Author Topic: Ultima V: General Discussion  (Read 85193 times)

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Online DJ Omnimaga

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Ultima V: General Discussion
« Reply #360 on: September 12, 2007, 04:56:00 am »

 THE POST 13411955
MIC!!!!  


Offline TIfanx1999

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Ultima V: General Discussion
« Reply #361 on: September 12, 2007, 01:32:00 pm »

 THE POST 13412912
I love RPG's but I have never played any of the Ultima series. However, this looks incredible and I will definetly be playing it when it comes out!  


Offline Madskillz

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Ultima V: General Discussion
« Reply #362 on: September 12, 2007, 03:10:00 pm »

 THE POST 13413107
I wish I had an 89...it is time for me to get one I think, no real need except to play some of these games. That is need enough...or maybe I will make an 89 emu for my psp.  


 THE POST    

Offline Ranman

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Ultima V: General Discussion
« Reply #363 on: September 12, 2007, 03:55:00 pm »

 THE POST 13413172
Ultima V will run just fine on all TI-89 hardware versions... Even the original HW1; and you will still have around 350Kb of archive space left for other programs.

You can get a non-Titanium TI-89 on eBay for under $60.


Edit: my TI-89 is a HW1. :)smile.gif

This post has been edited by Ranman on 12 Sep, 2007, 21:55

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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline TIfanx1999

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Ultima V: General Discussion
« Reply #364 on: September 12, 2007, 03:56:00 pm »

 THE POST 13413174
Thats good, cause all i have is my old 89 :)smile.gif


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Ultima V: General Discussion
« Reply #365 on: September 12, 2007, 05:49:00 pm »

 THE POST 13413335
I only have my 89t, my 83+SE and my 83+ (this one has a borked link port)

btw welcome here art_of_camelot :)smile.gif I hope you like the forums and the TI community as well :)smile.gif


Offline TIfanx1999

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Ultima V: General Discussion
« Reply #366 on: September 13, 2007, 11:41:00 am »

 THE POST 13415057
Thanx,  Im sure I will!  


Liazon

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Ultima V: General Discussion
« Reply #367 on: September 13, 2007, 12:26:00 pm »

 THE POST 13415127
QuoteBegin-Madskillz+12 Sep, 2007, 21:10
-->
QUOTE (Madskillz @ 12 Sep, 2007, 21:10)
...or maybe I will make an 89 emu for my psp.

actually that sounds kinda cool ^^ although i think there should be more ti-calc emus for DS because of the touch screen :)smile.gif

edit: sorry for the offtopic

welcome art_of_camelot!

This post has been edited by Liazon on 13 Sep, 2007, 18:27


Offline Ranman

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Ultima V: General Discussion
« Reply #368 on: September 18, 2007, 07:00:00 pm »

 THE POST 13425959
Here is a animated screenshot that cycles through each dungeon room. Each room is complete with monsters, treasure, and other items.

Dungeon room map sizes are 11x11 tiles; however, only 9x9 tiles are viewable on the TI-89. Remember, automatic and manual camera panning is available on the TI-89. The full map size is viewable on the TI-92+ and V200.

Warning: screenshot is 900Kb.

user posted image

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Ultima V: General Discussion
« Reply #369 on: September 18, 2007, 07:10:00 pm »

 THE POST 13425972
Wow, just awesome! Do you cycle using a teleporter or was it just a special code to show all the rooms? This is getting more and more promising as it progresses :)smile.gif Keep up the good work!


Offline Ranman

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Ultima V: General Discussion
« Reply #370 on: September 19, 2007, 12:34:00 am »

 THE POST 13426163
QuoteBegin-DJ Omnimaga+19 Sep, 2007, 1:10
-->
QUOTE (DJ Omnimaga @ 19 Sep, 2007, 1:10)
Wow, just awesome! Do you cycle using a teleporter or was it just a special code to show all the rooms? This is getting more and more promising as it progresses :)smile.gif Keep up the good work!  

 Thanks!

It is piece of temporary debug code that allows me to cycle through all of the rooms.  

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Speler

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Ultima V: General Discussion
« Reply #371 on: September 19, 2007, 12:59:00 pm »

 THE POST 13427665
That's pretty gangsta homeslice.  


Offline Ranman

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Ultima V: General Discussion
« Reply #372 on: September 19, 2007, 04:28:00 pm »

 THE POST 13428082
Here is another screenshot of the world map, dungeon map, and a dungeon room.

Keep a lookout for the following things:

- When entering a dungeon, it is completely dark ;)wink.gif
- Igniting a torch for light B)cool.gif
- Climbing down pit traps :)smile.gif
- Using a gem to get a bird's eye view of the surroundings  B)cool.gif
- Entering and exiting a dungeon room ;)wink.gif
- Manual panning (camera movement) in dungeon room :)smile.gif
- Using the magic spell "Wis An Ylem" for temporary X-Ray vision B)cool.gif

user posted image

This post has been edited by Ranman on 19 Sep, 2007, 22:58

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

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Ultima V: General Discussion
« Reply #373 on: September 19, 2007, 05:51:00 pm »

 THE POST 13428272
cool, torch like in Dragon Warrior! And thats a lot of features, I wonder why most SNES RPGs didn't even had that many features.

good job Ranman!  


Offline Halifax

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Ultima V: General Discussion
« Reply #374 on: September 20, 2007, 08:59:00 am »

 THE POST 13429333
Geez the special features in this game are too many to even count. I am sure I will love this game once it is released.  

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