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Ultima V: Warriors Of Destiny, Status: Progressing
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Topic: Ultima V: Warriors Of Destiny, Status: Progressing (Read 59133 times)
0 Members and 2 Guests are viewing this topic.
Liazon
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #255 on:
January 14, 2006, 04:46:00 pm »
QuoteBegin-Ranman+14 January 2006, 14:30
-->
QUOTE
(Ranman @ 14 January 2006, 14:30)
Question:
Do you ever change code that works perfectly well, and later revert back to your original method?
What do you think? Do you chalk it up as a learning experience and move on? Or, do you get angry for time wasted?
Well... Right now I am changing my tilemap engine back to what is was prior to December. I was attempting to come up with a speedy method for scrolling the map as well as managing items found via the 'search' command. I made that work, however, it broke the towne gates and mirror reflection. It was going to take too much memory to fix these issues. Oh well... If we could only see the future of our decisions.
I find that the more I change it, the better it gets. It's only when I change minor details, like specific numbers for arguements, that it gets worse. It greatly annoyed me when I was programming BAD basic, because the tokenizing times took about ten minutes with each change.
I'M AN IDIOT. My computer died, and along with it, all of my calc programming stuff. The hard drive is intact, but at least I was able to burn some of my stuff into a disk before the computer was completely gone.
I dunno what this means now. I could very well me I won't be able to program again. Who knows. And now my parents are in a fit because they don't want me to program calculators anymore. Perhaps I'll just stick with C and give up z80 ASM because C is at least similar to computer language. I duno, things have really changed now.
THE POST
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #256 on:
January 14, 2006, 05:09:00 pm »
QuoteBegin-calcul831415+14 January 2006, 22:46
-->
QUOTE
(calcul831415 @ 14 January 2006, 22:46)
I'M AN IDIOT.
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
Liazon
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #257 on:
January 14, 2006, 05:13:00 pm »
QuoteBegin-Ranman+14 January 2006, 23:09
-->
QUOTE
(Ranman @ 14 January 2006, 23:09)
QuoteBegin-calcul831415+14 January 2006, 22:46-->
QUOTE
(calcul831415 @ 14 January 2006, 22:46)
... And now my parents are in a fit because they don't want me to program calculators anymore.
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #258 on:
January 14, 2006, 05:29:00 pm »
QuoteBegin-calcul831415+14 January 2006, 23:13
-->
QUOTE
(calcul831415 @ 14 January 2006, 23:13)
My friend from compsci once told me that the focus of modern computer science is to cut down production time.
True... but if you already know some of the tricks, then it is easy to code them in the beginning.
QuoteBegin
-->
QUOTE
He argued that many good compilers already compile the best they can.
True, most compilers are pretty good at optimizing today. But, if you tell it to loop thru a portion of code a million times, its still going to do it a million times. Now, what if you really did not need that loop in the first place... The compiler will not know that.
QuoteBegin
-->
QUOTE
Well, I just hope I'm still allowed to put my calc programming stuff on the new computer.
I hope you can too!
QuoteBegin-calcul831415+14 January 2006, 23:13
-->
QUOTE
(calcul831415 @ 14 January 2006, 23:13)
I argued that there is a physical limit to how much RAM you'll have (probably won't reach in my life time) and that you should do all the optimizing yourself.
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
spengo
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #259 on:
January 14, 2006, 07:07:00 pm »
Hey, my dad used to work at lockheed as well. O_O
He worked on a space station. Now he works for Rockwell Collins and makes head up displays for commercial aircraft. Your right though- object oriented programming can get big really easily.
THE POST
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #260 on:
January 15, 2006, 10:31:00 am »
Alright... Everything is back on track again.
It is nice to have archives of every mileststone reached. On average, about once every 2 weeks, I zip up all of my work and store it in a archive folder. So, if I screw something up very badly, I can always go back to a previous version.
Please stop me if I say that I am going to mess with the tile map engine again.
THE POST
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
arti
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #261 on:
January 15, 2006, 02:02:00 pm »
Speaking of Zip files, what is the usual reason why Zip files get corrupted and unopenable? I don't remember experiencing this problem myself, but it seems to happen to lots of people
THE POST
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #262 on:
January 15, 2006, 02:07:00 pm »
that happens sometimes, i guess this is when people use a unknown zip app and compress it too much
THE POST
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Liazon
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #263 on:
January 16, 2006, 04:47:00 am »
7-zip is good right?
THE POST
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BCTurk
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #264 on:
January 16, 2006, 06:05:00 am »
WinZip is a very popular one. I personally just use the built-in XP feature, but that's just me.
THE POST
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #265 on:
January 16, 2006, 06:07:00 am »
euuh... the Xp-preinstalled zipper isn
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spengo
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #266 on:
January 16, 2006, 06:28:00 am »
I have winRAR and 7zip, but I prefer 7zip. It seems to be able to get a higher compression rate than winRAR and also has that nifty ability to be able to unzip almost any kind of compressed package. Also, 7zip doesn't pop up that annoying message that winRAR does when you use the trial version because 7zip is free! (the only difference between the winRAR trial and the paid version is that the trial version pops up an annoying message that says "give us money" every time you use it.)
THE POST
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #267 on:
January 16, 2006, 06:39:00 am »
yep I know... still I use winrar cause 7-zip files _sometimes_ can
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Liazon
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #268 on:
January 16, 2006, 06:53:00 am »
you mean .zip files aren't universally compressed the same way?
THE POST
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lloydkirk1989
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #269 on:
January 16, 2006, 07:05:00 am »
No, there are several different compression methods, deflate, deflate64, BZip2 being the most popular ones.
THE POST
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Ultima V: Warriors Of Destiny, Status: Progressing