02, 2006, 09:47:00 am THE POST 6764925 QuoteBegin-xlibman+Jul 2 2006, 03:40 PM -->
I would say that is above the average 2006 game. ;) ![]() ![]() There is also... Pocket watch Telescopes Sextants Climbing equipment Special stones Blueprints Flying devices Magic keys Wishing wells Clocks Musical instruments Post by: Athlor on July 11, 2006, 01:46:00 am THE POST 7128035 I love RPG's that give you a larger range of personalization. I like hidden weapons too, like finishing a game and finding out if you'd found this certain sword you life would have been easier. ;) ![]() I've been wondering about the game's darkness though. Did you plan this or is it because of the look of the regular versions. I seen an old Mac monochrome version and it made me realize not all Ultima versions were dark colored. Black is the default color of a crt but a grayscale lcd's default color is white. Wouldn't that also mean it might consume more power being so dark? Another thought. I stumbled upon the Nes version of U5 the other day. Did you know that it uses a quasi-isometric slanted tileset, like Ultima 6 & 7? I didn't know that until yesterday. :o ![]() Post by: DJ Omnimaga on July 11, 2006, 01:58:00 am THE POST 7128322 i think Ultima V was kinda darker than Ultima exodus or games like that, I saw exodus on the NES and it was kinda lighter, more like dragon warrior Post by: saubue on July 11, 2006, 02:07:00 am THE POST 7128583 QuoteBegin-Athlor+Jul 11 2006, 02:46 PM -->
Yes, the calc will need more battery power if many pixels are dark. But I think for a game like this, it's definitly worth it :) ![]() Post by: DJ Omnimaga on July 11, 2006, 02:34:00 am THE POST 7129303 I thought grayscale eaten batteries more than black pixels as it need to switch from white to blakc very quickly? Post by: Liazon on July 11, 2006, 02:35:00 am THE POST 7129331 Too bad a 68k calc was originally designed to be monochrome. How do naturally grayscale LCDs work? How would they store data for sprites and stuff? Post by: DJ Omnimaga on July 11, 2006, 02:36:00 am THE POST 7129356 I'm sure you also have to switch pixel on/off back and forth very quickly as well, but it might be multiple layers as well I dunno Post by: Ranman on July 11, 2006, 05:44:00 am THE POST 7135618 QuoteBegin-Athlor+Jul 11 2006, 07:46 AM -->
Yeah, that is a neat thing about the Ultimas. If I knew what I know now about Ultima V, I could have played it entirely different. ;) ![]() ![]() QuoteBegin
My original plans were to make it look as close to the PC/Apple/Commodore versions as possible. They are all dark backgrounds. It will consume a little more battery power. But, I have thought about that too... I have a 2 screen inversion values that I can use to invert either or both video planes. So, with the press of a button, you can have this game look entirely different. Hmmm... Maybe I should post a screen shot of that? QuoteBegin
I think I remember seeing that. But, in the NES version of U5, the story line was shortened quite a bit -- I guess they were reaching their memory limits. :lol: ![]() Post by: DJ Omnimaga on July 11, 2006, 05:59:00 am THE POST 7136216 post the screenie ^^ maybe have the game option allow to set a different (lighter) set of tiles? Post by: spengo on July 11, 2006, 12:07:00 pm THE POST 7151829 Lol, you guys worry about battery life?! Does anyone still even use non-rechargeable batteries? Get a set of four NiMH tr1p1eas (hehe) and a cheap 4hr charger and you're set! Never to buy batteries again. Post by: Liazon on July 11, 2006, 12:19:00 pm THE POST 7152241 Too bad you couldn't just apply some kind of mask to make it lighter :( ![]() Post by: DJ Omnimaga on July 11, 2006, 12:31:00 pm THE POST 7152625 I have rechargeable batteries but as sometimes I code 10 hours a day its no help for me if they are gonna be recharged every 3 hours or so :( ![]() Post by: tenniskid493 on July 11, 2006, 12:34:00 pm THE POST 7152740 cough*emulator*cough :) ![]() Post by: DJ Omnimaga on July 11, 2006, 12:51:00 pm THE POST 7153229 yeah I try all my games on emulators Post by: spengo on July 11, 2006, 01:52:00 pm THE POST 7155007 lol recharged every 3 hours? wtf kind of batteries are you using??!! closer to 3 weeks for me. XD ![]() Post by: Ranman on July 11, 2006, 01:59:00 pm THE POST 7155252 Okay... You asked for it... ![]() Which one do you like the best? Post by: DJ Omnimaga on July 11, 2006, 02:07:00 pm THE POST 7155584 QuoteBegin-spengo+Jul 11 2006, 08:52 PM -->
it depends of how many hours per day you use your calc @ranman O_O ![]() ![]() Post by: Ranman on July 11, 2006, 02:15:00 pm THE POST 7155813 QuoteBegin-xlibman+Jul 11 2006, 08:07 PM -->
Me too ;) ![]() But my second favorite is the white background setting. I do not care for either of the gray backgrounds. Post by: DJ Omnimaga on July 11, 2006, 02:19:00 pm THE POST 7155945 wait I didnt notice the white one O_O ![]() ![]() Post by: saubue on July 11, 2006, 04:25:00 pm THE POST 7160177 Me too, the white background looks cool :) ![]() I had a similar idea for Lemmings, although I'm not sure if I will implement it. Post by: spengo on July 11, 2006, 04:37:00 pm THE POST 7160577 I liked the original the best and the first grey one second best. Post by: Liazon on July 12, 2006, 01:21:00 am THE POST 7172181 The white is my favorite, but perhaps you should turn the black back ground for the HUD on the right to a dark gray or light gray. Post by: Athlor on July 12, 2006, 02:09:00 am THE POST 7173420 I do like the lighter but remember guys these are inverted planes. The lighter examples could potentially look still better with a recolored tileset. AnYwAyZ, I'm glad I mentioned this. I just wasn't sure if you considered the idea. Post by: Ranman on July 12, 2006, 02:32:00 am THE POST 7174115 QuoteBegin-Athlor+Jul 12 2006, 08:09 AM -->
You are right Athlor! I may play around with recoloring the tileset after the initial release. The tile inversion was something I already had implemented to initiate a magic spell, moongate trave, and a weapon hit detection. Post by: Spellshaper on July 12, 2006, 07:27:00 am THE POST 7185439 I like the white background the best. Neat feature ^^ Post by: spengo on July 12, 2006, 12:11:00 pm THE POST 7197026 You could always have an option to switch the colors around. Anyone remember that scrolling shooter for the 83+ that did that? I forget the name, but I remember it being pretty good. Post by: Spellshaper on July 12, 2006, 12:59:00 pm THE POST 7198721 uhm, phantom? Post by: DJ Omnimaga on July 12, 2006, 01:15:00 pm THE POST 7199339 nope, Firetrack 2 by benryves (I played this A LOT! XD ![]() Post by: Spellshaper on July 12, 2006, 01:17:00 pm THE POST 7199411 but phantom has it, too ;) ![]() Firetrack is good, but it was soooo slow on my 83+ :/ Post by: DJ Omnimaga on July 12, 2006, 01:34:00 pm THE POST 7200077 really o.o ![]() Post by: spengo on July 12, 2006, 01:40:00 pm THE POST 7200297 Yeah xlibman has it right. Firetrack was what I was thinkin' of. Phantom does it too though, I forgot. :) ![]() Post by: DJ Omnimaga on July 21, 2006, 03:02:00 pm THE POST 7562571 how is it progressing? Post by: Ranman on July 22, 2006, 01:49:00 am THE POST 7575790 Thanks for asking. :) ![]() I would say that combat is 50% complete. Once combat is complete... the only thing that remains is tidying up a lot of little things. :) ![]() I guess I should bump my overall progress to 80%. Post by: DJ Omnimaga on July 22, 2006, 12:35:00 pm THE POST 7593043 wow cool, do you have all attacks implemented yet? I dunno if i asked yet but was there some kind of magic animations in the original ultima V? Post by: spengo on July 22, 2006, 03:51:00 pm THE POST 7598415 Woot *spengo requires handheld rpgness of dhoom!* I don't even have any on my ds- waitin' for ff3 this september. Post by: Ranman on July 23, 2006, 01:30:00 am THE POST 7610623 QuoteBegin-xlibman+Jul 22 2006, 06:35 PM -->
Attacks are partially implemented along with the enemy AI. When magic is used during combat in the original Ultima V, the screen inverts in stages (see a screenshot of moongate travel) along with an eerie sound. And if it is a projectile (like the Magic Missile), then you will also see the projectile animation. BTW: nice avatar xlibman. "The enemy begins to fight back" ![]() "They are ganging up on me. RUN!" ![]() Post by: DJ Omnimaga on July 23, 2006, 01:58:00 am THE POST 7611091 Uh oh ranman just got owned O_O ![]() Post by: spengo on July 24, 2006, 03:00:00 pm THE POST 7679355 uber! This game has a somewhat different battle than most rpgs eh? Like a mini strategy game almost. :o ![]() Post by: Athlor on July 24, 2006, 11:37:00 pm THE POST 7688277 I'd say combat in Ultima are not unlike other rpgs. It may seem complicated initially but it's easy to get the hang of it. It's basically turned-based, move forward and attack. One of the best things about Ultima is there is not any random encounter combat like FF. You see the enemy coming toward you. Not to bad mouth FF, I've finished several of them myself, but I prefer this combat. Post by: Ranman on July 25, 2006, 12:45:00 am THE POST 7689472 Be careful crossing bridges... There could be trolls lurking around. If you are caught, the trolls will demand a toll. If you do not pay the toll... Well... someone is gonna get a butt whoopin'. Hopefully it will not be you! B) ![]() ![]() Thanks for the comments guys! Post by: Spellshaper on July 25, 2006, 12:56:00 am THE POST 7689695 why are trolls interested in money anyways? :???: ![]() They should be more after blood and gore. :wacko: ![]() Post by: Ranman on July 25, 2006, 01:31:00 am THE POST 7690546 QuoteBegin-Spellshaper+Jul 25 2006, 06:56 AM -->
