Author Topic: Ultima V: Warriors Of Destiny, Status: Progressing  (Read 60003 times)

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Offline DJ Omnimaga

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #135 on: December 03, 2005, 09:36:00 am »

       
ah I see, thansk  

       
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dysfunction

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #136 on: December 04, 2005, 07:13:00 am »

       
A skiff is not so much a raft as a small flat-bottomed boat.  

       
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Offline Ranman

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« Reply #137 on: December 04, 2005, 07:31:00 am »

       
QuoteBegin-dysfunction+4 December 2005, 13:13
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QUOTE (dysfunction @ 4 December 2005, 13:13)
A skiff is not so much a raft as a small flat-bottomed boat.  

 I agree. Your definition is more accurate. :)smile.gif

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

dysfunction

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #138 on: December 06, 2005, 05:36:00 pm »

       
       
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Offline Ranman

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« Reply #139 on: December 08, 2005, 04:48:00 am »

       
Ultima V Update:

- Tilemap engine rework nearly complete. I am just checking to make sure everything still works. It was a big change!
- 'Search' is working now. Search for hidden items. Still need to add support for hidden doors and treasure chest traps.
- 'Get' is working. Get items such as torches and items. Still need to add support for treasure chest.  

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #140 on: December 08, 2005, 10:04:00 am »

       
sound nice. Question: how big the game is right now? (compiled?)  

       
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dragon__lance

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #141 on: December 08, 2005, 11:32:00 am »

       
awesome, this games progress is going quite fast :)smile.gif

       
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Offline Ranman

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« Reply #142 on: December 08, 2005, 01:50:00 pm »

       
QuoteBegin-xlibman+8 December 2005, 16:04
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QUOTE (xlibman @ 8 December 2005, 16:04)
sound nice. Question: how big the game is right now? (compiled?)  

 Well... it's getting pretty big... currently 49Kb for the uncompressed game engine and 165Kb for data files.

The largest file allowed for 68K calc is ~64Kb. Above 64Kb I will need to start using libraries (which I don't want to use). But, I have about 10Kb of data that I can remove from the game engine. So, essentially, I have about 24Kb of game engine space left to complete combat, merchants, and other misc things. It will be close, but I know it can be done! ;)wink.gif

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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« Reply #143 on: December 08, 2005, 02:23:00 pm »

       
I didnt knew 68k limited file size O_Oshocked2.gif

seems small for a 68k game so far, at least you should be able to package everything together :)smile.gif

       
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Offline Ranman

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« Reply #144 on: December 08, 2005, 04:38:00 pm »

       
QuoteBegin-xlibman+8 December 2005, 20:23
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QUOTE (xlibman @ 8 December 2005, 20:23)
I didnt knew 68k limited file size O_Oshocked2.gif

seems small for a 68k game so far, at least you should be able to package everything together :)smile.gif

 Well... The actual size of the data files prior to compression is over 500Kb. O_Oshocked2.gif


Yeah... I did not know about that limit until International Karate 68K v1.5.  

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Ranman

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« Reply #145 on: December 08, 2005, 07:22:00 pm »

       
Here is a screenshot of 'look', 'get', and 'search' commands:  B)cool.gif

user posted image

Note: the sign reads "Grave Robbers Will Be Prosecuted" You better get acquainted with the Runic alphabet.  ;)wink.gif

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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« Reply #146 on: December 09, 2005, 09:26:00 am »

       
kewl, is there a in game reference for the alphabet or do we need to get a book to learn it? :)smile.gif

       
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dragon__lance

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« Reply #147 on: December 09, 2005, 10:32:00 am »

       
awesome screenie ranman  :ru13z:king2.gif

       
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Offline Ranman

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« Reply #148 on: December 09, 2005, 01:51:00 pm »

       
QuoteBegin-xlibman+9 December 2005, 15:26
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QUOTE (xlibman @ 9 December 2005, 15:26)
kewl, is there a in game reference for the alphabet or do we need to get a book to learn it? :)smile.gif

Well... The Runic alphabet will definitely be included in the readme file. ;)wink.gif

Ultima V was the first Ultima game that actually had the Runic alphabet translations included in the instruction manual. I remember playing Ultima III and IV and slowly decoding all the words as I figured out what the letters translated to. That was sooo much fun :Dbiggrin.gif


QuoteBegin-dragon__lance+
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QUOTE (dragon__lance)
awesome screenie ranman :ru13z:king2.gif

Thanks dragon__lance :)smile.gif

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #149 on: December 09, 2005, 02:12:00 pm »

       
I smell news soon :)smile.gif

       
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