Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI 68K
»
Ultima V: Warriors Of Destiny, Status: Progressing
« previous
next »
Print
Pages:
1
...
19
20
[
21
]
22
23
...
27
Go Down
Author
Topic: Ultima V: Warriors Of Destiny, Status: Progressing (Read 60038 times)
0 Members and 2 Guests are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #300 on:
January 25, 2006, 04:59:00 am »
sound nice I cant wait
kalan_vod O_O
THE POST
Logged
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #301 on:
January 29, 2006, 03:00:00 am »
Ultima V Update:
I have been working on the 'Use' command lately. There are about 40 items to use in Ultima V. I have implemented 9 out of 40 so far. B)
Also, I have been working on some memory optimizations. I was able to save an additional 3Kb of RAM. B)
THE POST
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #302 on:
January 29, 2006, 12:29:00 pm »
cool, how big is it so far?
THE POST
Logged
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #303 on:
January 29, 2006, 12:46:00 pm »
QuoteBegin-xlibman+29 January 2006, 18:29
-->
QUOTE
(xlibman @ 29 January 2006, 18:29)
cool, how big is it so far?
Game engine = 51Kb
Game data = 160Kb (compressed)
The game engine is what I need to be careful of, it cannot be greater than 64Kb.
BTW: Using Skull keys works now (10 items out of 40 can be used). Skull keys are used to unlock doors that are magically locked.
THE POST
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #304 on:
January 29, 2006, 12:52:00 pm »
wow I hope you can get it under 64 kb, maybe you can move some data to other programs or files
That's progressing fast considering this game is huge O_O
I saw some small RPGs taking 4 years to be finished on the 83+
THE POST
Logged
Liazon
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #305 on:
January 29, 2006, 01:50:00 pm »
QuoteBegin-Ranman+29 January 2006, 18:46
-->
QUOTE
(Ranman @ 29 January 2006, 18:46)
Game data = 160Kb (compressed)
The game engine is what I need to be careful of, it cannot be greater than 64Kb.
How is that done? I mean how do you compress data?
and is it possible to have a separate program for data storage?
THE POST
Logged
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #306 on:
January 29, 2006, 03:05:00 pm »
QuoteBegin-Liazon+29 January 2006, 19:50
-->
QUOTE
(Liazon @ 29 January 2006, 19:50)
How is that done? I mean how do you compress data?
You can get TIGCC Tools Suite. In it there is a program called TTPack.exe. Use this program to compress your data files. And, in the Extgraph library, there is a function called ttunpack_decompress() that will decompress files at runtime... Cool. B)
edit: Once you compress your data file, you need to convert it to TI file format using TTBin2Oth.exe or it is also called tovar.exe.
QuoteBegin
-->
QUOTE
and is it possible to have a separate program for data storage?
Yes. In fact, this is the preferred method for larger games. Ultima V uses external files extensively.
This post has been edited by
Ranman
on 29 Jan, 2006, 21:10
THE POST
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
dragon__lance
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #307 on:
January 30, 2006, 02:56:00 pm »
very nice Ranman!!! i was just looking at TIGCC even if i don't have an 89 or an 92, it looks awesome!! having so many functions running at assembly speed!
if only there was a port of it to 83...
THE POST
Logged
Liazon
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #308 on:
January 30, 2006, 03:15:00 pm »
That's why we have the small C compiler thread in the ideas forum
lol, it'd be cool, but at the moment, it might just be better to use API. Darn comp won't compile anymore!!!
THE POST
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #309 on:
January 30, 2006, 05:06:00 pm »
Wow... This makes me want to get back to work on TI-City... Too many projects...
THE POST
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
spengo
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #310 on:
January 30, 2006, 07:26:00 pm »
QuoteBegin-Ranman+29 January 2006, 21:05
-->
QUOTE
(Ranman @ 29 January 2006, 21:05)
QuoteBegin-Liazon+29 January 2006, 19:5-->
QUOTE
(Liazon @ 29 January 2006, 19:50)
How is that done? I mean how do you compress data?
You can get TIGCC Tools Suite. In it there is a program called TTPack.exe. Use this program to compress your data files. And, in the Extgraph library, there is a function called ttunpack_decompress() that will decompress files at runtime... Cool. B)
edit: Once you compress your data file, you need to convert it to TI file format using TTBin2Oth.exe or it is also called tovar.exe.
QuoteBegin
-->
QUOTE
and is it possible to have a separate program for data storage?
Yes. In fact, this is the preferred method for larger games. Ultima V uses external files extensively.
Okay first, almost all 68k games these days have seperate programs for data. Second- the ttpack thing, is it better than the pre-os packing thing?
THE POST
Logged
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #311 on:
January 30, 2006, 11:31:00 pm »
QuoteBegin-spengo+31 January 2006, 1:26
-->
QUOTE
(spengo @ 31 January 2006, 1:26)
Second- the ttpack thing, is it better than the pre-os packing thing?
I'm not sure... that is a good question to ask... I just don't know the answer (does anyone else know?). :
:
TTPack works really well for Ultima. My overworld and underworld maps are both 256x256 tiles maps (64Kb each)... and TTPack compresses them down to 12.5Kb. Nearly a 75% compression ratio... that is pretty darn good! O_O
This post has been edited by
Ranman
on 31 Jan, 2006, 5:32
THE POST
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #312 on:
January 31, 2006, 02:59:00 am »
wow thats pretty small keep it up!
THE POST
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #313 on:
January 31, 2006, 08:04:00 am »
Nice, I just saw this and I got to say I am impressed!
THE POST
Logged
Liazon
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #314 on:
January 31, 2006, 09:28:00 am »
Spengo: it's probably just shell dependent
Can somebody send me the latest versions of ExtGraph 2.00 beta x and the TIGCC tools suite.
ah!! things not going well with projects.
THE POST
Logged
Print
Pages:
1
...
19
20
[
21
]
22
23
...
27
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI 68K
»
Ultima V: Warriors Of Destiny, Status: Progressing