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Omnimaga
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TI 68K
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Ultima V: Warriors Of Destiny, Status: Progressing
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Topic: Ultima V: Warriors Of Destiny, Status: Progressing (Read 60054 times)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: Warriors Of Destiny, Status: Progressing
«
on:
June 23, 2005, 02:15:00 pm »
Ultima V - Warriors of Destiny is a port of a Classic Commodore 64 game released back in 1988, now making its way to the TI-68k calculators.
Features:
- 512 tiles, 11x11 pixels and 4 colors. The original tiles were 16x16 pixels and 16 colors.
- 2 world maps (each with a size of 256x256 tiles)
- 32 multi level towns (each level size 32x32 tiles)
- 8 multi level dungeons
- about 180 NPC (non-playable characters) each NPC has a unique daily schedule and conversation script.
http://www.ticalc.org/cgi-bin/acct-view.cgi?userid=36062
This post has been edited by
Ranman
on 18 Feb, 2006, 13:54
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David Randall
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Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #1 on:
June 24, 2005, 06:23:00 am »
Thanks Kevin for posting this!
This is one my favorite RPGs of all time. It required over 1Mb if disk space on my Commodore 64 (yeah... 8 disks). I believe the 68K calc version will be around 280Kb. I doing my best to minimize the size of the game. I do not want you to remove too much stuff from your calc in order to play this game. Be prepared to devote some play time, the original required over
400 hours to complete
.
I am currently working on the menu system and the map overlays. And I may have found a way to reduce the RAM requirement by an additional 16Kb.
Is anyone good with Polysound?
This post has been edited by
Ranman
on 18 Feb, 2006, 13:56
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tifreak
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My Kung Fu IS strong...
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #2 on:
June 24, 2005, 06:46:00 am »
This sounds like a good game.
Any screenshots of it yet?
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #3 on:
June 24, 2005, 06:47:00 am »
I never really played Ultima, but sometimes its avaliable at my local videogame store for the NES (the first one) but I know its really cool. Wow 100 hours of gameplay, promising, there is really a lack of RPGs for the TI-68k calcs (no asm ones were finished), we need a finished one, hopefully Ultima 5
Keep up the good work and keep us updated!
Unfortunately I havent tried polysound
QuoteBegin
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QUOTE
This sounds like a good game.
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David Randall
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Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #4 on:
June 24, 2005, 08:09:00 am »
Ultima V depends heavily on standard RPG combat, but also equally important is conversing with other NPCs. You must learn to ask the right questions.The NPCs will not give up critical information freely. The NPCs will not talk to you while they are sleeping.
So... you must do most of your stuff during the daylight hours. The concept of night and day made Ultima V unique in its day. Some towns even pull up their drawbridges at night so you cannot enter. It is imperative that you take good notes. The total Ultima V NPC script in uncompressed text format is around 200Kb.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #5 on:
June 24, 2005, 08:27:00 am »
This almost sound like Ocarina of Time but in 2D O_O
btw is it written in C?
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David Randall
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Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #6 on:
June 24, 2005, 08:34:00 am »
Yes. It is written in C and some optimized ASM drawing routines.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #7 on:
June 24, 2005, 08:40:00 am »
sound nice, actually I am still deciding between learning BASIC, ETP Studio and C, I know BASIC on 68k is powerful enough but I though that I could take advantage of ETP studio of being easier than TI-BASIC and faster and use that instead, I am wondering if C is hard to learn?
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tifreak
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My Kung Fu IS strong...
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #8 on:
June 24, 2005, 08:49:00 am »
Sorry for that stupid question, I found it...
On the graphics: :thumb:
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
David Randall
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #9 on:
June 24, 2005, 09:04:00 am »
In my opinion, C is easy to learn and it is very fast. Give it a shot.
On the graphics... Pain in the butt :dang:
The original Ultima V has 512 tiles (16x16 pixels 16 color) to display. I am currently in the process of manually re-drawing each tile to best fit the TI89 display... which happens to be 11x11 pixels 4 colors. I have finished about 300 so far
212 to go
The 11x11 pixel tile allows me to display a grid of 9x9 tiles on the TI89
and the full 11x11 grid on the TI92+
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #10 on:
June 24, 2005, 09:14:00 am »
yeah the screen size isnt a big deal, especially on the 89 and its even worse on my TI-83+ Silver Edition (I have to use 8x8 tiles) but you did a good job on the sprites alerady
I should try C as well in the future, if I dont retire from calc programming before
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Ranman
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31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #11 on:
September 01, 2005, 05:16:00 pm »
Ultima V Update:
Just a quick note to let everyone know that Ultima V is still progressing. I have settled on a design for the menu system and the NPC transaction.
The displaying and manuevering through the menu system is complete. However, only about 10 of the 34 menu items are implemented.
NPC transaction is about 95% complete. NPC transactions involve asking and responding to questions. You've got to dig and pull teeth to get the answers to complete the game.
David
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
dysfunction
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #12 on:
September 02, 2005, 02:24:00 am »
Sounds cool, I hate when NPCs always say the same thing in rpgs.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #13 on:
September 02, 2005, 02:27:00 am »
Nice to see Ultima progressing. I hope to try it when its finished
I am curious about seeing how complex NPCs are in this game compared to other games
btw I think someone is making somekind of Ultima 1 clone for the 83+ BASIC, its different but the dungeons are kinda like the first game
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Ranman
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31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #14 on:
September 02, 2005, 05:32:00 am »
I will try to get some screenshots posted this weekend to demonstrate the new capabilities.
This time, maybe some screenshots of the TI92+ version.
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
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Ultima V: Warriors Of Destiny, Status: Progressing