Author Topic: Ultima V: Warriors Of Destiny, Status: Progressing  (Read 60048 times)

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BCTurk

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #210 on: January 03, 2006, 02:15:00 pm »

       
PIRATES is going on about 5 months, and I estimate it will take about 1-ish.  

       
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spengo

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #211 on: January 03, 2006, 02:16:00 pm »

       
Hrm, I guess I just don't have much time for programming. GTAvocado 83+ is still in development and it's been almost a year now for that, and it's a very simple game. Dr. Snipe has the main engine finished but very little graphics, levels, and enemies and that type of stuff and I've been working on that since the middle of summer. I don't expect to be finished with that until next summer. That's just the way most amatuer programming gets done I suppose. I mean, it's not like it's our job to make videogames...yet. We gots other stuff we need to do. (Like AP chemistry and jobs to help pay for an ubersome laptop) :paf:tripaf.gif

@kevin_o: maybe the reason your games took shorter was because the illusiat games all  have very similar engines and so all you really had to do was improve it? :?confused.gif I dunno, your don't have school right? Maybe you just got more time for coding? :???:confus.gif ROL3 seemed like a really big project.

I dunno about how the group project would do though. Most of the time, it seems they die because someone important leaves or something. :'( The only group project that I've seen going for a really long time is the Sonic one on UTI.

Anyways, finish this game 'cause it's gonna be really uber. :bow:worship.gif There are far too many rpgs on ticalc.org with chapters 1-3 finished or something. :dissapointed:nonono.gif Glad to see this one's gonna be complete. Must...wait...six more months!  

       
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Offline DJ Omnimaga

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #212 on: January 03, 2006, 02:23:00 pm »

       
I got lot of time to code actually in the past, class were easy and teacher let us play calc games when done with our work, I practically never played games in classes tho, I only coded most of the time. At college i didnt got as much time but I still had time to code at home (i couldnt do any school work because it required a computer and at that time we were too poor to buy one). If I made ROL3 in hi school I would have made it in about 3.5-4 months I think. Now I just dont have the motivation anymore, hopefully I will get it back someday.

about illusiat engine: due to the fact it was at that time I was learning the most in basic i modified my engine a lot from game to games, sometimes I even rewrote them from scratch and it didnt took long. See, reuben 1 took one month to be made  

       
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Offline Ranman

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #213 on: January 03, 2006, 03:21:00 pm »

       
Two years may seem like a long time but...

I have a job, a wife, and a baby girl to take care of.

So, two years doesn't seem that long any more. Oh yeah... time seems to go by quicker as you get older <_<dry.gif

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #214 on: January 03, 2006, 03:56:00 pm »

       
true  

       
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tenniskid493

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #215 on: January 04, 2006, 03:20:00 am »

       
Wow, you guys are a lot older than I thought.  Not that thats bad at all.  

       
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Offline Ranman

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« Reply #216 on: January 04, 2006, 03:33:00 am »

       
QuoteBegin-tenniskid493+4 January 2006, 9:20
-->
QUOTE (tenniskid493 @ 4 January 2006, 9:20)
Wow, you guys are a lot older than I thought.  Not that thats bad at all.  

 Calc programming can be fun at any age ;)wink.gif

I started programming BASIC for Casio calcs around 1993... Yep, it is still fun.  

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #217 on: January 04, 2006, 03:54:00 am »

       
I started on USA independance day on july 4th 2001 :)smile.gif

EDIT: wow I was still 14 when I started, my birthday is july 8th tho so there was only 4 days left before I turn 15 back then :Pblah.gif

       
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MathStuf

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #218 on: January 04, 2006, 01:25:00 pm »

       
I sat down and did a rough game of FreeCell in about one day. I wish I could do that for Pokemon though... Yes this game will be great. I can't wait for this and Super Mario 68k to get completed.  

       
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Liazon

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #219 on: January 04, 2006, 03:26:00 pm »

       
QuoteBegin-Ranman+1 January 2006, 23:13
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QUOTE (Ranman @ 1 January 2006, 23:13)
QuoteBegin-dysfunction+1 January 2006, 21:38-->
QUOTE (dysfunction @ 1 January 2006, 21:38)
I'm sure it could be done in Basic, though it would be huge.

If someone would like to attempt an Ultima V remake for the Z80 calcs, I would be willing to provide all necessary game details and data.  

 Why not z80 ASM for 83+/84+ series calcs?  

       
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Offline Ranman

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #220 on: January 04, 2006, 04:14:00 pm »

       
QuoteBegin-from Ticalc poll+
-->
QUOTE (from Ticalc poll)

Great. Yet another another RPG requiring massive amounts of memory that no one will play. I'm looking forward to it.

I guess here is one person that does not want to play Ultima V or any RPG for that matter. :|neutral.gif

I really don't care if someone chooses not to play Ultima V. Not everybody likes to play every kind of game. That is completely normal. We are all different.

However, it not necessary to be a smart ass about it. :flame:tresfache.gif

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

arti

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #221 on: January 05, 2006, 02:30:00 am »

       
I'm not going to play Ultima V either :)smile.gif I'm going to live it! :love:love.gif

I hate it when people disrespect other people's work. The sad thing is that usually those people never contribute anything themselves, and are just here to put others down and get games for free...  

       
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Offline Ranman

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #222 on: January 05, 2006, 02:50:00 am »

       
QuoteBegin-arti+5 January 2006, 8:30
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QUOTE (arti @ 5 January 2006, 8:30)
I'm not going to play Ultima V either :)smile.gif I'm going to live it! :love:love.gif

I hate it when people disrespect other people's work. The sad thing is that usually those people never contribute anything themselves, and are just here to put others down and get games for free...  

 Thanks Arti.

The really sad thing is that this guy has contributed alot to the community. I do not understand his disrespect.

But you know the saying...

"No matter how much good you do, it is the bad that stands out."

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

arti

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #223 on: January 05, 2006, 05:40:00 am »

       
QuoteBegin-Ranman+5 January 2006, 9:50
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QUOTE (Ranman @ 5 January 2006, 9:50)
But you know the saying...

"No matter how much good you do, it is the bad that stands out."  

 Unfortunately, that's always true :(sad.gif

Question: will you be releasing any demos of Ultima until the final release date?  

       
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Offline Ranman

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« Reply #224 on: January 05, 2006, 06:18:00 am »

       
QuoteBegin-arti+5 January 2006, 11:40
-->
QUOTE (arti @ 5 January 2006, 11:40)
Question: will you be releasing any demos of Ultima until the final release date?  

 Yes... I have 2 more milestones (combat and merchants) to complete and then beta testing begins! :Dbiggrin.gif

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.