Author Topic: Ultima V: General Discussion  (Read 82824 times)

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Offline TIfanx1999

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Ultima V: General Discussion
« Reply #615 on: December 17, 2007, 05:20:00 pm »

 THE POST 13570452
I know this is slightly offtopic but I was reading through alot of the older posts here. Ranman I didn't realize you had a one year old son and another child as well. Between family and work I don't know how you manage to work on this project as much as you do. That is very inspiring. I can understand why you want to retire from the ti community. :)smile.gif
*Edit* The webpage with the gbc port of ultima III was pretty sweet. It's alot like what you are doing with ultima V. Im gonna see if it'll run on my gameboy color emulator on my nintendo ds :)smile.gif

This post has been edited by art_of_camelot on 17 Dec, 2007, 23:39


Offline Ranman

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Ultima V: General Discussion
« Reply #616 on: December 17, 2007, 05:36:00 pm »

 THE POST 13570475
QuoteBegin-art_of_camelot+17 Dec, 2007, 23:20
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QUOTE (art_of_camelot @ 17 Dec, 2007, 23:20)
I know this is slightly offtopic but I was reading through alot of the older posts here. Ranman I didn't realize you had a one year old son and another child as well. Between family and work I don't know how you manage to work on this project as much as you do. That is very inspiring. I can understand why you want to retire from the ti community. :)smile.gif

 Thanks art_of_camelot -- I really appreciate that! :thumbup:google.gif

There have been a few times where I thought about abandoning the project due to the sheer amount of work and level of detail this game has to offer. But... I did not want to throw so much of my invested time away -- believe me, it has been a lot of time too!  :gah:fou.gif

So, I have been sacrificing lots of sleep to get this game out the door sooner rather than later. :zzz:sommeil.gif

Looks like beta testing will begin before the end of the year! :w00t:woot.gif

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Ranman

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Ultima V: General Discussion
« Reply #617 on: December 18, 2007, 05:42:00 pm »

 THE POST 13571843
A few new things are now working...


- Food is eaten by every party member at 6am & 6pm.

- If you run out of food, your party will lose HPs (slowly starve to death).

- If you walk through the desert lands, players will eat food and water at a doubled rate.

- If you step in the noxious swamp lands, players could get poisoned.

- If you are poisoned, you will continue to lose HP every move until your player is cured. Players can be cured by the Healing shops, spells, scrolls, and potions.

- If you step on fire or lava tiles, you will lose HPs. But don't be scared to do this... you just might find something interesting. ;)wink.gif

- Sleeping players will now eventually wake up. ;)wink.gif

- If you attempt to navigate rough seas in something other than a frigate, then your party will lose HPs.

- If you attempt to navigate shallow water with a frigate, then the frigate will lose HPs. If the frigate's HP reaches 0, then the ship will sink and the entire party will die.

- If you are attacked at sea, you will not be able to flee... it will be a fight to the death.

- If you are victorious in combat with a pirate ship, then you will be the new owner of the pirate ship.

This post has been edited by Ranman on 18 Dec, 2007, 23:43

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #618 on: December 18, 2007, 08:33:00 pm »

 THE POST 13571987
wow so close to 95% now, I can't wait to finally try this out on my 89t!  


Offline TIfanx1999

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Ultima V: General Discussion
« Reply #619 on: December 19, 2007, 06:35:00 am »

 THE POST 13572615
So how does the flow of time work in this game anyways? You said that their is day and night and that time flows, but at what rate? I assume it is not real time so I was wondering how long it takes for a full day to pass in game time.  


Offline Ranman

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Ultima V: General Discussion
« Reply #620 on: December 19, 2007, 06:58:00 am »

 THE POST 13572650
QuoteBegin-art_of_camelot+19 Dec, 2007, 12:35
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QUOTE (art_of_camelot @ 19 Dec, 2007, 12:35)
So how does the flow of time work in this game anyways? You said that their is day and night and that time flows, but at what rate? I assume it is not real time so I was wondering how long it takes for a full day to pass in game time.  

 On a world map, each move is equivalent to about 4 minutes.
On all other maps, each move is equivalent to 1 minute.

The sun begins to rise around 5am and begins to set at 7pm. During the evening hours, your visibilty will be limited. Also, you will see the twin moons. Pay attention to the phases of each moon -- as this is what determines the destinations of the moongates (teleporters). ;)wink.gif

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Liazon

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Ultima V: General Discussion
« Reply #621 on: December 19, 2007, 11:06:00 am »

 THE POST 13572997
QuoteBegin-Ranman+19 Dec, 2007, 12:58
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QUOTE (Ranman @ 19 Dec, 2007, 12:58)

On a world map, each move is equivalent to about 4 minutes.
On all other maps, each move is equivalent to 1 minute.  

 so use your time wisely ^^

that's really cool.  


Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #622 on: December 19, 2007, 11:42:00 am »

 THE POST 13573068
idk if it was asked before but is there a time limit to beat the game?  


Offline Ranman

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Ultima V: General Discussion
« Reply #623 on: December 19, 2007, 03:35:00 pm »

 THE POST 13573374
QuoteBegin-Liazon+19 Dec, 2007, 17:06
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QUOTE (Liazon @ 19 Dec, 2007, 17:06)
so use your time wisely ^^

that's really cool.

Yep... If you enter a town at night, most of the NPCs will be sleeping. So you may not be able to talk to any of them until morning.

Also, some towns have unlockable gates (called portcullises). If you don't leave in time you will locked in until morning -- and vice versa. ;)wink.gif

QuoteBegin-DJ Omnimaga+19 Dec, 2007, 17:42
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QUOTE (DJ Omnimaga @ 19 Dec, 2007, 17:42)
idk if it was asked before but is there a time limit to beat the game?

The original Ultima V kept a total move count. The level of difficulty increases based on the total number of moves. So, if you sucked at playing the game, you could have a really low level player attempting to beat the big daddies. :knight:knight3.gif

My current plans for my version is to keep the game difficulty level based upon your current level. Does that sound reasonable?  

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline TIfanx1999

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Ultima V: General Discussion
« Reply #624 on: December 19, 2007, 03:56:00 pm »

 THE POST 13573402
I was wondering if you could run into such things like being locked out of town and not being able to get a room for the night. That could REALLY suck if you didnt have a sleeping bag and were low on health. The time based stuff remindes me of newer games like The Legend of Zelda ; Ocarina of time where you cant enter/leave town at night because they lock the gates. (unless you warp out of that area). I thinking keeping the difficulty based on the parties' current level will be fine. :)smile.gif Is it based on the parties' average level, or the main character's level?  


Offline Ranman

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Ultima V: General Discussion
« Reply #625 on: December 19, 2007, 04:22:00 pm »

 THE POST 13573447
QuoteBegin-art_of_camelot+19 Dec, 2007, 21:56
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QUOTE (art_of_camelot @ 19 Dec, 2007, 21:56)
I was wondering if you could run into such things like being locked out of town and not being able to get a room for the night. That could REALLY suck if you didnt have a sleeping bag and were low on health. The time based stuff remindes me of newer games like The Legend of Zelda ; Ocarina of time where you cant enter/leave town at night because they lock the gates. (unless you warp out of that area). I thinking keeping the difficulty based on the parties' current level will be fine. :)smile.gif Is it based on the parties' average level, or the main character's level?  

 You can always sleep in someone else's bed, but don't be surprised if you get thrown out when they find you sleeping in it. ;)wink.gif

My current plan is to keep difficulty based on the main character's level.  

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #626 on: December 19, 2007, 04:56:00 pm »

 THE POST 13573516
i think the difficulty should be based on your level, but not too much. Make sure leveling up play a role still, kinda like in Final Fantasy 8  


Offline Ranman

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Ultima V: General Discussion
« Reply #627 on: December 19, 2007, 05:09:00 pm »

 THE POST 13573549
QuoteBegin-DJ Omnimaga+19 Dec, 2007, 22:56
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QUOTE (DJ Omnimaga @ 19 Dec, 2007, 22:56)
i think the difficulty should be based on your level, but not too much. Make sure leveling up play a role still, kinda like in Final Fantasy 8  

 Yeah... That is what I think too; which is my reason for deviating from the original version.

Hmmm... Leveling up? How do you do that if the king (Lord British) has been captured? I'm not telling. :Ptongue.gif Lord British himself always performed the action of leveling up your characters in previous Ultimas.  

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline TIfanx1999

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Ultima V: General Discussion
« Reply #628 on: December 20, 2007, 10:39:00 am »

 THE POST 13574594
If the main character's level tends to be higher than the rest of the parties usually (I don't know if you add party members as you go or if you keep one party from the begining of the game or not) I would base it on the parties' average level. If you have a static party that you keep throughout the whole game, levels shouldn't deviate from the main character much at all. In that case, the difficulty could easily be based on the main character.  


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Ultima V: General Discussion
« Reply #629 on: December 20, 2007, 11:39:00 am »

 THE POST 13574676
o.oblink.gif maybe you should offer both modes if you can.  i think the original way increases replay value.  or at the very least, it's kinda like calcrogue.  you keep trying and trying to get past more levels.