Trolls can be somewhat civilized! And they love gold and weapons. :P ![]() If you are victorious in battle with trolls, you will get some nice bounty! Post by: tifreak on July 25, 2006, 01:38:00 am THE POST 7690732 So you are telling us that we need to level up a bunch, then go get the trolls. :D ![]() ![]() Post by: Ranman on July 25, 2006, 02:11:00 am THE POST 7691555 Per tifreak's request... Here is looking at a clock and a musical instrument. If you play the right tune on the right instrument, then special things happen B) ![]() ![]() Post by: spengo on July 25, 2006, 12:10:00 pm THE POST 7711687 haha, like zelda ocarina of time XD ![]() Post by: DJ Omnimaga on July 26, 2006, 02:06:00 am THE POST 7732842 wow great, I( didnt knew ultima had that nice job on it btw! Post by: Ranman on July 26, 2006, 03:12:00 am THE POST 7734591 I have a new screenshot of the random enemy generation capabilities in the world map, but could not upload due to internet connection at home. Maybe we will see it tonight! ;) ![]() Post by: tifreak on July 26, 2006, 03:23:00 am THE POST 7734880 Well, I will try to see it tonight, once I get back from the fair. ^_^ Post by: DJ Omnimaga on July 26, 2006, 03:31:00 am THE POST 7735124 are some enemies less frequent than others? Post by: Dragon__lance on July 26, 2006, 03:40:00 am THE POST 7735410 that looks so awesome Ranman! :thumb: ![]() ![]() THE POST Post by: DJ Omnimaga on July 26, 2006, 03:43:00 am THE POST 7735489 from tifreakware forums in ranman sig it said it was delayed for fall instead of summer Post by: bfr on July 26, 2006, 04:16:00 am THE POST 7736455 This looks great :) ![]() Post by: Ranman on July 26, 2006, 04:34:00 am THE POST 7737013 Thanks guys! :) -->![]() QuoteBegin-xlibman+Jul 26 2006, 09:31 AM
Here is how it works... There is a 3% of chance of a monster being generated after every move the Avatar makes. If the generation succeeds, I attempt to place the monster on the tilemap -- this is done randomly too. The monster is placed 5 tiles away -- this is called Ring #5. There are 40 tiles on ring #5. So, I randomly select a tile on ring #5 and check to ensure a monster can walk (or float, or swim) on it. If this succeeds, I place the monster on the tilemap. If it does not succeed, I will randomly select another tile on ring #5. I will repeat this process a "reasonable" number of times until I find a tile. The elapsed time in the game, will affect what types of monsters are actually generated. Early in the game it will be weak monsters; later in the game it will be harder monsters. The monsters will always attempt to move toward the Avatar. When (and if) they catch up to you, they will attack you! This gives you an opportunity to get away if you party health is low. Post by: DJ Omnimaga on July 26, 2006, 09:32:00 am THE POST 7747598 wow sound nice, does the monsters become stronger in areas you alerady visited too? Post by: spengo on July 26, 2006, 11:52:00 am THE POST 7752550 Well I would assume so. Considering it has a giant free-roaming world map lol. No linear stuffs for this game! Post by: Ranman on July 26, 2006, 12:18:00 pm THE POST 7753438 Yes... the monsters get stronger everywhere except the dungeons. The dungeons have predefined monsters. As I promised earlier... the random enemy generator in action... ![]() It's getting closer! Maybe I should bump up the overall completion again. ;) ![]() Post by: DJ Omnimaga on July 26, 2006, 12:30:00 pm THE POST 7753851 1 more % since this morning, thats good :D ![]() Post by: Dragon__lance on July 26, 2006, 01:20:00 pm THE POST 7755427 WoOt!! you're on the homestretch now......so close...yet so far away! :P ![]() THE POST Post by: spengo on July 26, 2006, 02:04:00 pm THE POST 7756781 89 of course, they are easiest to hold like a gameboy. ;) ![]() Post by: Ranman on July 26, 2006, 03:37:00 pm THE POST 7760027 Spengo is correct... The only real difference between the 89 and 92/v200 versions is the map. The 89 has a 9x9 grid while the 92/v200 has the full 11x11 grid. Post by: Liazon on July 27, 2006, 12:46:00 am THE POST 7772717 QuoteBegin-spengo+Jul 26 2006, 08:04 PM -->
Well, you can probably configure the keys to feel more like a GBA original. 92+ is a little better with that because it has a whole bunch of buttons on either side of the screen. Post by: DJ Omnimaga on July 27, 2006, 02:26:00 am THE POST 7775022 I always wondered why the 92/v200 had 2 enter buttons o.o ![]() Post by: Ranman on July 27, 2006, 02:56:00 am THE POST 7775865 QuoteBegin-xlibman+Jul 27 2006, 08:26 AM -->
Actually, it has 3. :P ![]() Post by: DJ Omnimaga on July 27, 2006, 03:02:00 am THE POST 7776015 wow even worse, does the 3 does the same thing? Post by: spengo on July 27, 2006, 12:23:00 pm THE POST 7795922 89 is still better. :D ![]() Post by: Ranman on July 27, 2006, 05:35:00 pm THE POST 7805631 Steal a torch and peer into a crystal ball... ![]() A torch will slightly increase your viewing distance at night. B) ![]() Peering into a crystal ball can help find hidden rooms! ;) ![]() Post by: spengo on July 27, 2006, 06:07:00 pm THE POST 7807723 Woot, a torch! Is there a spell for nighteye like in oblivion? That would be cool too. Too bad there's no kahjiit in ultima v hehe. Btw what kind of pplz are in the land of ultima? Is everyone some kind of human there? Or are there orcs, elves, lizard ppl, and stuff as well? Post by: Athlor on July 27, 2006, 11:58:00 pm THE POST 7814226 I always wondered about the spawning details of monsters. That explains alot. I remember several times in U3 going around a corner in some mountainous territory and being followed by 6 or so partys of enemies. Phew... made it to a town. They were waiting for me when I came out but at least I had a chance to heal. The game eliminates these monsters after awhile say if they're a few screens-worth away doesn't it? I guess it would have to or you'd end up with more monsters than memory could handle. Spengo, yeah, there normally are light spells as well. Torches are more efficient I thought. Post by: Ranman on July 28, 2006, 02:42:00 am THE POST 7818072 QuoteBegin-Athlor+Jul 28 2006, 05:58 AM -->
I am not sure on the exacte details, but the game does eliminate them when their distance passes a certain point. It also limits the number of enemies. I currently maintain a list of 32, but I am thinking about dropping that to 16. There are 2 light spells, they only differ in their duration. There are torches too... You can get new torches from NPC merchants or from combat victories. A stolen torch is considered used and it does not last as long. What is kahjiit? Here is a list of NPCs and enemies in Ultima V: Pirate Mage Bard Fighter Avatar Villager Merchant Jester Musician Child Beggar Guard Wanderer Sea Horse Squid Sea Serpent Shark Giant Rat Giant Spider Ghost Slime Gremlin Mimic Reaper Gazer Crawler Gargoyle Insect Swarm Orc Skeleton Python Ettin Headless Wisp Daemon Dragon Sand Trap Troll Mong Bat Corpser Rot Worm Shadow Lord Post by: Spellshaper on July 28, 2006, 02:51:00 am THE POST 7818294 QuoteBegin-Ranman+Jul 28 2006, 03:42 PM -->
kahjiit are are a race that resemble cats. They also have a peculiar accent. Post by: DJ Omnimaga on July 28, 2006, 12:19:00 pm THE POST 7837067 wow nice ranman a map! Post by: spengo on July 28, 2006, 01:30:00 pm THE POST 7838869 Kahjiit are the sexiest and coolest race in the elder scrolls games. Lolz @ giant rat. Personally I use the term ROUS (rodents of unusual size). XD ![]() ![]() Post by: Ranman on July 28, 2006, 02:16:00 pm THE POST 7839914 QuoteBegin-spengo+Jul 28 2006, 07:30 PM -->
It is funny that you said that... There is a sign somewhere in Ultima V that says, "Beware: Rodents of unusual size!" :D ![]() Post by: Mic on July 28, 2006, 09:39:00 pm THE POST 7850805 Oh it's for fall now :( ![]() Anyway, i put a piece of news on TI-BANK about UV :D ![]() Post by: DJ Omnimaga on July 29, 2006, 01:01:00 am THE POST 7853430 yeah it was delayed, *xlibman
Post by: spengo on July 29, 2006, 05:50:00 am THE POST 7859973 @ROUS: Well you know what that came from- The Princess Bride. One of the most excellent movies/books ever to be created. :D ![]() Post by: DJ Omnimaga on July 30, 2006, 07:54:00 am THE POST 7895314 who is @rous? btw ranman I havent seen you on IRC for weeks O_O ![]() Post by: spengo on July 30, 2006, 08:33:00 am THE POST 7896529 rodents of unusual size... Ranman is usually only on irc for about an hour at a time it seems, so you prolly just missed him. I think I remember him being on #tifreakware the other day. :o ![]() ![]() ![]() Post by: Ranman on August 01, 2006, 06:24:00 pm THE POST 7996278 Is it time to sleep? Well, hole up and camp for the night. ![]() Taking time to sleep in Ultima V is critical to winning the game -- hint, hint. :ninja: ![]() It's also good for refeshing the party's stats. ;) ![]() Post by: tenniskid493 on August 02, 2006, 02:36:00 am THE POST 8005632 Very cool... Since it has the whoe "Who will stand guard" question, does that mean that you can be attacked while you are sleeping?? Post by: Ranman on August 02, 2006, 03:13:00 am THE POST 8006705 QuoteBegin-tenniskid493+Aug 2 2006, 08:36 AM -->
