Author Topic: Ultima V: Warriors Of Destiny, Status: Progressing  (Read 60197 times)

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Offline Ranman

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #105 on: November 03, 2005, 08:22:00 am »

       
QuoteBegin-tifreak8x+3 November 2005, 14:11
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QUOTE (tifreak8x @ 3 November 2005, 14:11)
Well, I do have the Rums of a 92, so I can still play... :Dbiggrin.gif

I recommend using the TI92+ ROM due to the QWERTY keyboard. So when talking to NPCs, you can easily type in the questions you want to ask them.

Not to mention, the the font is easier to read.

This post has been edited by Ranman on 3 Nov, 2005, 14:25

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Ranman

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #106 on: November 10, 2005, 05:59:00 am »

       
Ultima V Factoid:

Ultima V: Warriors of Destiny cost $60 back in 1988. O_Oshocked2.gif

That was a lot of money back then. Minimum wage was $3.35 per hour. :Pblah.gif

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #107 on: November 10, 2005, 06:14:00 am »

       
O.o eew

and my parents were pretty poor back then, my mom didnt even had a job. At least now minumum is $7.60 an hour so its easier to get it witha  full time job  

       
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tenniskid493

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #108 on: November 17, 2005, 01:07:00 am »

       
 :crazy:fou.gif Your minimum wage is 7.60 and hour...ours is 5.70 an hour and it just got raised from 5.15 an hour!!!!  

       
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Offline DJ Omnimaga

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #109 on: November 17, 2005, 02:44:00 am »

       
yeah here its pretty high, its true that everything in Qu

Offline Ranman

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« Reply #110 on: November 17, 2005, 04:36:00 am »

       
I estimate Ultima V would cost about $90 in 1988 dollars.

Back then Ultimas came with multiple very nice manuals, a cloth map, some "collector" coins (or some other trinket). When you opened the box... you knew it was an Ultima game -- it was very cool. Unfortunately, I think this type of packaging went away beginning with Ultima VII.  

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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« Reply #111 on: November 17, 2005, 04:38:00 am »

       
too bad :(sad.gif Did it came with a T-shirt, like some Metal bands albums?  

       
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Offline Mic

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« Reply #112 on: November 18, 2005, 02:16:00 pm »

       
Any news for Ultima ?? :Pblah.gif

       
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Offline Ranman

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« Reply #113 on: November 18, 2005, 03:38:00 pm »

       
QuoteBegin-Mic+18 November 2005, 20:16
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QUOTE (Mic @ 18 November 2005, 20:16)
Any news for Ultima ?? :Pblah.gif

 Lots of behind the scenes work going on right now.

Hmmmm..... let's see:

- Mixing spells is almost done.
- Reformatted more map data (reduced code size and speed increase)
- Rework the event loop (easier to read code, but more memory)
- Implemented automatic camera movement during combat (cool) B)cool.gif

Summer 2006 is still looking good. ;)wink.gif

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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« Reply #114 on: November 19, 2005, 03:56:00 am »

       
Kewl, I see current updates were mostly optimising :Dbiggrin.gif

       
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dragon__lance

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« Reply #115 on: November 19, 2005, 02:12:00 pm »

       
keep it up :thumb:google.gif

       
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Offline Ranman

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« Reply #116 on: November 25, 2005, 04:06:00 pm »

       
Ultima V Update:

- Mixing Spells is working :)smile.gif
- Readying weapons, armor, helmuts, shield, rings, and amulets is working :Dbiggrin.gif
- Climbing over fences, rockpiles, and mountains is working (mountain climbing requires a special item ;)wink.gif )

Combat is about 30% complete. I think I will work on the "Search" and "Get" commands and then finish up combat. %)rolleyes2.gif

This post has been edited by Ranman on 25 Nov, 2005, 22:06

       
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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

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« Reply #117 on: November 26, 2005, 03:15:00 am »

       
wow nice, I think you should do a compilation of all working features versus not implemented ones in one post now because there are so many O_Oshocked2.gif

       
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Offline Ranman

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« Reply #118 on: November 26, 2005, 05:27:00 am »

       
QuoteBegin-xlibman+26 November 2005, 9:15
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QUOTE (xlibman @ 26 November 2005, 9:15)
wow nice, I think you should do a compilation of all working features versus not implemented ones in one post now because there are so many O_Oshocked2.gif

That is a good idea Kevin...


Completed Commands:

Board - 100% - Board transportation: horses, skiffs, frigates, and ???

Enter - 100% - Enter castles, townes, keeps, dwellings, lighthouses, and dungeons

Ignite - 100% - ignite a torch

Klimb - 100% - climb ladders, stairs, fences, rock piles, mountains, pit traps, and gratings.

Mix - 100% - mix a spell using reagents

New Order - 100% - change the order of party members

Push - 100% - Push small objects like barrels, chairs, small tables, etc.

Ready - 100% - ready a weapon, armor, shield, helmut, ring, or amulet

Xit - 100% - get off current mode of transportation

ZStats - 100% - display the stats and inventory of the party


Partially Complete Commands:

Attack (non-combat mode) - 75% - initiate an attack

Attack (combat mode) - 10% - individual party member movement and aiming crosshairs are woking.

Get - 75% - pick up an item, a treasure chest, and torches. Treasure chest not implemented yet.

Jimmy - 50% - unlock a locked door or chest. This will not unlock a magic locked door. Unlock doors complete, unlock chest is not.

Look - 50% - Look in a direction for tile description, read signs, read time from a clock, wishing wells,

Open - 50% - open doors and chests. This will set off traps on chests. Doors are done, chests are not.

Quit & Save - 50% - Quit works but save does not

Search - 80% - search for hidden items, secret doors, pit-traps, and treasure chest traps. Everything but treasure chests isimplemented.

Talk - 75% - talk to NPCs and merchants - merchant talk not completed

View - 75% - peer into s gem, this will give a larger view of your surroundings

Command Not Started

Cast - 0% - Cast a spell

Fire - 0% - fire a frigates cannons

Hole Up - 0% - sleep at an inn or campsite, this action will heal the party. It also is necessary to complete the game.

Use - 0% - use a special item from your inventory like a pocket watch

Yell - 0% - say special words loudly. You will learn these words and their purpose as you talk to NPCs.


This post has been edited by Ranman on 12 Dec, 2005, 0:42

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline tifreak

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« Reply #119 on: November 26, 2005, 06:16:00 am »

       
Wow, this sounds alot like TI-City... :)smile.gif

       
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