Author Topic: Ultima V: Warriors Of Destiny, Status: Progressing  (Read 60320 times)

0 Members and 3 Guests are viewing this topic.

tenniskid493

  • Guest
Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #330 on: February 04, 2006, 06:51:00 am »

       
ARe those yellow and black circles the moongate teleport thingys??

(I forgot what they're called)  

       
         THE POST
     

spengo

  • Guest
Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #331 on: February 04, 2006, 06:57:00 am »

       
Whoa! Sweet! O_Oshocked2.gif

       
         THE POST
     

Offline Spellshaper

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1690
  • Rating: +0/-0
  • This is me. Or maybe not.
    • View Profile
Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #332 on: February 04, 2006, 07:02:00 am »

       
O_Oshocked2.gif how long does it take (ingame) to walk from the top right to the bottom of the big continent??  

       
         THE POST
     

Offline Ranman

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #333 on: February 04, 2006, 08:20:00 am »

       
QuoteBegin-tenniskid493+4 February 2006, 12:51
-->
QUOTE (tenniskid493 @ 4 February 2006, 12:51)
ARe those yellow and black circles the moongate teleport thingys??

(I forgot what they're called)

Yes... They are called moongates. They rise at 8pm and disappear at 5am. At first you will not realize where you will be teleported to. But, there is a a method to it... you just have to pay attention to the phases of the moons. There are other cool things you can do with the moongates... but I don't want to spoil it for you. :ph43r:ninja.gif

QuoteBegin-Spellshaper+4 February 2006, 13:02
-->
QUOTE (Spellshaper @ 4 February 2006, 13:02)
O_Oshocked2.gif how long does it take (ingame) to walk from the top right to the bottom of the big continent??

In the original C64 version, it took about 15 minutes -- if you discount all the times you will get attacked by monsters, otherwise could take an hour. And, remember, the when the sun goes down, you must be very careful. You don't want to step into the wetlands and poison the entire party. ;)wink.gif

The TI version is much faster; mainly because I have not coded the monsters yet AND the entire map is in RAM.

       
         THE POST
     
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #334 on: February 04, 2006, 08:29:00 am »

       
That is a crazy cool map!  

       
         THE POST
     

Offline Ranman

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #335 on: February 04, 2006, 08:38:00 am »

       
QuoteBegin-kalan_vod+4 February 2006, 14:29
-->
QUOTE (kalan_vod @ 4 February 2006, 14:29)
That is a crazy cool map!

This is a scan of the real "cloth" map that came with the game. It measures about 16 inches by 16 inches.

I still have mine :)smile.gif

This post has been edited by Ranman on 4 Feb, 2006, 14:38

       
         THE POST
     
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #336 on: February 04, 2006, 08:42:00 am »

       
Rofl, nice. Maybe we can buy this game and it comes with a cloth like yours! (better tell your wife to start making some maps!) :Dbiggrin.gif.  

       
         THE POST
     

Offline Ranman

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #337 on: February 04, 2006, 08:44:00 am »

       
 :laugh:evillaugh.gif

       
         THE POST
     
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #338 on: February 04, 2006, 09:08:00 am »

       
O.o ROFL nice one  

       
         THE POST
     

Krid

  • Guest
Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #339 on: February 04, 2006, 09:27:00 am »

       
omg kalan! :woot:woot.gif

       
         THE POST
     

Offline Ranman

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #340 on: February 04, 2006, 10:42:00 am »

       
Well... I finished stripping out and normalizing the shop talking strings from the original source files.

Wow... There is nearly 15000 letters in the shop talk strings alone. O_Oshocked2.gif Dagummit!  

       
         THE POST
     
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #341 on: February 04, 2006, 10:52:00 am »

       
Dang, do you have a string compression routine yet?  

       
         THE POST
     

Offline Ranman

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #342 on: February 04, 2006, 11:02:00 am »

       
QuoteBegin-kalan_vod+4 February 2006, 16:52
-->
QUOTE (kalan_vod @ 4 February 2006, 16:52)
Dang, do you have a string compression routine yet?

I may just use standard TTPack compression.

Here is a sample of the strings for the weapn shops...

QuoteBegin
-->
QUOTE

Thanks for nothing!
Come back when you're ready to buy something!
Harrumph!
Be off with ye, then...
G'day mate!
Have a nice day!
Come again!
Tell thy friends about us!

-The Daggers we sell are honed to ultimate sharpness and cost % gold each.
-Our Slings have slain giants! You'll agree % gp is quite reasonable.
-We offer an unbeatable deal on those fine darkwood Clubs. Thou canst bash away for only % gold.
-Flasks of burning Oil are terrible to defend against. One can be thine for % gold!
-With the Main Gauche thou canst deal lethal blows while parrying thy foe's. This one costs % gp.
-Various Spears have been used since ancient times. Ours are the finest in Britannia today, for only % gold!
-Throwing Axes are deadly to thy foes, but not to thy pocketbook. Ours costs a low % gp!
-Our %-gp Short Swords are matchless in close-quarter combat.
-This Mace lends an air of might to its wielder, and is attractively priced at % gold.
-Thy enemy will cringe from the sight of those Morning Stars. Fairly priced at % gold.
-This fine yew Bow costs but % gold, and is guaranteed for a lifetime.
-A quiver-full of fine Arrows will cost you % gp.
-The Crossbow is a quiet, lethal weapon, and a bargain too at only % gp.
-We can fill thy pouches with crossbow Quarrels for % gp.
-'Tis said that such Long Swords were used on the Avatar's Quest! Ours sell for only % gp.
-For the mighty-thewed we have the murderous Two-Handed Hammer. This one is priced at only % gp!
-A two-handed Axe is an awful tool of destruction, and a great deal at % gold pieces!
-The Two-Handed Sword is truly a weapon of gory death. We let one go for % gold pieces!
-Few can hide from one who bears a Halberd, for it allows you to attack over most obstacles! We are asking % gold.
-Uncommon are the times in which a Magic Bow will fail its mark! It is well worth the % gold we must charge thee.
-This Silver Sword will bring True Death to those who once arose, and thou wouldst do well to own one for % gold.
-Deadliest of all the missile weapons is the Magic Axe, for it knows its wielder, returning after the kill! % gold.


And this is just the weapon shop.. There are also: pubs, armor shops, healing shops, stables, guilds, inns, shipwrights, and magic shops.

This post has been edited by Ranman on 4 Feb, 2006, 17:04

       
         THE POST
     
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #343 on: February 04, 2006, 11:04:00 am »

       
Wow, that's alot of chars...Dang this will be huge though right?  

       
         THE POST
     

Offline tifreak

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #344 on: February 04, 2006, 11:09:00 am »

       
Wow... That is impressive!! :)smile.gif

I have no idea how many dialogues are gonna be in my game... It might compete with yours word wise. :Dbiggrin.gif:Pblah.gif

       
         THE POST
     
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%