Yes you can! And if you don't have anyone standing guard (to wake everyone up), the enemies will get a free attack until you wake up -- not a good situation to be in! ;) ![]() Post by: DJ Omnimaga on August 02, 2006, 04:02:00 am THE POST 8008103 dude thats getting even more complex than I thought (realistic and complete i mean) o.o ![]() I wish my parents let me go online later than 10 PM :( ![]() Post by: Liazon on August 02, 2006, 06:26:00 am THE POST 8012717 QuoteBegin-xlibman+Aug 2 2006, 10:02 AM -->
I know, it's like a seriously hardcore rpg. I should try to make something similar in the future based off of D&D. Post by: Dragon__lance on August 03, 2006, 07:18:00 am THE POST 8052636 ooooooooooooo,that's be so sweet! :D ![]() ![]() THE POST Post by: Ranman on August 04, 2006, 07:35:00 pm THE POST 8119139 New screenshot... You will see a better version of the "Hole Up" and camp command. Time now properly increments at an accellerated pace as you sleep -- watch the suns and moons. When you wake up, you will have to walk off the camping map to exit -- like the original. You will also see the use of a pocket watch, a sextant, and a torch. You will also see that fleeing combat now works properly. You can also see an example of the automatic and the "on demand" camera panning capabilities. And last but not least... a little bit of moongate travel. Notice that the moongate emits it own soft glowing light. ![]() Enjoy! :) ![]() This post has been edited by Ranman on 5 Aug, 2006, 10:19 Post by: DJ Omnimaga on August 05, 2006, 01:25:00 am THE POST 8125181 wow great, is it me of does b/w graphics always tend to look more detailled and realistic than let's say NES/commodore 64 like graphics? I think the next news editor will have lot of screenies to post O_O ![]() Post by: Ranman on August 05, 2006, 02:20:00 am THE POST 8126140 QuoteBegin-xlibman+Aug 5 2006, 07:25 AM -->
The C64 has 2 graphics modes. - 320x200 pixel resolution, 2 color limit inside of an 8x8 pixel card - 160x200 pixel resolution, 4 color limit inside of an 8x8 pixel card Ultima V on the C64 uses mode #1, so the pixel resolution is higher, but the color density is lower. TI - 11x11 pixels tiles, 4 colors C64 - 16x16 pixels tiles, 2 colors PC - 16x16 pixels tiles, 256 colors or 4 colors (depending in video card) I'm not sure about the NES. Post by: Dragon__lance on August 05, 2006, 08:13:00 am THE POST 8136147 wow ranman,that's amazing! great work :thumb: ![]() ![]() THE POST Post by: DJ Omnimaga on August 05, 2006, 12:52:00 pm THE POST 8144561 On NES it must be 16 colors, because i think the NES wont allow more than 16 colors at once on the same screen, they can use the exact same tiles with different color pallete tho Post by: Ranman on August 05, 2006, 03:36:00 pm THE POST 8149241 Updated and added new screenshots to the Ultima V - Screenshot topic Post by: DJ Omnimaga on August 05, 2006, 03:51:00 pm THE POST 8149589 that slowed down my PC litterally O_O ![]() Post by: Dragon__lance on August 05, 2006, 03:58:00 pm THE POST 8149743 wow,ur graphics are very sweet! :D ![]() ![]() THE POST Post by: DJ Omnimaga on August 06, 2006, 01:30:00 am THE POST 8160443 I really need a 89 badly XD ![]() Post by: Ranman on August 06, 2006, 01:36:00 am THE POST 8160543 QuoteBegin-xlibman+Aug 5 2006, 09:51 PM -->
Should I try to spread the image across multiple pages? I have a P4M 1.8 GHz laptop -- all of those 89 animated screenshot require about 33% CPU usage. O_O ![]() Post by: DJ Omnimaga on August 06, 2006, 01:37:00 am THE POST 8160568 nah its fine its because in Mozilla Firefox it seems to slow down more than normal (with lot of images) in opera I should have no problems. OOh and I only have 256 MB of RAM so >.< Post by: Spellshaper on August 06, 2006, 03:28:00 am THE POST 8162394 QuoteBegin-Ranman+Aug 6 2006, 02:36 PM -->
*Spellshaper reports a CPU usage of 4% XD ![]() *Spellshaper Post by: DJ Omnimaga on August 06, 2006, 04:07:00 am THE POST 8163267 for me it show 10% of cpu usage but ram ruins everything Post by: Spellshaper on August 06, 2006, 04:11:00 am THE POST 8163347 QuoteBegin-xlibman+Aug 6 2006, 05:07 PM -->
hm... you should get some more RAM then ^_^ argh we're getting off topic... <_< ![]() Post by: spengo on August 06, 2006, 08:30:00 am THE POST 8170712 Ouch, pentium 4 1.8. :X ![]() @xlibman: New ram is pretty cheap these days- go pick some up and stick it in. 1GB stick is about $90 if I remember correctly. 512MB is 5-ish. Back on topic- ZOMG so many moving stuff at once! x_x I can't watch them all at the same time! Lolz, I still love the talking. Avatar says 2, Avatar says yes. XD ![]() Post by: Alex on August 07, 2006, 08:20:00 pm THE POST 8227318 I recommend a nice solid M68k processor clocked at a swell 12Mhz ;) ![]() Ranman your game has reached a level of complexity and maturity worthy of store shelves. I truly cannot wait for the first betas to come out! - Alex THE POST Post by: spengo on August 08, 2006, 12:23:00 pm THE POST 8252461 I agree, wasn't this game like, $60 or some crazy amount when it first came out? :) ![]() Post by: DJ Omnimaga on August 08, 2006, 12:43:00 pm THE POST 8253088 I swear it was even more expensive, I remember getting $80 SNES games Post by: Ranman on August 08, 2006, 02:25:00 pm THE POST 8256256 QuoteBegin-spengo+Aug 8 2006, 06:23 PM -->
Yeah... Ultima V retailed for $60 in 1987/88. o.o ![]() ![]() Post by: DJ Omnimaga on August 08, 2006, 02:41:00 pm THE POST 8256720 some snes games are getting more and more expensive btw Post by: Ranman on August 08, 2006, 02:43:00 pm THE POST 8256805 Post by: DJ Omnimaga on August 08, 2006, 02:57:00 pm THE POST 8257187 wow awesome find! i hope its in good shape! Post by: Ranman on August 09, 2006, 05:11:00 pm THE POST 8297328 Progress update! :police: ![]() When you unseal a dungeon, the screen shakes as the large rock is rolled away; and summoning the Shadowlords now works. I cannot show you screenshots of these -- it would spoil the game. :P ![]() Next thing to do is to fine tune the NPC movements. I still need to add some logic to correctly move NPCs from one level of a town map to a different level (climbing up & down stairs). B) ![]() Post by: spengo on August 09, 2006, 05:26:00 pm THE POST 8297670 You know, as simple as it is, the screen shaking adds a lot to games. :o ![]() ![]() Post by: DJ Omnimaga on August 10, 2006, 02:27:00 am THE POST 8306378 wow nice if only calcs had rumble effects now Post by: Dragon__lance on August 11, 2006, 10:09:00 am THE POST 8355587 Z-Address! :D ![]() ![]() THE POST Post by: Ranman on August 12, 2006, 05:16:00 pm THE POST 8394447 QuoteBegin-Ranman+Aug 8 2006, 08:43 PM -->
Holy cow! O_O ![]() Someone paid $228 for that Ultima V poster! :gah: ![]() ![]() Post by: tifreak on August 12, 2006, 06:36:00 pm THE POST 8396122 Well, obviously, someone wanted it more than you... O_O ![]() Post by: spengo on August 12, 2006, 08:25:00 pm THE POST 8397858 Man... I kind of want one now lol. o.o ![]() Post by: DJ Omnimaga on August 13, 2006, 10:34:00 am THE POST 8415315 QuoteBegin-Ranman+Aug 13 2006, 12:16 AM -->
:gah: ![]() Post by: Ranman on August 16, 2006, 05:50:00 pm THE POST 8520157 Falling into the Underworld is now working. :) ![]() Sure... You can reach the Underworld by traversing the dungeons; but that can be difficult. If you can find the right spot you will simply fall right into it. ;) ![]() Sorry no screenshots this time... It would spoil the game. :P ![]() I am now working on the 8 Shrine quests! Post by: DJ Omnimaga on August 17, 2006, 03:23:00 am THE POST 8528383 uhm I am curious what is it, is underworld a sub part of the worldmap, like in Final Fantasy IV? Post by: Ranman on August 17, 2006, 03:51:00 am THE POST 8529088 QuoteBegin-xlibman+Aug 17 2006, 09:23 AM -->
The Underworld is another huge world map, it is the same size as the Britannia world map -- 256x256 tiles (64Kb)! It is a very treacherous place and completely dark! You better have a lot of torches or magic light spells. ;) ![]() Post by: Dragon__lance on August 17, 2006, 04:46:00 am THE POST 8530355 Awesome Ranman, 8 shrine quests? Sweet! :thumbup: ![]() THE POST Post by: Ranman on August 17, 2006, 05:04:00 am THE POST 8530809 QuoteBegin-Dragon__lance+Aug 17 2006, 10:46 AM -->
300 to 400 hours. O_O ![]() Post by: Dragon__lance on August 17, 2006, 06:05:00 am THE POST 8532417 O_O ![]() ![]() ![]() ![]() ![]() THE POST Post by: DJ Omnimaga on August 17, 2006, 06:10:00 am THE POST 8532559 400 for the entire games or just the 8 quests? O_O ![]() Post by: Ranman on August 17, 2006, 06:31:00 am THE POST 8533171 QuoteBegin-xlibman+Aug 17 2006, 12:10 PM -->
For the entire game. ;) ![]() Post by: DJ Omnimaga on August 19, 2006, 05:02:00 am THE POST 8594498 aaah phew I was gonna say: Omg its a life time game lenght! :wacko: ![]() Post by: Ranman on August 19, 2006, 07:27:00 am THE POST 8597710 All 8 shrine quests are complete! :D ![]() Hmmmm.... What to do next? :Oo: ![]() Post by: DJ Omnimaga on August 19, 2006, 07:34:00 am THE POST 8597869 hehe lol, what does remain to be done? it still says 81.7% in your sig O_O ![]() Post by: Ranman on August 19, 2006, 07:38:00 am THE POST 8597960 QuoteBegin-xlibman+Aug 19 2006, 01:34 PM -->
