Author Topic: Ultima V: General Discussion  (Read 82959 times)

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Offline Ranman

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Ultima V: General Discussion
« Reply #465 on: October 27, 2007, 08:32:00 am »

 THE POST 13493102
This screenshot shows off my implementation of the CLOS algorithm. Toward the end of the screenshot, the player casts a spell for XRay vision -- which is basically just turns off the CLOS algorithm.

user posted image

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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Halifax

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Ultima V: General Discussion
« Reply #466 on: October 27, 2007, 08:39:00 am »

 THE POST 13493109
Wow that is amazing work!  

There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline TIfanx1999

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Ultima V: General Discussion
« Reply #467 on: October 27, 2007, 09:37:00 am »

 THE POST 13493172
Art_of_camelot is confused no more!
Art_of_camelot used Meditate !
Ok, I understand what you meant now. That makes perfect sense  :)smile.gif .  


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Ultima V: General Discussion
« Reply #468 on: October 27, 2007, 10:34:00 am »

 THE POST 13493230
interesting.  so is clos just inside dungeons, or at night?  


Offline Ranman

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Ultima V: General Discussion
« Reply #469 on: October 27, 2007, 10:42:00 am »

 THE POST 13493244
QuoteBegin-Liazon+27 Oct, 2007, 16:34
-->
QUOTE (Liazon @ 27 Oct, 2007, 16:34)
interesting.  so is clos just inside dungeons, or at night?  

 Currently, I use a CLOS algorithm everywhere except combat maps.

There is also the Day & Night algorithm. When the sun goes down, so does your field of view. When you are underground (where the sun is not present) it is completely dark.

There is also the Light Point Source algorithm. Things like torches, lamps, candles, fireplaces, lava, etc will give off some amount of light. This will only be evident during the night or underground.  

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline TIfanx1999

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Ultima V: General Discussion
« Reply #470 on: October 27, 2007, 11:34:00 am »

 THE POST 13493303
It is pretty amazing how many features this game has in it. This game is how old?, Early eighties?  


Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #471 on: October 27, 2007, 12:26:00 pm »

 THE POST 13493367
1988  


Offline Ranman

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Ultima V: General Discussion
« Reply #472 on: October 27, 2007, 03:28:00 pm »

 THE POST 13493732
QuoteBegin-art_of_camelot+27 Oct, 2007, 17:34
-->
QUOTE (art_of_camelot @ 27 Oct, 2007, 17:34)
It is pretty amazing how many features this game has in it. This game is how old?, Early eighties?  

 It's crazy isn't it?

Ultima V cost $60 in 1988. It was the most expensive game on the market. If you account for inflation, it would cost about $100 today.  O_Oshocked2.gif

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline TIfanx1999

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Ultima V: General Discussion
« Reply #473 on: October 27, 2007, 03:55:00 pm »

 THE POST 13493763
QuoteBegin
-->
QUOTE
It's crazy isn't it?

Ultima V cost $60 in 1988. It was the most expensive game on the market. If you account for inflation, it would cost about $100 today.

Holy economics Batman! Geez, all the intersting stuff in this Ultima game makes me want to look up and play throught the rest of the series. I remember there was alot of hype about the (later) Ultima games when I was in high school, but I never played any of them. Mabey i'll try to see if I can find some of these somewhere.  


Offline Ranman

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Ultima V: General Discussion
« Reply #474 on: October 27, 2007, 04:30:00 pm »

 THE POST 13493801
The Ultima series started getting really good with Ultima IV (1985). Ultima V, VI, VII, and VIII continued that tradition. Ultima IX was rushed to the market and very buggy from what I heard.

Most Ultima fans consider Ultima VII the best with Ultima V coming in second place.

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #475 on: October 27, 2007, 04:46:00 pm »

 THE POST 13493807
yeah apparently UVII was pretty good. However the sim city like perspective looked quite weird imho, they should have made walls vertical like in Zelda or Final Fantasy or make the game isometric. I have to tilt my head by 45

Offline Ranman

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Ultima V: General Discussion
« Reply #476 on: October 27, 2007, 05:09:00 pm »

 THE POST 13493822
Those were cutting-edge graphics back in the day. ;)wink.gif:Ptongue.gif

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Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #477 on: October 27, 2007, 05:50:00 pm »

 THE POST 13493847
true, but i would have prefered if the perspective was more vertical than diagonal

that said this is awesome graphics though, most SNES games didn't had that great gfx  


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Ultima V: General Discussion
« Reply #478 on: October 28, 2007, 06:53:00 am »

 THE POST 13494327
Hey, didn't you post the UVII tiles somewhere?  or was that athlor?

DJ_Omnimaga, SNES probably didn't have as good graphics hardware as DS/GBA.  I might be wrong, but I wouldn't be surprised if the gfx hardware couldn't do the same amount of masking and transparency as GBA/DS.  GBA/DS can do 3-4 layers of tiles with transparency and masking, which means you can put real isometric tiles on different layers and overlap them to produce a isometric tiles, when the hardware only accepts matrixes of square tiles.  


Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #479 on: October 28, 2007, 08:18:00 am »

 THE POST 13494430
but didN't the SNES had isometric games too? I remember Mario RPG was isometric