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Ultima V: Warriors Of Destiny, Status: Progressing
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Topic: Ultima V: Warriors Of Destiny, Status: Progressing (Read 60317 times)
0 Members and 5 Guests are viewing this topic.
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #345 on:
February 04, 2006, 11:12:00 am »
QuoteBegin-tifreak8x+4 February 2006, 17:09
-->
QUOTE
(tifreak8x @ 4 February 2006, 17:09)
Wow... That is impressive!!
I have no idea how many dialogues are gonna be in my game... It might compete with yours word wise.
Maybe...
I think in uncompressed bytes, the total Ultima V dialogue is about 200Kb. O_O
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
dragon__lance
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #346 on:
February 05, 2006, 06:54:00 am »
WOAH!!!! thats insane! the map is also huge, this has got to be an AWESOME game when finished!!! Keep up the great work Ranman :thumb:
(*sobs that i dont have an 89)
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #347 on:
February 05, 2006, 07:08:00 am »
QuoteBegin-dragon__lance+5 February 2006, 12:54
-->
QUOTE
(dragon__lance @ 5 February 2006, 12:54)
WOAH!!!! thats insane! the map is also huge, this has got to be an AWESOME game when finished!!! Keep up the great work Ranman :thumb:
(*sobs that i dont have an 89)
Thank you Dragon Lance.
You can get a TI-89 on eBay for around $70. That's not too bad.
THE POST
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
Krid
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #348 on:
February 05, 2006, 07:42:00 am »
Cough83pluspleasecough. No, seriously, this is looking really nice! One must love big RPG's
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tenniskid493
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #349 on:
February 05, 2006, 07:44:00 am »
An 83+ port would be sweet but not very likely to happen. The game's just simply to big!! Keep up the good work Ranman. I can't wait till this game comes out. :woot:
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kalan_vod
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Posts: 2715
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Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #350 on:
February 05, 2006, 03:54:00 pm »
Still it would be very cool if it was, but we can understand if there wasn't one
.
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #351 on:
February 05, 2006, 05:29:00 pm »
I dont think we will ever see Ultima V on an 83+. It is just too big.
However, I think Ultima IV could fit. Ultima IV is a great game too!
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
dragon__lance
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #352 on:
February 07, 2006, 03:16:00 pm »
i think it could be done is asm. if only ranman was to start coding for 83's...
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Liazon
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Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #353 on:
February 07, 2006, 04:35:00 pm »
Probably would have to be black and white then, or an APP. It just looks so impossibly huge!! and awesome!
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dysfunction
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #354 on:
February 07, 2006, 04:59:00 pm »
Probably both BW and an app. Perhaps one could do what pat and I are doing for Aura- making the engine a map, and then all level data external, so when you finish a level, you just load the next one.
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #355 on:
February 07, 2006, 06:56:00 pm »
QuoteBegin-dysfunction+7 February 2006, 22:59
-->
QUOTE
(dysfunction @ 7 February 2006, 22:59)
Probably both BW and an app. Perhaps one could do what pat and I are doing for Aura- making the engine a map, and then all level data external, so when you finish a level, you just load the next one.
To me, the greatest thing about the classic Ultimas is that they are all non-linear.
There are no "levels" or "chapters". You can do anything in any order; although there are smart ways to get things done.
There are 4 main quests that are required to complete to finish the game. There are even numerous subquests -- not all subquests are required to win, but, you may or may not ever know that. This adds to the replay value
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
dysfunction
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #356 on:
February 08, 2006, 01:48:00 am »
Wow, that sounds really cool- it reminds me of the GTA games.
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kalan_vod
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Posts: 2715
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Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #357 on:
February 08, 2006, 02:13:00 am »
Thats what I was thinking of too.
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #358 on:
February 08, 2006, 03:13:00 am »
Hmmmm....
Maybe we can say that the classic Ultimas really set the standard for the rest of the game industry.
(I may be a little biased)
My favorite "new" game is Medal of Honor: Allied Assault. Great story! Good graphics (for the time). Excellent cinematics! But, as with most newer games, it is very linear. It even directs you down a path without the chance to go exploring.
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
saubue
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #359 on:
February 08, 2006, 06:52:00 am »
QuoteBegin-Ranman+8 February 2006, 9:13
-->
QUOTE
(Ranman @ 8 February 2006, 9:13)
But, as with most newer games, it is very linear. It even directs you down a path without the chance to go exploring.
Kind of true. In the old days, developers had not that great graphics, so they tried to make the game intresting using other things such as excellent stories, un-linear gameplay etc.
Hopefully Ultima V will lead to an explosion of new, creative TI software
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Ultima V: Warriors Of Destiny, Status: Progressing