Hmmm... Let me fix that. ;) ![]() Post by: DJ Omnimaga on August 19, 2006, 08:04:00 am THE POST 8598496 there we go :) ![]() Post by: Ranman on August 19, 2006, 03:06:00 pm THE POST 8608167 Shrine Quest pics... B) ![]() This screenshot shows a quest being ordained by the Shrine of Valor: ![]() This screenshot shows the Avatar at the Codex of Ultimate Wisdom: ![]() This screenshot shows the Avatar returning to the Shrine of Valor to complete the quest: ![]() Notice that stats are increased upon completion of a shrine quest. ;) ![]() This post has been edited by Ranman on 25 Aug, 2006, 0:38 Post by: DJ Omnimaga on August 19, 2006, 03:19:00 pm THE POST 8608417 great stuff! this part reminds me 16 bits rpgs for the snes style a lot :) ![]() Post by: Spellshaper on August 19, 2006, 09:49:00 pm THE POST 8614897 *Spellshaper
Post by: DJ Omnimaga on August 20, 2006, 02:38:00 am THE POST 8618709 *xlibman
Post by: Spellshaper on August 20, 2006, 03:25:00 am THE POST 8619617 QuoteBegin-xlibman+20 Aug, 2006, 15:38 -->
I have permission to troll??? w00ts! *wonkshead* *FLAMEWAAAAAAAHHR* :samurai: ![]() *drools* ahem. Well, I have never payed UltimaV before, so this will keep me occupied for some time once it's out. :love: ![]() Post by: tenniskid493 on August 20, 2006, 03:37:00 am THE POST 8619822 :D ![]() ![]() ![]() ![]() Post by: Ranman on August 21, 2006, 02:03:00 am THE POST 8648492 Death can now be wrought upon the Shadow Lords! B) ![]() No screenshots lest I spoil the game. :ninja: ![]() Post by: DJ Omnimaga on August 21, 2006, 02:30:00 am THE POST 8649063 Keep it up! :bow2: ![]() Post by: Spellshaper on August 21, 2006, 02:43:00 am THE POST 8649286 noooooo! villains shall never die! They have feelings too, ya kno' *sniff* ^_^ Post by: Ranman on August 21, 2006, 04:00:00 am THE POST 8651033 Thanks guys! :) ![]() Btw: Don't attempt to use the "ZYT" mantra for the Shrine of Valor (as seen in the previous screenshot)... I temporarily changed the name of the mantra for the screenshot only. :P ![]() ![]() Post by: DJ Omnimaga on August 21, 2006, 04:13:00 am THE POST 8651349 hehe I assume bad stuff happen, right? btw in U5 is there that kind of trap where if you do something bad you have to restart the entire game from beginning and your save file is deleted ? I remember a RPG that did that for SNES or PSX Post by: Ranman on August 21, 2006, 04:41:00 am THE POST 8652101 QuoteBegin-xlibman+21 Aug, 2006, 10:13 -->
Nope... If you get the mantra wrong, the Shrine will simply reply with, "Thy thoughts are unfocused" and send you on your way. QuoteBegin
Nope... In Ultima V, you never really die for good. If everyone in your party dies, the spirit of Lord British will bring you all back to life at a specific location; and you will lose some experience though. You can always bypass this method with a ressurrection spell or by visiting a healer. There are 2 different endings in Ultima V. The ending of choice depends on whether or not you have ALL of the king's items when you finally meet him. Hint: you better learn to play the harpischord! :ninja: ![]() This post has been edited by Ranman on 24 Aug, 2006, 8:19 Post by: DJ Omnimaga on August 21, 2006, 05:44:00 am THE POST 8653734 ooh thats cool, in dragon warrior when you died you were brang back to the castle, with all your exp but only half of your gold Post by: spengo on August 21, 2006, 05:56:00 pm THE POST 8673235 harpsicord... will a ukelele be okay? :) ![]() Post by: Ranman on August 22, 2006, 12:47:00 am THE POST 8678123 QuoteBegin-spengo+21 Aug, 2006, 23:56 -->
The game only saves when you tell it to save. ;) ![]() In the original UV, you could only save when you were in the world map. I will be expanding the save game command to include town and dungeon maps -- but not combat maps. When everyone in your party dies, no matter where you are, you are taken to the top of the king's castle. His spirit will resurrect the entire party for a small price. This post has been edited by Ranman on 24 Aug, 2006, 8:20 Post by: DJ Omnimaga on August 22, 2006, 09:28:00 am THE POST 8690476 will you have specific location where allowed to save? like in Final fantasy you can save in the center of stone circles or something like that, altough it differs between each games? Of course you can save anywhere on the worldmap Post by: Ranman on August 22, 2006, 11:07:00 am THE POST 8693413 QuoteBegin-xlibman+22 Aug, 2006, 15:28 -->
My current plans are to allow saving from any location at any time within both world maps, every town map, and every dungeon map. I currently do not have plans to support saving from combat maps Post by: DJ Omnimaga on August 22, 2006, 01:03:00 pm THE POST 8696700 aaah coool ^.^ Post by: Mic on August 22, 2006, 01:59:00 pm THE POST 8698148 82,5% !! :D ![]() Post by: Dragon__lance on August 22, 2006, 04:10:00 pm THE POST 8701273 Great to see the percentage increase, this project is amazing as usual :thumbup: ![]() ![]() THE POST Post by: DJ Omnimaga on August 23, 2006, 02:13:00 am THE POST 8710386 yeah >.< In star Ocean for PS1 it was annoying too to see the game crash after a battle near the end of the dungeon (it happens quite often) Post by: spengo on August 23, 2006, 07:15:00 am THE POST 8717382 Oh sweet, saving wherever you want is teh bestest imho. Don't worry about making an autosave feature, I prefer it this way. :) ![]() Post by: DJ Omnimaga on August 28, 2006, 01:39:00 am THE POST 8853475 how is it progressing so far? Post by: Ranman on August 28, 2006, 03:39:00 am THE POST 8855657 QuoteBegin-xlibman+28 Aug, 2006, 7:39 -->
Slow but sure... I have almost finished the "cut scene" where all party members have died. And, an apparition of Lord British appears and resurrects the entire party -- for a cost of 50 experience points per party member. The party is teleported to back the castle of Lord British. Btw: if this happens, you only lose experience points, you do not lose any gold or items. :) ![]() I have also been tweaking the NPC movement algorithm for the following 2 cases: - NPC moving from a different town story (level) to the current town story - NPC moving from current town story (level) to a different town story This post has been edited by Ranman on 28 Aug, 2006, 10:36 Post by: DJ Omnimaga on August 28, 2006, 04:00:00 am THE POST 8856142 oooh cool, I dont understand the town level thing tho, do you mean the towns has multiple stories or do you mean the npc can move from town to town? Post by: Ranman on August 28, 2006, 04:33:00 am THE POST 8856862 QuoteBegin-xlibman+28 Aug, 2006, 10:00 -->
Yes... Multiple stories ;) ![]() There are 32 towns (this includes castles, towns, villages, lighthouses, etc). Some towns have only 1 story, some towns have up to 5 stories. Each town has a maximum of 32 NPCs. However, there are a few towns that only have 1 NPC. There are ladders and stairs to climb up & down. There are also gratings and pit traps that you can climb down or even fall through -- better keep your eyes open. ;) ![]() So, you see, each NPC must be smart enough to find a ladder and climb up or down in order to reach the designated town story according to its schedule. This post has been edited by Ranman on 28 Aug, 2006, 20:22 Post by: Dragon__lance on August 28, 2006, 11:28:00 am THE POST 8869189 That sounds amazing! The towns seem very realistic with the multiple stories! Keep up the great work :thumbup: ![]() THE POST Post by: DJ Omnimaga on August 28, 2006, 01:22:00 pm THE POST 8872883 aaah that bsound great, as always! keep up the good work, this will deserves a feature! Maybe it will be the first Omni-TIFW POTY program :D ![]() Post by: Ranman on August 28, 2006, 01:35:00 pm THE POST 8873248 QuoteBegin-xlibman+28 Aug, 2006, 19:22 -->
That would be great! But, there are some other very deserving games out there. Post by: DJ Omnimaga on August 28, 2006, 01:51:00 pm THE POST 8873745 yeah they need to be finished though :D ![]() Post by: Ranman on August 28, 2006, 02:24:00 pm THE POST 8874842 QuoteBegin-xlibman+28 Aug, 2006, 19:51 -->
So does Ultima V :P ![]() Post by: Ranman on September 07, 2006, 04:20:00 am THE POST 9141181 Well... I finally finished the "Dead Party" cut scene. It was rather painful! It took me all week to get past a couple of very minor issues -- but if I knew how minor they were at the beginning, it would have only taken a few hours. <_< ![]() So... When everyone in the party dies, everything goes black. You hear some words from the guardians of the Codex of Ultimate Wisdom. Then, a peal of thunder shakes the place of death followed by an apparition of Lord British. He resurrects and heals the entire party... at a small cost of 50 experience points per person. Finally, the entire party is teleported back to the throne room of Lord British. This is a nice feature of the game. It can be very advantageous in certain situations of the game. ;) ![]() Maybe I will put some screenshots up later. Now on to the "Hole Up & Camp" cut scene. Ultima V progress = 83% Game engine = 56Kb Post by: DJ Omnimaga on September 07, 2006, 04:43:00 am THE POST 9141706 nice to see new progress, Indeed this feature sound very nice, if you get stuck in a dungeon and have saved your game i guess its better to try to get killed by the enemies and come back at start point, right? Post by: Ranman on September 07, 2006, 04:56:00 am THE POST 9142101 QuoteBegin-xlibman+7 Sep, 2006, 10:43 -->
