Author Topic: Ultima V: General Discussion  (Read 81329 times)

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Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #270 on: September 18, 2006, 12:51:00 pm »

 THE POST 9444309
oooh that sound nice, more complex than FInal fantasy on the SNES (where all bad terrain just removed 1 hp)  


Offline Ranman

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Ultima V: General Discussion
« Reply #271 on: September 23, 2006, 04:31:00 pm »

 THE POST 9576463
Here is one for you xlibman...

Ultima V: Lazarus was just released in French.

Check it out here.  

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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #272 on: September 23, 2006, 04:33:00 pm »

 THE POST 9576500
oh wow you made my day now, I hope to get a new HDD soon so I can install more games, I'm running out of space on my lil 80 GB now :(sad.gif


Offline Ranman

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Ultima V: General Discussion
« Reply #273 on: September 25, 2006, 02:24:00 am »

 THE POST 9609273
I finished the remaining tile interactions:

- walking through the desert areas
- wind effects on ocean going vessels


And, I implemented the following NPC dialogue details this weekend:

1.  Receiving items (such as food, keys, weapons, etc) from NPCs when asked. :)smile.gif
2.  Some NPCs will join your party when asked. B)cool.gif
3.  Some NPCs will not divulge all information unless your "Virtue" is high enough. :huh:huh.gif
4.  NPCs remember if they have talked with you previously. Some NPCs will not divulge critical information until the 2nd time you talk with them. :oohmy.gif
5.  When you kill a NPC, they are dead for the remainder of the game. So, don't go on a rampage and kill'em, they may have critical information to complete the game. ;)wink.gif
6.  If you piss-off a NPC, they may call for the guards. The guards will chase you down and throw you in prison. :Dbiggrin.gif


Yeah baby... this getting to be so much fun! So many details. :Dbiggrin.gif


Ultima V progress = 84.1%
Game engine = 56.8Kb  

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #274 on: September 25, 2006, 02:46:00 am »

 THE POST 9609640
wow o.oblink.gif


spengo

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Ultima V: General Discussion
« Reply #275 on: September 25, 2006, 05:31:00 am »

 THE POST 9612782
Oh man, having good virtue is important? :oohmy.gif Methinks I'm screwed! XDsmiley.gif


Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #276 on: September 25, 2006, 05:51:00 am »

 THE POST 9613242
ROFL owned  


Alex

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Ultima V: General Discussion
« Reply #277 on: September 25, 2006, 09:17:00 am »

 THE POST 9617957
How do you go about saving all these details, Ranman? Is it a giant structure you write to a file?

- Alex  


 THE POST    

Offline Ranman

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Ultima V: General Discussion
« Reply #278 on: September 25, 2006, 10:09:00 am »

 THE POST 9619269
QuoteBegin-Alex+25 Sep, 2006, 15:17
-->
QUOTE (Alex @ 25 Sep, 2006, 15:17)
How do you go about saving all these details, Ranman? Is it a giant structure you write to a file?

- Alex  

 Basically you are right.

Each NPC has a "Met" flag and a "Dead" flag.

There are 32 towns and each town has a maximum of 32 NPCs. Each bit of a 4 byte integer acts like a flag to indicate the applicable status.

So, I have 2 arrays like this:

c1
-->
CODE
ec1unsigned long integer npcMetFlag[32];
unsigned long integer npcDeadFlag[32];c2
ec2

and these 2 arrays hold all of the info I need. :)smile.gif But it does require some memory... each array require 128 bytes. Not too bad.


Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline bfr

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Ultima V: General Discussion
« Reply #279 on: September 25, 2006, 12:35:00 pm »

 THE POST 9622598
O_Oshocked2.gif This seems just...incredible.  I don't know how Omnimaga - The RPG is ever going to live up to this.  


Dragon__lance

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Ultima V: General Discussion
« Reply #280 on: September 25, 2006, 01:17:00 pm »

 THE POST 9623764
As long as their both Omnimaga projects, I'm content :Dbiggrin.gif Great work Ranman! :thumbup:google.gif Really itchin to see the end of this project :)smile.gif


 THE POST    

Liazon

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Ultima V: General Discussion
« Reply #281 on: September 25, 2006, 03:13:00 pm »

 THE POST 9627115
QuoteBegin-Ranman+25 Sep, 2006, 8:24
-->
QUOTE (Ranman @ 25 Sep, 2006, 8:24)
I finished the remaining tile interactions:

- walking through the desert areas
- wind effects on ocean going vessels


And, I implemented the following NPC dialogue details this weekend:

1.  Receiving items (such as food, keys, weapons, etc) from NPCs when asked. :)smile.gif
2.  Some NPCs will join your party when asked. B)cool.gif
3.  Some NPCs will not divulge all information unless your "Virtue" is high enough. :huh:huh.gif
4.  NPCs remember if they have talked with you previously. Some NPCs will not divulge critical information until the 2nd time you talk with them. :oohmy.gif
5.  When you kill a NPC, they are dead for the remainder of the game. So, don't go on a rampage and kill'em, they may have critical information to complete the game. ;)wink.gif
6.  If you piss-off a NPC, they may call for the guards. The guards will chase you down and throw you in prison. :Dbiggrin.gif


Yeah baby... this getting to be so much fun! So many details. :Dbiggrin.gif


Ultima V progress = 84.1%
Game engine = 56.8Kb  

o.oblink.gif wow "interactive" RPGs today like KOTOR and Jade Empire don't even compare to this.

back then they really put a lot of thought into being "all encompassing" and "interactivity = fun"  Too bad I can't find many rpgs like that now for PC.  


spengo

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Ultima V: General Discussion
« Reply #282 on: September 25, 2006, 05:21:00 pm »

 THE POST 9630004
Yeah really. Though oblivion does a pretty good job. Dark Messiah looks good too, though it's more action game-ish than rpg-ish methinks. Other recent rpgs seem to focus more on graphics though. :/confused.gif They are just more final fantasy it seems. :/confused.gif Not that ff is bad mind you... XDsmiley.gif

This post has been edited by Ranman on 26 Sep, 2006, 7:07


Offline Ranman

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Ultima V: General Discussion
« Reply #283 on: September 26, 2006, 01:27:00 am »

 THE POST 9635665
Ultima V has a very deep and interesting story... I know you guys will love it! Especially if you like great stories. :)smile.gif

For me, the graphics are great. Remember that this game is approaching 18 years old -- and this was groundbreaking graphics back then. :Ptongue.gif

Spengo is right; today's RPGs place more focus (with some exceptions) around the "eye candy" or graphics. Ultima V does not compare with today's graphics, but its other details make up for that short coming. ;)wink.gif

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #284 on: September 26, 2006, 05:17:00 am »

 THE POST 9639675
very true, btw how huge is one save file? o.oblink.gif