Author Topic: Ultima V: General Discussion  (Read 82945 times)

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Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #435 on: October 23, 2007, 03:56:00 am »

 THE POST 13486778
Interesting, I assume it will be mostly humans and not so bad guys who will leave, not all enemies, right?  


Offline Ranman

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Ultima V: General Discussion
« Reply #436 on: October 23, 2007, 04:33:00 am »

 THE POST 13486835
QuoteBegin-DJ Omnimaga+23 Oct, 2007, 9:56
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QUOTE (DJ Omnimaga @ 23 Oct, 2007, 9:56)
Interesting, I assume it will be mostly humans and not so bad guys who will leave, not all enemies, right?  

 Good question. I believe that there are some "evil" creatures that will never flee -- they will fight to the death.

Ranman adds that to the "to do" list  

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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #437 on: October 23, 2007, 05:42:00 am »

 THE POST 13486912
I thought that because it would be funny to see for example the final boss start being like "AAAH!!!" running away lol :wacko:triso2.gif


Offline Ranman

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Ultima V: General Discussion
« Reply #438 on: October 23, 2007, 05:59:00 am »

 THE POST 13486927
QuoteBegin-DJ Omnimaga+23 Oct, 2007, 11:42
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QUOTE (DJ Omnimaga @ 23 Oct, 2007, 11:42)
I thought that because it would be funny to see for example the final boss start being like "AAAH!!!" running away lol :wacko:triso2.gif

:haha:laugh.gif:haha:laugh.gif:haha:laugh.gif

There is no "final boss" per se in Ultima V. Yeah... you will have to find a way to defeat all 3 of the Shadow Lords, but they are invincible in standard combat. My advice to you is to run far and fast when you see them (until you figure out what to do). However, there are increasingly difficult enemies as the game progresses.

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #439 on: October 23, 2007, 06:16:00 am »

 THE POST 13486935
aaah ok I see :Dbiggrin.gif


Liazon

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Ultima V: General Discussion
« Reply #440 on: October 23, 2007, 11:51:00 am »

 THE POST 13487458
fleeing enemies?? what's next!!! this is pretty amazing.  they must have put a lot of thought into the original.

btw, are you saying the shadow lords attack you randomly?  


Offline Ranman

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Ultima V: General Discussion
« Reply #441 on: October 23, 2007, 01:33:00 pm »

 THE POST 13487595
QuoteBegin-Liazon+23 Oct, 2007, 17:51
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QUOTE (Liazon @ 23 Oct, 2007, 17:51)
fleeing enemies?? what's next!!! this is pretty amazing.
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Halifax

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Ultima V: General Discussion
« Reply #442 on: October 23, 2007, 02:20:00 pm »

 THE POST 13487667
So basically this is Oblivion for the calc! o.oblink.gif

There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline Ranman

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Ultima V: General Discussion
« Reply #443 on: October 23, 2007, 02:24:00 pm »

 THE POST 13487677
QuoteBegin-Halifax+23 Oct, 2007, 20:20
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QUOTE (Halifax @ 23 Oct, 2007, 20:20)
So basically this is Oblivion for the calc! o.oblink.gif

 I've never played Oblivion -- but I want to! :)smile.gif

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Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #444 on: October 23, 2007, 05:17:00 pm »

 THE POST 13487937
well halifax i would rather say it's Oblivion ancestor :)smile.gif because it was avaliable on both Commodore 64 and PC back in the late 1980s :)smile.gif


Offline Ranman

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Ultima V: General Discussion
« Reply #445 on: October 23, 2007, 07:17:00 pm »

 THE POST 13487995
After the kill, there is a chance that some enemy/monsters may leave some booty (treasure) behind -- this feature is now working. The booty can be almost any type of item such as: gold, food, torches, keys, gems, weapons, armor, shields, helmets, amulets, rings, potions, and scrolls.

Also, not every enemy leaves a corpse after it is killed such as the insect swarm -- this feature is now working.  

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #446 on: October 23, 2007, 07:40:00 pm »

 THE POST 13488011
wow such details :Dbiggrin.gif awesome!

I see the progress just went from 90.7 to 90.8% %)rolleyes2.gif


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Ultima V: General Discussion
« Reply #447 on: October 24, 2007, 10:44:00 am »

 THE POST 13489014
so close!!!

how many items again?  


Offline Ranman

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Ultima V: General Discussion
« Reply #448 on: October 24, 2007, 10:59:00 am »

 THE POST 13489051
QuoteBegin-Liazon+24 Oct, 2007, 16:44
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QUOTE (Liazon @ 24 Oct, 2007, 16:44)
so close!!!

how many items again?  

 Yep... It's getting there! ;)wink.gif

There are about 185 unique items in Ultima V.  :gah:fou.gif

There are about 400 scattered around the world, in the towns, & in the dungeons that you can find by using the "Search" & "Get" commands. Most of the items can be purchased from the merchant NPCs (shop owner) with the "Talk" command. Still other items may be given to you by non-merchant NPCS by asking the right question to the right NPC using the "Talk" comand. :)smile.gif

So much fun! :Dbiggrin.gif

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Ranman

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Ultima V: General Discussion
« Reply #449 on: October 25, 2007, 05:36:00 pm »

 THE POST 13491084
Populating the enemy's treasure chest is now working.

A chest will contain between 1 and 7 items. As the Avatar's level goes up, the chance of getting better items increases. You can keep these items or take them to the local pawn shop in exchange for cold hard cash.

Here is a screenshot of combat on a bridge.

user posted image

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.