Yeah... something like that. :) ![]() The starting point of the game is actually Iolo's Hut, which is hidden in a remote location within the Deep Forest. The forest is so dense, you may not see your enemies before they attack you -- so be very careful. Post by: Ranman on September 08, 2006, 02:34:00 pm THE POST 9185732 QuoteBegin-Ranman+Sep 7 2006, 10:20 PM -->
The "Hole Up & Camp" cut scene is done and leveling up is working too! Ultima V progress = 83.3% Game engine = 56.5Kb Post by: DJ Omnimaga on September 08, 2006, 03:00:00 pm THE POST 9186221 w00t nice, its amazing to see how small it is even though its 83.3% complete alerady! Post by: Ranman on September 09, 2006, 02:02:00 am THE POST 9198614 QuoteBegin-xlibman+8 Sep, 2006, 21:00 -->
That is just the game engine alone. It will be the most limiting factor -- the game engine cannot be larger than 64 Kb and I am getting close to that limit. <_< ![]() The total game requires 230 Kb right now. O_O ![]() ![]() Post by: DJ Omnimaga on September 09, 2006, 02:48:00 am THE POST 9199529 ouch I see, still not bad I'm sure you'll get around this. Are the maps external? In Metroid the entire engine and graphic data were 15 KB in size, the xLIB app 16 KB and the other 85 KB was just map data Post by: Ranman on September 09, 2006, 08:40:00 am THE POST 9209325 Another update: The "Under Arrest" cut-scene is now working. Yeah, under certain circumstances, the guards will chase you down and place you under arrest. You will have 2 choices: fight to the death or go quietly to your prison cell. It is rumored that your prison mates may help you find a way to escape. ;) ![]() Ultima V progress = 83.4% Game engine = 56.8Kb Post by: Alex on September 10, 2006, 02:24:00 am THE POST 9230998 All I can say is... Excellent :) ![]() - Alex THE POST Post by: DJ Omnimaga on September 10, 2006, 02:43:00 am THE POST 9231286 hehe sound interesting, I guess some ppl will go in jail often XD ![]() Post by: Dragon__lance on September 10, 2006, 06:49:00 am THE POST 9236389 That's awesome progress Ranman! Keep it up :thumbup: ![]() ![]() THE POST Post by: DJ Omnimaga on September 10, 2006, 07:09:00 am THE POST 9236899 i've seen this in Illusion of Gaia a few times on SNES as well Post by: spengo on September 10, 2006, 09:11:00 am THE POST 9240122 Fight to the death man! Gotta pwn up those guards! I mean, as long as that doesn't get a big bounty on your head or something. :D ![]() Post by: DJ Omnimaga on September 10, 2006, 09:45:00 am THE POST 9241104 I would fight them for levels/gold XD ![]() Post by: Ranman on September 10, 2006, 10:59:00 am THE POST 9243143 After fighting the guards a few times, you will come to your senses. ;) ![]() The guards are tough to beat especially at the beginning of the game. :P ![]() Post by: DJ Omnimaga on September 10, 2006, 11:11:00 am THE POST 9243476 aah lol >.< well at least lets not kill everyone so you have some help. then write down all of it on paper, the restart a new game and do mass genocide XD ![]() j/k Post by: bfr on September 10, 2006, 11:24:00 am THE POST 9243812 QuoteBegin-Alex+10 Sep, 2006, 8:24 -->
ditto except my name isn't "Alex" :D ![]() Post by: DJ Omnimaga on September 10, 2006, 11:51:00 am THE POST 9244619 lol do you think release will be ready for fall? %) ![]() Post by: Ranman on September 10, 2006, 07:03:00 pm THE POST 9252469 QuoteBegin-xlibman+10 Sep, 2006, 17:51 -->
I am still planning an initial release for this fall. Some things I still need to finish before initial release and testing: - full combat capability (currently at 50%) - casting spells - full terrain (tile) interaction - some special dungeon puzzles - frigates firing their cannons - meeting with Lord Blackthorn - meeting with Lord British - general code refinements Some things planned for release number 2: - full 15 track musical soundtrack - the astronomy portion of Ultima V - character generator - beginning story - end story - general code refinements Post by: DJ Omnimaga on September 11, 2006, 02:33:00 am THE POST 9254228 will number 2 be like an expansion pack? Post by: JFISH on September 11, 2006, 03:45:00 am THE POST 9255376 DUDE... this sounds mad awesome! :bow: ![]() ![]() peace... Post by: Dragon__lance on September 11, 2006, 12:44:00 pm THE POST 9263112 That'd be so darn awesome! :thumbup: ![]() ![]() THE POST Post by: Ranman on September 11, 2006, 04:20:00 pm THE POST 9268923 QuoteBegin-Dragon__lance+11 Sep, 2006, 18:44 -->
Considering that both Ultima V world maps are 64Kb a piece, I don't think it will fit on an 83+. :( ![]() ![]() ![]() ![]() However, as I have said before, I bet you we could squeeze Ultima IV: Quest of the Avatar into the 83+. ;) ![]() Post by: DJ Omnimaga on September 12, 2006, 01:58:00 am THE POST 9276070 someone could make an ASM app XD ![]() Post by: Ranman on September 13, 2006, 02:55:00 pm THE POST 9319961 Electronic Arts is releasing a compilation of games from the 1990s for the Sony PSP. Within the list of 14 games is..... :woship: ![]() ![]() ![]() ![]() ![]() Ultima VII: The Black Gate Read more here http://info.ea.com/news/pr/pr823.pdf Post by: DJ Omnimaga on September 14, 2006, 12:55:00 am THE POST 9327842 why not Nintendo DS and PC? O_O ![]() ![]() Post by: Ranman on September 14, 2006, 01:46:00 am THE POST 9328508 QuoteBegin-xlibman+14 Sep, 2006, 6:55 -->
I'm not sure about the Nintendo DS, but EA released an Ultima compilation for the PC a few years back. Ultima Collection This contains Ultima 0 (aka Alkabeth) up to Ultima VIII. Post by: DJ Omnimaga on September 14, 2006, 01:47:00 am THE POST 9328522 wow windows 3.1 :wacko: ![]() I have Ultima IV on PC (original) which is kinda good too O_O ![]() Post by: Ranman on September 14, 2006, 01:59:00 am THE POST 9328705 QuoteBegin-xlibman+14 Sep, 2006, 7:47 -->
They should re-release the compilation for XP. Ultima 0 through Ultima VI run on XP, but they need something called MoSlo to slow the PC down to the 7MHz range. I have heard that alot a people have trouble running Ultima VII and VIII on XP because of the non-standard memory management that Origin was forced to use back in the early 90s. Post by: DJ Omnimaga on September 14, 2006, 02:27:00 am THE POST 9329024 i c, I know XP have lot of problems running dos games :( ![]() Post by: Speler on September 14, 2006, 10:28:00 am THE POST 9338672 QuoteBegin -->
I have an old computer in a box in the corner of my room that runs on Windows 3.1, maybe I'll give it a vatation from the box. Post by: spengo on September 14, 2006, 05:49:00 pm THE POST 9348247 Hmm, when I was hs junior I took advanced comp topics (really lame class... we spent most of the time playing starcraft on crappy ancient pcs) but one of the things we did was install windows 3.11 on some of the old crappy school PCs. 'Twas fun, we got cool ancient games to run like Aces over Europe, Tie Fighter, Whiplash/Fatal Racing, and other old awesome stuff. Post by: Ranman on September 18, 2006, 10:05:00 am THE POST 9440142 Oh crap! The current rumor is that the PSP version of Ultima VII is going to be a port of the SNES version. :vomit: ![]() Nothing against the SNES, but the Nintendo port of the Ultima VII was not the best. <_< ![]() Post by: DJ Omnimaga on September 18, 2006, 10:47:00 am THE POST 9441288 ugh crap..., the NES/SNES was limited so they couldnt had the entire game, but why didnt they made the new remake in full version? :( ![]() anyway how is ultima V 68k going? ;) ![]() Post by: Ranman on September 18, 2006, 12:48:00 pm THE POST 9444225 QuoteBegin-xlibman+18 Sep, 2006, 16:47 -->
Ultima VII for the SNES is already designed for a game console. So, EA would not have to do much in terms of getting input from the user. Ultima V for 68K is moving along... Full terrain tile interaction is almost complete. So, when you are walking through the forest or climbing a mountain, your will progress will be slowed down. When you walk through the swamp, players will be randomly poisoned. When you walk through lava or fires, the entire party is burned and will lose hit points. Post by: DJ Omnimaga on September 18, 2006, 12:51:00 pm THE POST 9444309 oooh that sound nice, more complex than FInal fantasy on the SNES (where all bad terrain just removed 1 hp) Post by: Ranman on September 23, 2006, 04:31:00 pm THE POST 9576463 Post by: DJ Omnimaga on September 23, 2006, 04:33:00 pm THE POST 9576500 oh wow you made my day now, I hope to get a new HDD soon so I can install more games, I'm running out of space on my lil 80 GB now :( ![]() Post by: Ranman on September 25, 2006, 02:24:00 am THE POST 9609273 I finished the remaining tile interactions: - walking through the desert areas - wind effects on ocean going vessels And, I implemented the following NPC dialogue details this weekend: 1. Receiving items (such as food, keys, weapons, etc) from NPCs when asked. :) ![]() 2. Some NPCs will join your party when asked. B) ![]() 3. Some NPCs will not divulge all information unless your "Virtue" is high enough. :huh: ![]() 4. NPCs remember if they have talked with you previously. Some NPCs will not divulge critical information until the 2nd time you talk with them. :o ![]() 5. When you kill a NPC, they are dead for the remainder of the game. So, don't go on a rampage and kill'em, they may have critical information to complete the game. ;) ![]() 6. If you piss-off a NPC, they may call for the guards. The guards will chase you down and throw you in prison. :D ![]() Yeah baby... this getting to be so much fun! So many details. :D ![]() Ultima V progress = 84.1% Game engine = 56.8Kb Post by: DJ Omnimaga on September 25, 2006, 02:46:00 am THE POST 9609640 wow o.o ![]() Post by: spengo on September 25, 2006, 05:31:00 am THE POST 9612782 Oh man, having good virtue is important? :o ![]() ![]() Post by: DJ Omnimaga on September 25, 2006, 05:51:00 am THE POST 9613242 ROFL owned Post by: Alex on September 25, 2006, 09:17:00 am THE POST 9617957 How do you go about saving all these details, Ranman? Is it a giant structure you write to a file? - Alex THE POST Post by: Ranman on September 25, 2006, 10:09:00 am THE POST 9619269 QuoteBegin-Alex+25 Sep, 2006, 15:17 -->
