Author Topic: Ultima V: General Discussion  (Read 82900 times)

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Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #60 on: June 08, 2006, 02:12:00 am »

 THE POST 5557718
wow thats cool! Question tho: what is the number of Ultima DarkRunes game? I know Warrior of Destiny is #5, Exodus is #3, etc  


Offline Ranman

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Ultima V: General Discussion
« Reply #61 on: June 08, 2006, 03:26:00 am »

 THE POST 5560264
QuoteBegin-xlibman+Jun 8 2006, 08:12 AM
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QUOTE (xlibman @ Jun 8 2006, 08:12 AM)
wow thats cool! Question tho: what is the number of Ultima DarkRunes game? I know Warrior of Destiny is #5, Exodus is #3, etc

According to Athlor, Ultima: Dark Runes is not a remake.

I believe Athlor said that it is loosely based upon ideas within the Gameboy version of Ultima: Runes of Virtue. But, takes place between Ultima 3 and Ultima 4.  

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #62 on: June 08, 2006, 05:00:00 am »

 THE POST 5564336
oooh thats even better XDsmiley.gif new game ^^  


Offline Ranman

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Ultima V: General Discussion
« Reply #63 on: June 08, 2006, 06:46:00 am »

 THE POST 5569027
QuoteBegin-xlibman+Jun 8 2006, 11:00 AM
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QUOTE (xlibman @ Jun 8 2006, 11:00 AM)
oooh thats even better XDsmiley.gif new game ^^  

 Hmmm...

Are you saying that remakes of classics are not as good? <_<dry.gif

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #64 on: June 08, 2006, 06:58:00 am »

 THE POST 5569623
uh no I didnt meant that I just meant its cool to see new Ultima games comes in the works, making more ultima games to play

I'm incredibly sorry if I offended anyone in some way, sorry :(sad.gif


Alex

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Ultima V: General Discussion
« Reply #65 on: June 08, 2006, 11:59:00 am »

 THE POST 5585638
QuoteBegin-Ranman+Jun 8 2006, 05:46 PM
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QUOTE (Ranman @ Jun 8 2006, 05:46 PM)
QuoteBegin-xlibman+Jun 8 2006, 11:00 AM-->
QUOTE (xlibman @ Jun 8 2006, 11:00 AM)
oooh thats even better XDsmiley.gif new game ^^

Hmmm...

Are you saying that remakes of classics are not as good? <_<dry.gif

He was just glad, as am I, to see a new game with a new storyline come out in the franchise - remakes are just as good, especially for us that didn't get to experience the originals.

Don't think for a second that your efforts aren't appreciated!

- Alex  


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Offline Ranman

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Ultima V: General Discussion
« Reply #66 on: June 08, 2006, 05:02:00 pm »

 THE POST 5598664
QuoteBegin-xlibman+Jun 8 2006, 12:58 PM
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QUOTE (xlibman @ Jun 8 2006, 12:58 PM)
I'm incredibly sorry if I offended anyone in some way, sorry :(sad.gif

 No offense taken. :)smile.gif

Sometimes I wish that I was creating an original game, then I would not be tied down to making it as close to something that already exists. I find myself being overly critical when I compare what I have done to what is already there.  

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Athlor

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Ultima V: General Discussion
« Reply #67 on: June 09, 2006, 02:01:00 am »

 THE POST 5611112
Yes, I have a greyscale gfx set as well for the Cybiko and TI(?). I actually started this on the Cybiko but lost the source in the aformentioned HD crash. Regained the gfx set from the demo I did release.
I pondered doing a port of the U3 code for the Gameboy but I thought the code was too inefficient. I prefer to think of it as a real Ultima with some ROV elements. The full screen gfx area and pushing things puzzles in it are like ROV. But a story like the regular ones.
Timeline is like Ranman said. The land of Sosaria arose after U3 and UDR uses this world. I've read all available Ultima lore and intend on incorporated as much as feasable, even if it's just mentioning tidbits here and there.
From scratch has it's advantages but remaking has the advantage of structure. I've had blocks not having the structure lie before me.  


Dragon__lance

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Ultima V: General Discussion
« Reply #68 on: June 09, 2006, 06:19:00 am »

 THE POST 5620403
that sounds pretty awesome! U should definitely get your own forum here for the project! Awesome job on all Ultima projects, keep it up guys! :)smile.gif (maybe a summer release like predicted?)  


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Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #69 on: June 09, 2006, 06:41:00 am »

 THE POST 5621257
well we usually only feature calc rpgs... but I'll see what I can do, Omnimaga was going to expand to multiple themes anyway and have yAronet style forum front page until it got deleted  


Offline Ranman

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Ultima V: General Discussion
« Reply #70 on: July 01, 2006, 02:18:00 pm »

 THE POST 6736553
Here is a screenshot of the beginnings of combat.

"On the road to Yew"
user posted image


I am currently working on the enemy movements and attacks.  

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #71 on: July 01, 2006, 03:01:00 pm »

 THE POST 6737674
wow nice attack animation O_O sweet job on this game ranman!


spengo

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Ultima V: General Discussion
« Reply #72 on: July 01, 2006, 03:35:00 pm »

 THE POST 6738470
Lol, I like it. I guess magic arrows look a little different than the normal ones eh? ;)wink.gif 'Tis like a plus sign or a star or somethin'. *spengo needs yon magic arrows*  


Offline Ranman

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Ultima V: General Discussion
« Reply #73 on: July 02, 2006, 01:47:00 am »

 THE POST 6751380
QuoteBegin-spengo+Jul 1 2006, 09:35 PM
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QUOTE (spengo @ Jul 1 2006, 09:35 PM)
Lol, I like it. I guess magic arrows look a little different than the normal ones eh? ;)wink.gif 'Tis like a plus sign or a star or somethin'. *spengo needs yon magic arrows*

Well, actually in Ultima V, all projectile attacks look the same regardless of the weapon. Think of it as a "marker" that shows the current position of the projectile's trajectory.

I chose to give every member of the party a Magic Bow because it has the longest range. Each of the 26 weapons its own range and attack value.  

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Dragon__lance

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Ultima V: General Discussion
« Reply #74 on: July 02, 2006, 06:00:00 am »

 THE POST 6757834
sweet! :thumb:thumb.gif great job ranman! 26 different weapons,Awesome! So will there be armor, sheilds invovled too?  


 THE POST