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Omnimaga
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Ultima V: General Discussion
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Topic: Ultima V: General Discussion (Read 83478 times)
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #15 on:
May 05, 2006, 05:09:00 am »
THE POST 3382584
QuoteBegin-Alex+May 5 2006, 09:56 AM
-->
QUOTE
(Alex @ May 5 2006, 09:56 AM)
Ranman, could you re-post some of your Ultima V screenshots? It doesn't matter if they're older ones, what with the forum change they got lost.
- Alex
Okay... Thanks for the reminder.
Here are the screenshots:
http://omnimaga.dyndns.org/index.php?showtopic=215
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #16 on:
May 14, 2006, 03:55:00 am »
THE POST 4042884
nice stuff, how is it progressing so far?
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kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Ultima V: General Discussion
«
Reply #17 on:
May 14, 2006, 11:43:00 am »
THE POST 4073587
It is amazing how you are keeping it exactly like the original in the graphics department! I hope you will be able to finish this and hope everything is good at the home front.
THE POST
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #18 on:
May 14, 2006, 04:29:00 pm »
THE POST 4090306
Thanks Kalan!
Not too much progress as of late... too busy with life stuff.
But... I have a tonsillectomy this Tuesday. I will be out of work for at least a week. Can you say "prime programming time?"
Hmmm... I'm a poet and didn't know it. :lol:
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Ultima V: General Discussion
«
Reply #19 on:
May 14, 2006, 04:34:00 pm »
THE POST 4090572
Ouch, well I hope you aren't in too much pain then
. Good luck andI hope you get some programming done
THE POST
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #20 on:
May 14, 2006, 04:41:00 pm »
THE POST 4090974
QuoteBegin-kalan_vod+May 14 2006, 10:34 PM
-->
QUOTE
(kalan_vod @ May 14 2006, 10:34 PM)
Ouch, well I hope you aren't in too much pain then
. Good luck andI hope you get some programming done
I hear this can be a very long and painful recovery.
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Ultima V: General Discussion
«
Reply #21 on:
May 14, 2006, 06:14:00 pm »
THE POST 4094263
Well if it's anything like gettint your wisdom teeth taken out...which it really isn't
, then I would think you would recover quickly
. I got mine taken out (3 wisdom teeth, the fourth will not ever grow), and I was fine the next day and I even ate pizza within the 24hours of the operation
...I only took the pain pills the first 12 hours, and stoped after that as I was getting really depressed and I don't like not being in control over my body >.<...Anywho, good luck!
THE POST
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #22 on:
May 15, 2006, 03:22:00 am »
THE POST 4111379
wow i hope it doesnt hurt too much X_X
*
xlibman
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #23 on:
May 20, 2006, 10:27:00 am »
THE POST 4470076
Today I got back to work on the shoppe talk. It feels good to back into the thick of things.
I also figured out how I am going to allow the main character (that is you) to sell the items he picks up along the way. In the original, you were allowed to sell any weapons, armor, helmets, amulets, and rings at any armoury shoppe. It was easy to implement because everything was command line driven. For TI calcs, U5 is menu driven, which would make selling hard to implement -- and require more memory than I have to spare.
So, I have decided to restrict the selling of the above stated items to the armouries that also have the same items for purchase. Hence, if the shoppe owner has a dagger for sale, he will also buy a dagger from you. Not a big enough difference to worry about.
Wow... that decision probably just saved me 5Kb of RAM and from writing a completely new menu system just for selling -- not worth it.
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
saubue
Guest
Ultima V: General Discussion
«
Reply #24 on:
May 20, 2006, 11:10:00 am »
THE POST 4472552
Nice to see your project progressing
Hm, seems like I don't understand your problem... if you would sell s.th. at a shop in the original game, would you be able to buy it back (even if it isn't in originally offered of the shop)?
If not, why don't you just set a selling value for each item, let's say 70% of the original price?
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #25 on:
May 20, 2006, 11:33:00 am »
THE POST 4474068
QuoteBegin-saubue+May 20 2006, 05:10 PM
-->
QUOTE
(saubue @ May 20 2006, 05:10 PM)
Nice to see your project progressing
Hm, seems like I don't understand your problem... if you would sell s.th. at a shop in the original game, would you be able to buy it back (even if it isn't in originally offered of the shop)?
If not, why don't you just set a selling value for each item, let's say 70% of the original price?
In the original U5, each shoppe had 7 different items up for sale -- this does not change. However, the shoppes could buy anything from you. For example: if you sold a short sword to a shoppe that did not already offer it for sale, then it would not be added to its list of items to sell.
This was a problem for me because I was going to need to code a new special interface just to select and sell the item to the shoppe.
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
Dragon__lance
Guest
Ultima V: General Discussion
«
Reply #26 on:
May 20, 2006, 11:46:00 am »
THE POST 4474746
i think you made a good decision! It's more realistic to go around to different shops to find one that'll buy your item!
glad to see it's still progressing, so how much do u think is done?
THE POST
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saubue
Guest
Ultima V: General Discussion
«
Reply #27 on:
May 20, 2006, 11:53:00 am »
THE POST 4475115
QuoteBegin-Ranman+May 21 2006, 12:33 AM
-->
QUOTE
(Ranman @ May 21 2006, 12:33 AM)
In the original U5, each shoppe had 7 different items up for sale -- this does not change. However, the shoppes could buy anything from you. For example: if you sold a short sword to a shoppe that did not already offer it for sale, then it would not be added to its list of items to sell.
This was a problem for me because I was going to need to code a new special interface just to select and sell the item to the shoppe.
Well, don't you need an interface for selling items as you realized it, too? Or can you select an item in the shop's item list and choose whether to buy or to sell it?
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #28 on:
May 20, 2006, 12:01:00 pm »
THE POST 4475554
wow nice to see this back under developpement, I really cant wait for the final version
keep it up!
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #29 on:
May 20, 2006, 12:05:00 pm »
THE POST 4475774
QuoteBegin-saubue+May 20 2006, 05:53 PM
-->
QUOTE
(saubue @ May 20 2006, 05:53 PM)
Well, don't you need an interface for selling items as you realized it, too? Or can you select an item in the shop's item list and choose whether to buy or to sell it?
Yes... I do need one. But, if I make it identical to the selling list, then I can use the same menu interface.
There are over 50 items you can sell to the shoppes. 50 items would mean a menu system with multiple pages of items. o.o
QuoteBegin-Dragon__lance+May 20 2006, 05:46 PM
-->
QUOTE
(Dragon__lance @ May 20 2006, 05:46 PM)
i think you made a good decision! It's more realistic to go around to different shops to find one that'll buy your item!
glad to see it's still progressing, so how much do u think is done?
I agree. It will increase the difficulty of the game while making it more realistic. Still at 75%. Maybe 75.3%
QuoteBegin-xlibman+May 20 2006, 06:01 PM
-->
QUOTE
(xlibman @ May 20 2006, 06:01 PM)
wow nice to see this back under developpement, I really cant wait for the final version
keep it up!
Thanks Kevin!
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
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TI 68K
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Ultima V: General Discussion