Basically you are right. Each NPC has a "Met" flag and a "Dead" flag. There are 32 towns and each town has a maximum of 32 NPCs. Each bit of a 4 byte integer acts like a flag to indicate the applicable status. So, I have 2 arrays like this: c1
ec2 and these 2 arrays hold all of the info I need. :) ![]() Post by: bfr on September 25, 2006, 12:35:00 pm THE POST 9622598 O_O ![]() Post by: Dragon__lance on September 25, 2006, 01:17:00 pm THE POST 9623764 As long as their both Omnimaga projects, I'm content :D ![]() ![]() ![]() THE POST Post by: Liazon on September 25, 2006, 03:13:00 pm THE POST 9627115 QuoteBegin-Ranman+25 Sep, 2006, 8:24 -->
o.o ![]() back then they really put a lot of thought into being "all encompassing" and "interactivity = fun" Too bad I can't find many rpgs like that now for PC. Post by: spengo on September 25, 2006, 05:21:00 pm THE POST 9630004 Yeah really. Though oblivion does a pretty good job. Dark Messiah looks good too, though it's more action game-ish than rpg-ish methinks. Other recent rpgs seem to focus more on graphics though. :/ ![]() ![]() ![]() This post has been edited by Ranman on 26 Sep, 2006, 7:07 Post by: Ranman on September 26, 2006, 01:27:00 am THE POST 9635665 Ultima V has a very deep and interesting story... I know you guys will love it! Especially if you like great stories. :) ![]() For me, the graphics are great. Remember that this game is approaching 18 years old -- and this was groundbreaking graphics back then. :P ![]() Spengo is right; today's RPGs place more focus (with some exceptions) around the "eye candy" or graphics. Ultima V does not compare with today's graphics, but its other details make up for that short coming. ;) ![]() Post by: DJ Omnimaga on September 26, 2006, 05:17:00 am THE POST 9639675 very true, btw how huge is one save file? o.o ![]() Post by: Ranman on September 26, 2006, 05:33:00 am THE POST 9639954 QuoteBegin-xlibman+26 Sep, 2006, 11:17 -->
Probably around 4Kb. Post by: Liazon on September 26, 2006, 10:58:00 am THE POST 9647667 o.o ![]() Post by: spengo on September 26, 2006, 11:15:00 am THE POST 9648072 QuoteBegin-Liazon+26 Sep, 2006, 21:58 -->
that's not so bad. Less than the gb68k savestate files if I remember correctly. Post by: Ranman on September 26, 2006, 02:34:00 pm THE POST 9653894 QuoteBegin-Ranman+26 Sep, 2006, 11:33 -->
Ooops... I made a mistake. :oops: ![]() Ranman hits himself It will actually be closer to 2Kb uncompressed. So, it may compress down to 1Kb. :) ![]() Post by: spengo on September 26, 2006, 07:01:00 pm THE POST 9658518 oh wow, that isn't too big at all. Very manageable. Post by: DJ Omnimaga on September 27, 2006, 01:29:00 am THE POST 9662135 wow thats lot of data O_O ![]() Post by: DJ Omnimaga on October 20, 2006, 02:37:00 am THE POST 10239040 how is it progressing? Post by: Ranman on October 21, 2006, 04:06:00 pm THE POST 10278879 It is progressing. :) ![]() I have been working on alot of little details of late. I have also rewritten the entire NPC dialog scripts. The originals were too cumbersome to use and required alot of memory for runtime interpretation. The new ones are soooo much easier to use. On a side note... My wife has begun having contractions; which essentially means our baby boy is coming VERY soon. :thumbup: ![]() ![]() ![]() Wow... 2 kids! Can you believe that? o.o ![]() Post by: DJ Omnimaga on October 22, 2006, 02:59:00 am THE POST 10286564 aaaaah nice to hear I hope you can finish Ultima beforehand :D ![]() Post by: spengo on October 22, 2006, 11:30:00 am THE POST 10297230 Rofl, one more step to taking over the world with little nooblets! B) ![]() ![]() Post by: DJ Omnimaga on October 22, 2006, 11:39:00 am THE POST 10297500 QuoteBegin-spengo+22 Oct, 2006, 18:30 -->
<_< ![]() Post by: Speler on October 22, 2006, 11:40:00 am THE POST 10297549 Wait a minute... a calc person is married... I think I see a contridiction here... MY WORLD IS COLLAPSING... Post by: DJ Omnimaga on October 22, 2006, 11:42:00 am THE POST 10297609 We see the community is mutating :D ![]() nah i think I saw this happen before once but i dont remember who Post by: spengo on October 22, 2006, 04:24:00 pm THE POST 10303644 Tahben has babies too. :o ![]() Post by: Ranman on October 22, 2006, 04:36:00 pm THE POST 10303900 Babies are cool! B) ![]() Just don't rush them. ;) ![]() Post by: DJ Omnimaga on October 23, 2006, 09:17:00 am THE POST 10319287 yeah @spengo yeah but tahben doesnt program for calcs anymore i think Post by: DJ Omnimaga on November 12, 2006, 02:18:00 pm THE POST 11047622 It seems Ranman has quitted posting updates on Omnimaga, now he only provide updates on TI-Freakware :( ![]() here are them anyway: http://tifreakware.ath.cx/index.php?showto...dpost&p=9423445 Post by: spengo on November 12, 2006, 05:11:00 pm THE POST 11050385 Ahh, I wondered why there weren't updates so often these days. I shall venture forth and risk the eyeball burnination of tifreakware forums! Post by: Ranman on November 13, 2006, 01:23:00 am THE POST 11055564 QuoteBegin-xlibman+12 Nov, 2006, 20:18 -->
Hmmm... Well, TI Freakware has been the home for Ultima V since the Omnimaga forums were deleted earlier this year. Please do not make me feel guilty about this. <_< ![]() When I have notable progress, I gladly post on both TIFW and Omni. I did not consider the number of tiles complete to be "big" news. Since the issue has been brought up, I only have 32 tiles remaining out of 512. O_O ![]() Post by: DJ Omnimaga on November 13, 2006, 03:27:00 am THE POST 11056958 i know but I was afraid you quitted posting completly :S ![]() Post by: Ranman on November 13, 2006, 05:57:00 am THE POST 11059627 Kevin, I am not holding a grudge against anyone. When Omnimaga was deleted 7 months ago, I lost of lot of posts concerning Ultima V. Yes, I was pretty upset, but I got over it. Omnimaga no longer existed -- it was gone. So, I started over at TI Freakware. A short time later, Omnimaga re-emerged. How was I to know that this would happen? Was I suppose to cut-n-run from TI Freakware now that Omnimaga returned? I would definitely say no! TI Freakware is the official home of Ultima V now. You are going to have to accept that. Please don't make me feel guilty about moving to TI Freakware. I'm truly sorry about your life circumstances. I have gone through similar life circumstances as you know. I can only hope and pray that things get better for you. Please understand that I have forgiven you. I do not hold a grudge against you. I hope and pray you feel the same way about me. Your friend, David Randall Ranman Post by: spengo on November 13, 2006, 06:27:00 am THE POST 11060127 Dude, seriously xlibman. I wish you would stop thinking about everything in the bad way and like everyone is against you. :( ![]() Back on topic - that's a lot of tiles!! o.o ![]() ![]() Post by: DJ Omnimaga on November 13, 2006, 06:49:00 am THE POST 11060498 I know but its just hard to deal with this :( ![]() ![]() Btw since the old forums were back up a few months ago this means the projects topics are still avaliable as well, including the 402 posts of the Ultima Main thread. I just didn't got around re-linking to the old topics in each project sub forums due to lack of time and motivation. It's a big mess, though http://omnimaga.dvrdns.org/index.php?showtopic=527 Post by: Ranman on November 13, 2006, 09:31:00 pm THE POST 11075706 QuoteBegin-spengo+13 Nov, 2006, 12:27 -->
And it has taken a substantial amount of time to shrink and redraw them by hand. I have tried many image manipulation tools; their shrinking algorithms end up blurry. And, when you are talking about 11x11 pixel tiles, any blurriness is unacceptable. The tiles alone require approximately 23Kb. I do not compress the tiles, they simply reside in Flash memory... ready to be used at a moments notice. Progress update = 85.4% Post by: DJ Omnimaga on November 14, 2006, 03:25:00 am THE POST 11078700 sprite converting is one hard thing, i got hard time doing it with rpg maker tiles and I'm still not sastisfied with some of them :( ![]() so far you did very amazing job ranman, and I noticed in your sig it now says 84.5% and still says Fall 2006 %) ![]() Post by: Ranman on November 19, 2006, 02:55:00 am THE POST 11177728 I finally finished the tileset. :w00t: ![]() Here is the original PC version: ![]() And here is the modified version for TI calcs. ![]() Post by: DJ Omnimaga on November 19, 2006, 03:57:00 am THE POST 11178386 wow holy s***, now you almost gave me an heart attack O_O ![]() ![]() Post by: bfr on November 19, 2006, 04:54:00 am THE POST 11179148 Great job! Post by: spengo on November 19, 2006, 09:20:00 am THE POST 11183069 wooo fancy O_O ![]() ![]() Post by: Spellshaper on November 19, 2006, 09:22:00 am THE POST 11183106 quoting spengo: holy goatnipples batman! o.
