Author Topic: Ultima V: Warriors Of Destiny, Status: Progressing  (Read 60038 times)

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Offline DJ Omnimaga

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #300 on: January 25, 2006, 04:59:00 am »

       
sound nice I cant wait :Dbiggrin.gif

kalan_vod O_Oshocked2.gif

       
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Offline Ranman

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #301 on: January 29, 2006, 03:00:00 am »

       
Ultima V Update:

I have been working on the 'Use' command lately. There are about 40 items to use in Ultima V. I have implemented 9 out of 40 so far. B)cool.gif

Also, I have been working on some memory optimizations. I was able to save an additional 3Kb of RAM. B)cool.gif

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #302 on: January 29, 2006, 12:29:00 pm »

       
cool, how big is it so far?  

       
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Offline Ranman

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #303 on: January 29, 2006, 12:46:00 pm »

       
QuoteBegin-xlibman+29 January 2006, 18:29
-->
QUOTE (xlibman @ 29 January 2006, 18:29)
cool, how big is it so far?  

 Game engine = 51Kb
Game data = 160Kb (compressed)

The game engine is what I need to be careful of, it cannot be greater than 64Kb.

BTW: Using Skull keys works now (10 items out of 40 can be used). Skull keys are used to unlock doors that are magically locked.


       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #304 on: January 29, 2006, 12:52:00 pm »

       
wow I hope you can get it under 64 kb, maybe you can move some data to other programs or files

That's progressing fast considering this game is huge O_Oshocked2.gif I saw some small RPGs taking 4 years to be finished on the 83+  

       
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Liazon

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #305 on: January 29, 2006, 01:50:00 pm »

       
QuoteBegin-Ranman+29 January 2006, 18:46
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QUOTE (Ranman @ 29 January 2006, 18:46)

Game data = 160Kb (compressed)

The game engine is what I need to be careful of, it cannot be greater than 64Kb.  

 How is that done? I mean how do you compress data?

and is it possible to have a separate program for data storage?  

       
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Offline Ranman

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #306 on: January 29, 2006, 03:05:00 pm »

       
QuoteBegin-Liazon+29 January 2006, 19:50
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QUOTE (Liazon @ 29 January 2006, 19:50)
How is that done? I mean how do you compress data?
You can get TIGCC Tools Suite. In it there is a program called TTPack.exe. Use this program to compress your data files. And, in the Extgraph library, there is a function called ttunpack_decompress() that will decompress files at runtime... Cool. B)cool.gif

edit: Once you compress your data file, you need to convert it to TI file format using TTBin2Oth.exe or it is also called tovar.exe.

QuoteBegin
-->
QUOTE
and is it possible to have a separate program for data storage?
Yes. In fact, this is the preferred method for larger games. Ultima V uses external files extensively.

This post has been edited by Ranman on 29 Jan, 2006, 21:10

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

dragon__lance

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #307 on: January 30, 2006, 02:56:00 pm »

       
very nice Ranman!!! i was just looking at TIGCC even if i don't have an 89 or an 92, it looks awesome!! having so many functions running at assembly speed! :Dbiggrin.gif if only there was a port of it to 83...  

       
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Liazon

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #308 on: January 30, 2006, 03:15:00 pm »

       
That's why we have the small C compiler thread in the ideas forum

lol, it'd be cool, but at the moment, it might just be better to use API.  Darn comp won't compile anymore!!!  

       
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Offline tifreak

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #309 on: January 30, 2006, 05:06:00 pm »

       
Wow... This makes me want to get back to work on TI-City... Too many projects... <_<dry.gif

       
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spengo

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #310 on: January 30, 2006, 07:26:00 pm »

       
QuoteBegin-Ranman+29 January 2006, 21:05
-->
QUOTE (Ranman @ 29 January 2006, 21:05)
QuoteBegin-Liazon+29 January 2006, 19:5-->
QUOTE (Liazon @ 29 January 2006, 19:50)
How is that done? I mean how do you compress data?
You can get TIGCC Tools Suite. In it there is a program called TTPack.exe. Use this program to compress your data files. And, in the Extgraph library, there is a function called ttunpack_decompress() that will decompress files at runtime... Cool. B)cool.gif

edit: Once you compress your data file, you need to convert it to TI file format using TTBin2Oth.exe or it is also called tovar.exe.

QuoteBegin
-->
QUOTE
and is it possible to have a separate program for data storage?
Yes. In fact, this is the preferred method for larger games. Ultima V uses external files extensively.  

 Okay first, almost all 68k games these days have seperate programs for data. Second- the ttpack thing, is it better than the pre-os packing thing?  

       
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Offline Ranman

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #311 on: January 30, 2006, 11:31:00 pm »

       
QuoteBegin-spengo+31 January 2006, 1:26
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QUOTE (spengo @ 31 January 2006, 1:26)
Second- the ttpack thing, is it better than the pre-os packing thing?

I'm not sure... that is a good question to ask... I just don't know the answer (does anyone else know?).  :???:confus.gif

TTPack works really well for Ultima. My overworld and underworld maps are both 256x256 tiles maps (64Kb each)... and TTPack compresses them down to 12.5Kb. Nearly a 75% compression ratio... that is pretty darn good! O_Oshocked2.gif

This post has been edited by Ranman on 31 Jan, 2006, 5:32

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #312 on: January 31, 2006, 02:59:00 am »

       
wow thats pretty small keep it up!  

       
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Offline kalan_vod

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #313 on: January 31, 2006, 08:04:00 am »

       
Nice, I just saw this and I got to say I am impressed!  

       
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Liazon

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #314 on: January 31, 2006, 09:28:00 am »

       
Spengo: it's probably just shell dependent

Can somebody send me the latest versions of ExtGraph 2.00 beta x and the TIGCC tools suite.

ah!! things not going well with projects.  

       
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