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Ultima V: Warriors Of Destiny, Status: Progressing
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Topic: Ultima V: Warriors Of Destiny, Status: Progressing (Read 60251 times)
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #180 on:
December 26, 2005, 08:32:00 pm »
Ultima V Update:
- 'Yell' command is now working. In certain situations your avatar will need to speak some words very loudly. I cannot say too much except that this command is integral to completing Ultima V. :ph43r:
How do you know what to say? Well... you need to ask the other NPCs.
I am deviating slightly from the original game with this command. In the original Ultima V, you also used the 'Yell' command to "furl sails" and "unfurl sails" on your frigate. This will be done automatically upon boarding and exiting the frigate. No big deal.
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Ranman
Bringing Randy Glover's
Jumpman
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #181 on:
December 27, 2005, 03:21:00 am »
VERY COOL I LOVE THE "YELL" COMMAND!
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tifreak
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Rating: +82/-3
My Kung Fu IS strong...
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #182 on:
December 27, 2005, 03:24:00 am »
ROFL!
TI-City uses a manual command interface, where you type in the wanted function... I just don't know if I would need Yell, except to bring enemies down upon you...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #183 on:
December 27, 2005, 07:04:00 am »
QuoteBegin-xlibman+27 December 2005, 9:21
-->
QUOTE
(xlibman @ 27 December 2005, 9:21)
VERY COOL I LOVE THE "YELL" COMMAND!
Very funny Kevin :laugh:
If you look at the original list of Ultima V commands, you will notice there is 24 commands and each command has its own starting letter.
So, if you wanted to "Enter" a town, you pressed "E". If you wanted to "Cast" a spell you pressed "C". However, they had to get clever with a few commands like "X" for X-it, "K" for Klimb (climb), and "Z" for Z-Stats; I guess they ran out of good synonyms.
I think "Yell" was one of the clever cases. where "S" was already used to search so they could not use "S" to "Speak".
This post has been edited by
Ranman
on 28 Dec, 2005, 14:41
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
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dysfunction
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #184 on:
December 30, 2005, 11:40:00 am »
Wow this command system seems very cool, I wish someone would port this to 83+.
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #185 on:
December 30, 2005, 09:43:00 pm »
Ultima V Update:
QuoteBegin-The Ultima V Book of Lore+
-->
QUOTE
(The Ultima V Book of Lore)
Many tales are told of knights traveling from towne to towne, even across water, merely stepping into a wall of light. There are few verifiable reports of moongate travel. However, sifting through those reports that are verifiable, it has become clear that they operate as follows.
Each night at the apex of the first moon, Trammel, the eight moongates appear, rectangles of shimmering blue light rising from the ground. They remain until Felucca reaches her apex. While the moongates are open, a traveler entering one will instantly be transported to another moongate in a different locale.
The traveler's destination is determined by the phase of the moon closest to midheaven. Moongate travel is said to be fast and safe; however, there have been confusing and conflicting reports of what transpires when the moons are equidistant in the midheaven. Moongate travelers should exercise caution.
Alas... After some painful rework :dang:
the rumored moongate travel is working! :woot:
Another good reason to pay close attention to the time of day and the heavenly bodies (moons) orbiting Britannia.
Happy New Year!
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #186 on:
December 31, 2005, 08:56:00 am »
Ultima V Screenshot:
Moongates in action...
B)
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #187 on:
December 31, 2005, 09:19:00 am »
aaah teleporters ^^
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Ranman
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31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #188 on:
December 31, 2005, 09:29:00 am »
QuoteBegin-xlibman+31 December 2005, 15:19
-->
QUOTE
(xlibman @ 31 December 2005, 15:19)
aaah teleporters ^^
Yes... but they work based on the phases of the 2 moons. Hence, the name moongates.
The rise and fall of the moongate sprite is unique and has its own animation algorithm. This fact caused me to rework and "tweak" my tile animation and drawing functions. Pain in the butt!
There are a total of 8 moongates sprinkled thoughout the world of Britannia.
There are other things you can do with these moongates too... But I'm not telling... Spoilers :ph43r:
This post has been edited by
Ranman
on 31 Dec, 2005, 15:31
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
dragon__lance
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #189 on:
December 31, 2005, 04:22:00 pm »
awesome! just wondering, will there be an item that can turn day to night just so u can use moongates
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BCTurk
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Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #190 on:
December 31, 2005, 04:55:00 pm »
Yeah, like in Zelda:Majora's Mask (sp??). Btw, it looks nice, it would be cool if someone would port to the 83, but it would take up alot of memory.
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #191 on:
December 31, 2005, 05:03:00 pm »
This game is so gonna kick ass...
I can't wait to play it!
On a side note, I found a copy of Ultima Exodus for the NES, I am gonna see how good it is...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tenniskid493
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #192 on:
December 31, 2005, 05:12:00 pm »
@BCTurk: I bet it'd be possible except the graphics wouldn't be even close to as good. It'd be one huge undertaking, though.
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #193 on:
December 31, 2005, 07:40:00 pm »
QuoteBegin-dragon__lance+31 December 2005, 22:22
-->
QUOTE
(dragon__lance @ 31 December 2005, 22:22)
awesome! just wondering, will there be an item that can turn day to night just so u can use moongates
There is an 8th circle non-combat magic spell called "Vas Rel Por" that will summon a moongate on demand.
QuoteBegin-BCTurk+31 December 2005, 23:03
-->
QUOTE
(BCTurk @ 31 December 2005, 23:03)
Yeah, like in Zelda:Majora's Mask (sp??). Btw, it looks nice, it would be cool if someone would port to the 83, but it would take up alot of memory.
Thanks BCTurk! Well... The original Ultima V required over 1Mb of disk space. I have managed to trim that to 550Kb. Then I compress it down to about 210Kb. It could possibly be done for an 83+ but some unnecessary details would need to be removed.
QuoteBegin-tifreak8x+31 December 2005, 23:12
-->
QUOTE
(tifreak8x @ 31 December 2005, 23:12)
This game is so gonna kick ass...
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
arti
Guest
Ultima V: Warriors Of Destiny, Status: Progressing
«
Reply #194 on:
January 01, 2006, 03:08:00 am »
This definitely is the most complex and ellaborate calculator game yet! Since I can't wait for it, I got Ultima IV: Quest of the Avatar for SMS. It's fairly complex and hard to get the hang of, but maybe that's cause I started it at 2 am. I also got Ultima 1 to 6 for C64, are those better than the NES conversions? (yay for GP32
)
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Ultima V: Warriors Of Destiny, Status: Progressing