Post by: Netham45 on November 19, 2006, 11:35:00 am THE POST 11185539 *netham45
Post by: Mic on November 21, 2006, 05:54:00 am THE POST 11217859 Post by: DJ Omnimaga on November 21, 2006, 06:09:00 am THE POST 11218119 hey mic, nice to see ti bank back up! I was getting worried with the recent cracking of the portal :( ![]() Post by: Mic on January 07, 2007, 12:37:00 am THE POST 12081332 Is the game ready ?? Post by: Ranman on January 07, 2007, 01:13:00 am THE POST 12081643 QuoteBegin-Mic+7 Jan, 2007, 6:37 -->
Unfortunately... not yet. :( ![]() My new baby boy (born October 24th) has affected my progress more than I had anticipated. But... it is getting close. Hang in there. ;) ![]() Post by: DJ Omnimaga on January 07, 2007, 02:36:00 am THE POST 12082393 Ranman seems to be hiding us stuff really %) ![]() ![]() Post by: Ranman on January 07, 2007, 09:28:00 am THE POST 12087830 QuoteBegin-xlibman+7 Jan, 2007, 8:36 -->
:X ![]() ![]() ![]() Post by: DJ Omnimaga on January 07, 2007, 09:56:00 am THE POST 12088246 i am getting more and more worried now Post by: Spellshaper on January 07, 2007, 10:29:00 am THE POST 12088940 talking in emoticons only indicates someone has something to hide... *nod* ^^ Post by: graywolf on January 07, 2007, 11:10:00 am THE POST 12089680 Lol. Maybe he has already finished it and he is just torturing us <_< ![]() j/k I don't know how much I can wait... THE POST Post by: Alex on January 21, 2007, 05:37:00 am THE POST 12334637 I've been thinking, after you'll finish UV, will you (in due time of course) write an article about the difficulties, work-arounds, tricks and overall project management that went into it? It would be a very fun and informative read, just an idea of course :) ![]() Thanks for all your hard work that went into this, I may not play much calc games anymore, but yours will always have a spot on my flash :D ![]() THE POST Post by: graywolf on January 21, 2007, 06:48:00 am THE POST 12335428 Lol, same here. Yes, you should have hints since the game will be huge. :) ![]() THE POST Post by: bfr on January 21, 2007, 07:44:00 am THE POST 12336053 I'd be interested in what Alex mentioned too.:) ![]() Post by: Ranman on January 25, 2007, 05:28:00 pm THE POST 12412210 Sorry guys... I have been a little out of touch as of late. Thanks for your continued support for this game. I am planning on creating a website that will have some things that you mentioned. I will have links to a lot of spoilers if people need them. Most people that played Ultima V needed some type of help to get through it ;) ![]() ![]() I have been putting the finishing touches on the monster database -- I am amazed at how much detail Lord British put in this game! It is almost frustrating! Anyway... UV is progressing, but it is a little slow right now. My little baby boy (now 3 months old) still demands most of my spare time. Post by: DJ Omnimaga on January 26, 2007, 01:55:00 am THE POST 12415961 that sound great :) ![]() ![]() ![]() ![]() ![]() Post by: Ranman on January 26, 2007, 04:41:00 am THE POST 12417739 QuoteBegin-xlibman+26 Jan, 2007, 7:55 -->
Nah... Things are just a little too unpredictable at the moment. I would rather be done sooner rather than later. Post by: bfr on January 26, 2007, 10:35:00 am THE POST 12422932 It's great that it's progressing. No pressure; babies come first. :) ![]() Post by: DJ Omnimaga on January 26, 2007, 01:38:00 pm THE POST 12425798 good idea ranman. btw i rarely set dates for my projects, because i hate deadlines :( ![]() Post by: DJ Omnimaga on June 01, 2007, 07:29:00 am THE POST 13192267 So, any updates on U5 or hows life going? Post by: graywolf on June 01, 2007, 10:49:00 am THE POST 13192668 Well, over at TIFreakware he said: -->QuoteBegin
He's definitely working on it. :) ![]() THE POST Post by: Halifax on June 01, 2007, 11:11:00 am THE POST 13192721 [offtopic] Hey graywolf you think you could shrink one or both of those images a little bit. Because your posts always run off the page and I have to scroll over to read your posts all the time(Just a suggestion)(Or maybe I should get a bigger screen than 1024x768 [/offtopic] Ultima V looks amazing.(I just looked at the screenshots again.) Post by: Ranman on June 01, 2007, 04:08:00 pm THE POST 13193319 Yep... I am finally working on it again. My little baby boy (now 7 months old) is occupying a lot of my time -- he still wakes up about 2 times during night. I guess you could say I needed a break. But... UV development is now back in full swing. :) ![]() Post by: Madskillz on June 01, 2007, 04:30:00 pm THE POST 13193369 Well I have been a way a bit too long I suppose. Congrats on the new baby boy...and glad to hear UV is still being worked on! THE POST Post by: DJ Omnimaga on July 18, 2007, 04:57:00 am THE POST 13295534 how is it progressing? Post by: Ranman on July 21, 2007, 10:32:00 am THE POST 13302509 QuoteBegin-DJ Omnimaga+18 Jul, 2007, 10:57 -->
Slowly but surely... I am finally working on combat again. The enemy database is complete. I am working on the movement controls for every individual on the combat field -- which is a max of 24. o.o ![]() Post by: DJ Omnimaga on July 21, 2007, 11:05:00 am THE POST 13302549 Great! Does it run fast in battles with that many chars? o.o ![]() btw i should really try astromash and karate now that i have a 89 Post by: Ranman on July 21, 2007, 11:22:00 am THE POST 13302568 QuoteBegin-DJ Omnimaga+21 Jul, 2007, 17:05 -->
It is the classic turn-based combat. So, it is the same speed regardless of the number of players. 18 out of the 24 will be controlled via AI. -->QuoteBegin-DJ Omnimaga+21 Jul, 2007, 17:05
They are both good games. Astrosmash is a simple game but it can be very addicting. ;) ![]() This post has been edited by Ranman on 21 Jul, 2007, 18:37 Post by: Ranman on August 11, 2007, 01:41:00 pm THE POST 13349179 18 magic spells are complete. :) ![]() 30 to go. <_< ![]() Game Engine = 53.5Kb o.o ![]() Post by: Speler on August 11, 2007, 01:49:00 pm THE POST 13349187 Wow, it seems this project is closer to completion then I thought. Great job thus far! I can't wait to see it, I guess I'll be buying a 68k calc sooner then I'd planned :) ![]() Post by: DJ Omnimaga on August 11, 2007, 02:13:00 pm THE POST 13349217 awesome!! Keep it progressing! :) ![]() The engine is big o.o ![]() Btw i think i found some ultima games on an old abandonware site. I even found WARCRAFT 1 here :D ![]() Post by: Ranman on August 11, 2007, 02:24:00 pm THE POST 13349238 QuoteBegin-Super Speler+11 Aug, 2007, 19:49 -->
Thanks Super Speler! I never thought of UV as a free advertisement for TI. o.o ![]() QuoteBegin-DJ Omnimaga+11 Aug, 2007, 20:13
Thanks DJ! It is hard to tell which version is bigger. The original UV engine was about 35Kb, however it loaded in code segments (kinda like DLLs) into memory when it needed them. The UV game engine for TI calcs is one single executable -- I am hoping I will not have to use DLLs. Good site for old games: http://www.abandonia.com Post by: DJ Omnimaga on August 11, 2007, 02:53:00 pm THE POST 13349310 I wish this site had Ys II, i guess it's still commercial and not allowed to be posted here. But most of the games doesnt seems shareware anymore Post by: tama on August 14, 2007, 01:34:00 am THE POST 13354629 what is Ys II ? Post by: DJ Omnimaga on August 14, 2007, 03:53:00 am THE POST 13355304 Post by: Halifax on August 14, 2007, 07:49:00 pm THE POST 13357113 I just got a TI-89T today!!!!!!!!!!! I will be able to play Ultima V!!!!!!!!!!!!!! Post by: DJ Omnimaga on August 15, 2007, 01:56:00 am THE POST 13357476 nice to hear! Post by: DJ Omnimaga on August 27, 2007, 12:29:00 pm THE POST 13381516 so any new stuff yet? :) ![]() Post by: Ranman on September 02, 2007, 01:37:00 pm THE POST 13392907 Ahoy matey! Keep a good lookout for whirlpools. B) ![]() Whirlpools can suck a ship under and kill the entire party. If your frigate is in tip-top shape, it may be able to survive the event -- I wouldn't chance it though. ;) ![]() I've also heard a rumor of a ship being sucked into a dark underground cavern. Meh... I never listen to rumors. :ninja: ![]() Post by: Speler on September 02, 2007, 01:40:00 pm THE POST 13392914 That comment can only mean good things!!! Post by: Halifax on September 02, 2007, 01:58:00 pm THE POST 13392930 Lol I love how you present things Ranman! Post by: Ranman on September 02, 2007, 02:03:00 pm THE POST 13392937 QuoteBegin-Halifax+2 Sep, 2007, 19:58 -->
Just setting the mood. ;) ![]() Post by: DJ Omnimaga on September 02, 2007, 04:05:00 pm THE POST 13393100 hehe I remember when you told this on IRC, nice progress ranman Post by: Ranman on September 11, 2007, 02:57:00 pm THE POST 13410954 Working on the dungeon puzzles now. Their are 8 dungeons each with 8 levels and 16 special rooms. Some of the special rooms require combat and/or a little creative ingenuity in order to find the exit. :P ![]() So devious and so much fun! :P ![]() Post by: DJ Omnimaga on September 11, 2007, 06:23:00 pm THE POST 13411260 w00t nice! progress! Sound cool as well, will you show a screenshot of dungeon inside? Post by: Mic on September 12, 2007, 04:54:00 am THE POST 13411948 I'm so impatient :psychedelic: ![]() Post by: DJ Omnimaga on September 12, 2007, 04:56:00 am THE POST 13411955 MIC!!!! Post by: TIfanx1999 on September 12, 2007, 01:32:00 pm THE POST 13412912 I love RPG's but I have never played any of the Ultima series. However, this looks incredible and I will definetly be playing it when it comes out! Post by: Madskillz on September 12, 2007, 03:10:00 pm THE POST 13413107 I wish I had an 89...it is time for me to get one I think, no real need except to play some of these games. That is need enough...or maybe I will make an 89 emu for my psp. THE POST Post by: Ranman on September 12, 2007, 03:55:00 pm THE POST 13413172 Ultima V will run just fine on all TI-89 hardware versions... Even the original HW1; and you will still have around 350Kb of archive space left for other programs. You can get a non-Titanium TI-89 on eBay for under $60. Edit: my TI-89 is a HW1. :) ![]() This post has been edited by Ranman on 12 Sep, 2007, 21:55 Post by: TIfanx1999 on September 12, 2007, 03:56:00 pm THE POST 13413174 Thats good, cause all i have is my old 89 :) ![]() Post by: DJ Omnimaga on September 12, 2007, 05:49:00 pm THE POST 13413335 I only have my 89t, my 83+SE and my 83+ (this one has a borked link port) btw welcome here art_of_camelot :) ![]() ![]() Post by: TIfanx1999 on September 13, 2007, 11:41:00 am THE POST 13415057 Thanx, Im sure I will! Post by: Liazon on September 13, 2007, 12:26:00 pm THE POST 13415127 QuoteBegin-Madskillz+12 Sep, 2007, 21:10 -->
