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Ultima V: Warriors Of Destiny, Status: Progressing
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Topic: Ultima V: Warriors Of Destiny, Status: Progressing (Read 59128 times)
0 Members and 2 Guests are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #300 on:
January 25, 2006, 04:59:00 am »
sound nice I cant wait
kalan_vod O_O
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Ranman
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31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #301 on:
January 29, 2006, 03:00:00 am »
Ultima V Update:
I have been working on the 'Use' command lately. There are about 40 items to use in Ultima V. I have implemented 9 out of 40 so far. B)
Also, I have been working on some memory optimizations. I was able to save an additional 3Kb of RAM. B)
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #302 on:
January 29, 2006, 12:29:00 pm »
cool, how big is it so far?
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Ranman
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31337 u53r (Next: 2000)
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Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #303 on:
January 29, 2006, 12:46:00 pm »
QuoteBegin-xlibman+29 January 2006, 18:29
-->
QUOTE
(xlibman @ 29 January 2006, 18:29)
cool, how big is it so far?
Game engine = 51Kb
Game data = 160Kb (compressed)
The game engine is what I need to be careful of, it cannot be greater than 64Kb.
BTW: Using Skull keys works now (10 items out of 40 can be used). Skull keys are used to unlock doors that are magically locked.
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #304 on:
January 29, 2006, 12:52:00 pm »
wow I hope you can get it under 64 kb, maybe you can move some data to other programs or files
That's progressing fast considering this game is huge O_O
I saw some small RPGs taking 4 years to be finished on the 83+
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Liazon
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #305 on:
January 29, 2006, 01:50:00 pm »
QuoteBegin-Ranman+29 January 2006, 18:46
-->
QUOTE
(Ranman @ 29 January 2006, 18:46)
Game data = 160Kb (compressed)
The game engine is what I need to be careful of, it cannot be greater than 64Kb.
How is that done? I mean how do you compress data?
and is it possible to have a separate program for data storage?
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #306 on:
January 29, 2006, 03:05:00 pm »
QuoteBegin-Liazon+29 January 2006, 19:50
-->
QUOTE
(Liazon @ 29 January 2006, 19:50)
How is that done? I mean how do you compress data?
You can get TIGCC Tools Suite. In it there is a program called TTPack.exe. Use this program to compress your data files. And, in the Extgraph library, there is a function called ttunpack_decompress() that will decompress files at runtime... Cool. B)
edit: Once you compress your data file, you need to convert it to TI file format using TTBin2Oth.exe or it is also called tovar.exe.
QuoteBegin
-->
QUOTE
and is it possible to have a separate program for data storage?
Yes. In fact, this is the preferred method for larger games. Ultima V uses external files extensively.
This post has been edited by
Ranman
on 29 Jan, 2006, 21:10
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
dragon__lance
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #307 on:
January 30, 2006, 02:56:00 pm »
very nice Ranman!!! i was just looking at TIGCC even if i don't have an 89 or an 92, it looks awesome!! having so many functions running at assembly speed!
if only there was a port of it to 83...
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Liazon
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #308 on:
January 30, 2006, 03:15:00 pm »
That's why we have the small C compiler thread in the ideas forum
lol, it'd be cool, but at the moment, it might just be better to use API. Darn comp won't compile anymore!!!
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tifreak
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My Kung Fu IS strong...
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #309 on:
January 30, 2006, 05:06:00 pm »
Wow... This makes me want to get back to work on TI-City... Too many projects...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
spengo
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #310 on:
January 30, 2006, 07:26:00 pm »
QuoteBegin-Ranman+29 January 2006, 21:05
-->
QUOTE
(Ranman @ 29 January 2006, 21:05)
QuoteBegin-Liazon+29 January 2006, 19:5-->
QUOTE
(Liazon @ 29 January 2006, 19:50)
How is that done? I mean how do you compress data?
You can get TIGCC Tools Suite. In it there is a program called TTPack.exe. Use this program to compress your data files. And, in the Extgraph library, there is a function called ttunpack_decompress() that will decompress files at runtime... Cool. B)
edit: Once you compress your data file, you need to convert it to TI file format using TTBin2Oth.exe or it is also called tovar.exe.
QuoteBegin
-->
QUOTE
and is it possible to have a separate program for data storage?
Yes. In fact, this is the preferred method for larger games. Ultima V uses external files extensively.
Okay first, almost all 68k games these days have seperate programs for data. Second- the ttpack thing, is it better than the pre-os packing thing?
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Ranman
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31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #311 on:
January 30, 2006, 11:31:00 pm »
QuoteBegin-spengo+31 January 2006, 1:26
-->
QUOTE
(spengo @ 31 January 2006, 1:26)
Second- the ttpack thing, is it better than the pre-os packing thing?
I'm not sure... that is a good question to ask... I just don't know the answer (does anyone else know?). :
:
TTPack works really well for Ultima. My overworld and underworld maps are both 256x256 tiles maps (64Kb each)... and TTPack compresses them down to 12.5Kb. Nearly a 75% compression ratio... that is pretty darn good! O_O
This post has been edited by
Ranman
on 31 Jan, 2006, 5:32
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #312 on:
January 31, 2006, 02:59:00 am »
wow thats pretty small keep it up!
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kalan_vod
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Posts: 2715
Rating: +10/-0
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #313 on:
January 31, 2006, 08:04:00 am »
Nice, I just saw this and I got to say I am impressed!
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Liazon
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #314 on:
January 31, 2006, 09:28:00 am »
Spengo: it's probably just shell dependent
Can somebody send me the latest versions of ExtGraph 2.00 beta x and the TIGCC tools suite.
ah!! things not going well with projects.
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Ultima V: Warriors Of Destiny, Status: Progressing