actually that sounds kinda cool ^^ although i think there should be more ti-calc emus for DS because of the touch screen :) ![]() edit: sorry for the offtopic welcome art_of_camelot! This post has been edited by Liazon on 13 Sep, 2007, 18:27 Post by: Ranman on September 18, 2007, 07:00:00 pm THE POST 13425959 Here is a animated screenshot that cycles through each dungeon room. Each room is complete with monsters, treasure, and other items. Dungeon room map sizes are 11x11 tiles; however, only 9x9 tiles are viewable on the TI-89. Remember, automatic and manual camera panning is available on the TI-89. The full map size is viewable on the TI-92+ and V200. Warning: screenshot is 900Kb. ![]() Post by: DJ Omnimaga on September 18, 2007, 07:10:00 pm THE POST 13425972 Wow, just awesome! Do you cycle using a teleporter or was it just a special code to show all the rooms? This is getting more and more promising as it progresses :) ![]() Post by: Ranman on September 19, 2007, 12:34:00 am THE POST 13426163 QuoteBegin-DJ Omnimaga+19 Sep, 2007, 1:10 -->
Thanks! It is piece of temporary debug code that allows me to cycle through all of the rooms. Post by: Speler on September 19, 2007, 12:59:00 pm THE POST 13427665 That's pretty gangsta homeslice. Post by: Ranman on September 19, 2007, 04:28:00 pm THE POST 13428082 Here is another screenshot of the world map, dungeon map, and a dungeon room. Keep a lookout for the following things: - When entering a dungeon, it is completely dark ;) ![]() - Igniting a torch for light B) ![]() - Climbing down pit traps :) ![]() - Using a gem to get a bird's eye view of the surroundings B) ![]() - Entering and exiting a dungeon room ;) ![]() - Manual panning (camera movement) in dungeon room :) ![]() - Using the magic spell "Wis An Ylem" for temporary X-Ray vision B) ![]() ![]() This post has been edited by Ranman on 19 Sep, 2007, 22:58 Post by: DJ Omnimaga on September 19, 2007, 05:51:00 pm THE POST 13428272 cool, torch like in Dragon Warrior! And thats a lot of features, I wonder why most SNES RPGs didn't even had that many features. good job Ranman! Post by: Halifax on September 20, 2007, 08:59:00 am THE POST 13429333 Geez the special features in this game are too many to even count. I am sure I will love this game once it is released. Post by: Liazon on September 20, 2007, 11:19:00 am THE POST 13429570 indeed. this will probably be better than Calc Rogue. Post by: Mic on September 21, 2007, 11:17:00 am THE POST 13431535 WoW, great screens !!! :thumbup: ![]() Post by: Ranman on September 21, 2007, 11:28:00 am THE POST 13431562 QuoteBegin-Mic+21 Sep, 2007, 17:17 -->
Thanks for the news article at TI-Bank. Post by: DJ Omnimaga on September 21, 2007, 11:31:00 am THE POST 13431571 congrats ranman for the news! Post by: TIfanx1999 on September 21, 2007, 03:13:00 pm THE POST 13431882 Looks great! Keep up the good work! Post by: tama on September 22, 2007, 09:29:00 am THE POST 13432994 that's great ! I can just tell you to keep up your work =) Post by: Ranman on September 29, 2007, 04:37:00 am THE POST 13445154 The final scrub of the dungeon rooms is complete. Here are the results: - Total number of items = 264 (originally 280) - Total number of enemies = 768 (originally 1032) Yes... Dungeon rooms can be very deadly and very rewarding at the same time. ;) ![]() Post by: DJ Omnimaga on September 29, 2007, 01:46:00 pm THE POST 13445715 s*** thats a whole lot of enemies!! All final fantasy games have never more than 256 enemies, nice job! Post by: Ranman on September 29, 2007, 03:56:00 pm THE POST 13445889 QuoteBegin-DJ Omnimaga+29 Sep, 2007, 19:46 -->
Keep in mind... that is just the dungeon rooms. O_O ![]() ![]() Post by: DJ Omnimaga on September 29, 2007, 03:59:00 pm THE POST 13445897 wow, just wow :D ![]() Post by: Liazon on September 30, 2007, 04:04:00 am THE POST 13446408 o.o ![]() Post by: Ranman on September 30, 2007, 06:38:00 am THE POST 13446578 QuoteBegin-Liazon+30 Sep, 2007, 10:04 -->
Dungeon room and town enemies are set to a specific number. On the other hand, world enemies and dungeon enemies are generated randomly (don't confuse dungeon enemies with dungeon room enemies -- they are different) . Post by: tama on September 30, 2007, 07:48:00 am THE POST 13446650 oO 768 ennemies ?! This must be very heavy in size...but it must be very fun too :) ![]() That's just wonderful...=) Post by: Ranman on September 30, 2007, 02:00:00 pm THE POST 13447142 "Searching" for and "getting" all items is now working! There is a combined total of more than 400 items spread throughout the various maps of Ultima V. Good luck finding them all! ;) ![]() Edit - Of course it is not necessary to have every item... It just makes some things easier. :P ![]() This post has been edited by Ranman on 30 Sep, 2007, 20:03 Post by: DJ Omnimaga on September 30, 2007, 02:46:00 pm THE POST 13447214 cool to hear! I cant wait until it's finished ^^ is it still 89.4% now? %) ![]() Post by: Liazon on October 01, 2007, 10:14:00 am THE POST 13448578 400 different items? o.o ![]() at least the 89.4% looks very playable for the most part Post by: TIfanx1999 on October 01, 2007, 01:30:00 pm THE POST 13448935 Geeze, this game's gonna have a Messload of stuff in it! How big do you think final size will be, any idea? Post by: Ranman on October 01, 2007, 03:15:00 pm THE POST 13449064 QuoteBegin-art_of_camelot+1 Oct, 2007, 19:30 -->
My goal is that it will require less than 225Kb of archive space (currently 205Kb). Not too bad for such a large game! The game will require about 150Kb RAM in order to play the game. Post by: DJ Omnimaga on October 01, 2007, 03:56:00 pm THE POST 13449121 this must be f***ing optimised o.o ![]() Post by: Ranman on October 01, 2007, 04:40:00 pm THE POST 13449190 QuoteBegin-DJ Omnimaga+1 Oct, 2007, 21:56 -->
and compressed too! :) ![]() Post by: DJ Omnimaga on October 01, 2007, 05:02:00 pm THE POST 13449215 true, else I'm sure the entire game would weight around 1 MB x.x Post by: Ranman on October 01, 2007, 05:32:00 pm THE POST 13449259 QuoteBegin-DJ Omnimaga+1 Oct, 2007, 23:02 -->
Yep... Pretty close! The original required 8 Commodore 5.25" floppy disks (or 4 PC 5.25" floppy disks) totaling around 1.25Mb of data -- which was HUGE for those days! o.o ![]() This post has been edited by Ranman on 1 Oct, 2007, 23:33 Post by: DJ Omnimaga on October 01, 2007, 05:38:00 pm THE POST 13449266 wow, how much space did each floppies had? Post by: Ranman on October 01, 2007, 05:47:00 pm THE POST 13449278 QuoteBegin-DJ Omnimaga+1 Oct, 2007, 23:38 -->
C64 floppy drives could read a single side of a floppy disk... which could hold about 165Kb. Technically, you could use both sides of a double sided disk but you would have to take the disk out, turn it upside down, and re-insert it into the drive. :paf: ![]() ![]() PC floppy drives could read both sides of a floppy disk... holding 320Kb I believe. This post has been edited by Ranman on 1 Oct, 2007, 23:50 Post by: DJ Omnimaga on October 01, 2007, 06:35:00 pm THE POST 13449315 wow thats small, we can barely fit a decent jpeg on this... Post by: Ranman on October 13, 2007, 01:36:00 pm THE POST 13470615 You remember walking over a bridge and getting ambushed by a gang of trolls. The trolls demand a toll... You can pay the toll for safe passage, but if you refuse they will attack you. Well... both options are now working. B) ![]() Also, if you remember, when you piss off the town folk (NPCs in the towns), they will call the guards. The guards will chase you down relentlessly. If they catch you, they will place you under arrest. You have 2 choices... go quietly to prison or fight your way out of the circumstances. Well... both options are now working. B) ![]() Stay tuned for some new screenies. :ninja: ![]() Post by: DJ Omnimaga on October 13, 2007, 02:23:00 pm THE POST 13470660 oooh awesome! I would fight fight and fight when i get strong enough XD ![]() Post by: Ranman on October 13, 2007, 02:51:00 pm THE POST 13470674 QuoteBegin-DJ Omnimaga+13 Oct, 2007, 20:23 -->
Me too! :knight: ![]() Post by: Speler on October 14, 2007, 02:57:00 am THE POST 13471182 That sounds awesome! I really should buy a 68k calc... or maybe you can just make a z80 port :) ![]() Post by: DJ Omnimaga on October 14, 2007, 05:59:00 am THE POST 13471407 lol that wouldnt even fit on a BE calc because of the data. O_O ![]() Post by: Liazon on October 14, 2007, 09:06:00 am THE POST 13471666 ya, that's too bad. even w/ the gs removed, I don't think it'd fit still. Post by: TIfanx1999 on October 14, 2007, 10:15:00 am THE POST 13471735 Yea, you're probally right. Even though grayscale takes up ALOT of space, I still don't think it would be enough. It would take ALOT of work to port it to something that would be plausible on the 83+ and alot of features would have to be cut. Post by: Speler on October 14, 2007, 02:52:00 pm THE POST 13472049 I'm sure it's *possible,* just absurdly difficult. Post by: Ranman on October 14, 2007, 04:02:00 pm THE POST 13472130 QuoteBegin-Super Speler+14 Oct, 2007, 20:52 -->
True... 83+ is most likely out of the question. "Possibly" an 83+SE or an 84+, but even that would require pure assembly. o.o ![]() UV has over 600Kb of data files alone. With the TTPack compression utilities, I have managed to compress the data files to less than 200Kb. But not all of the data files are compressed. It requires RAM to uncompress the data; so I had to find a balance between what to compress and what to keep uncompressed. Post by: TIfanx1999 on October 15, 2007, 05:53:00 am THE POST 13472998 Is the current 68 k version not pure Assembly? Post by: DJ Omnimaga on October 15, 2007, 06:00:00 am THE POST 13473017 ASM+C I think Post by: Ranman on October 15, 2007, 07:03:00 am THE POST 13473123 QuoteBegin-art_of_camelot+15 Oct, 2007, 11:53 -->
Somewhere around 95% C and 5% 68K ASM. 68K ASM is fun to mess around with... but not that much fun. ;) ![]() Post by: DJ Omnimaga on October 15, 2007, 07:09:00 am THE POST 13473138 I heard it was easier than z80 assembly? Post by: TIfanx1999 on October 15, 2007, 12:24:00 pm THE POST 13473698 95% C? well gee, might as well just say it is in C! :P ![]() Post by: Ranman on October 15, 2007, 12:26:00 pm THE POST 13473706 QuoteBegin-DJ Omnimaga+15 Oct, 2007, 13:09 -->
That is what I heard too. But, frankly I have no experience with Z80 assembly. :( ![]() I had a coding marathon last night... I stayed up until 3am reworking a large portion of the combat loop to assist with the enemy combat AI. And, I am very pleased with the results! :D ![]() Ultima V is now at 90% :w00t: ![]() This post has been edited by Ranman on 15 Oct, 2007, 18:28 Post by: DJ Omnimaga on October 15, 2007, 12:27:00 pm THE POST 13473709 yay! only 10 more to go! Post by: Ranman on October 15, 2007, 12:30:00 pm THE POST 13473718 QuoteBegin-art_of_camelot+15 Oct, 2007, 18:24 -->
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