Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI 68K
»
WWII RPG for the 89 in the works
« previous
next »
Print
Pages: [
1
]
2
3
Go Down
Author
Topic: WWII RPG for the 89 in the works (Read 8895 times)
0 Members and 1 Guest are viewing this topic.
SilverCalcKnight|_
Guest
WWII RPG for the 89 in the works
«
on:
September 09, 2006, 12:28:00 pm »
Hello, I'm SilverCalcKnight|_, and you may know me from United-TI. I am working on a WWII RPG for the 89, here was the original topic:
QUOTE
Well, I've been throwing this idea around for a while, and seeing as no one wants to pick it up, I'm going to. I'm still finishing TS89, but I'm starting to form the ideas of this one. Like, it will be based on my strategy RPG engine for the 89, but there will be different characters: soldier, commando, medic, and so on... And there will be ammo, like you need ammo to make a ranged combat attack, but you need more ammo for different shots, kinda like MP, only different somewhat. And you get to pick your main character, but the game picks the rest of your team at each battle, and they are the same level as you. This way, it's more accurate, considering you wouldn't have the same teammates in every skirmish. Oh yeah, and it will be for the 89.
Sprites and other ideas would be greatly appreciated,
-=SilverCalcKnight|_=-
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
WWII RPG for the 89 in the works
«
Reply #1 on:
September 09, 2006, 01:32:00 pm »
that sound very cool, so this will be a bit strategy? I cant wait to see it in action
welcome here btw *notice the |_ part of his nickname 0.o *
Logged
SilverCalcKnight|_
Guest
WWII RPG for the 89 in the works
«
Reply #2 on:
October 02, 2006, 02:14:00 am »
*update*
I have done a few tiles, almost finished with graphics in general. I still need:
1. 10x10 "Commando" sprite with a 1 pixel border around the edge, preferably started at the top of the screen
2. Battle animation sprites for:
-Tank
-Missle tank
-Commando
-Landing craft
-Artillery
-Airship (don't ask)
-Aircraft Carrier
These sprites should take up quite a bit of the screen.
I'll be gone for a few days, I'll be checking here in the mornings, but otherwise I won't be here, I got grounded q_q
See you soon,
-=SilverCalcKnight|_=-
Logged
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
WWII RPG for the 89 in the works
«
Reply #3 on:
October 02, 2006, 06:39:00 am »
This looks pretty awesome. B)
Logged
bfr's website -
http://bfr.tifreakware.net
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
WWII RPG for the 89 in the works
«
Reply #4 on:
October 02, 2006, 09:38:00 am »
wow sound nice, it sucks you got grounded tho
I hope to see you again soon on IRC! Could you post some screenshots of the sprites you have so far btw?
Logged
SilverCalcKnight|_
Guest
WWII RPG for the 89 in the works
«
Reply #5 on:
October 02, 2006, 09:51:00 am »
Keke, will try to post some screenshots tomarrow. I'm typing this from school, I can stay after till 4:45ish Central Time. Unfortunately, I can't get on IRC from here, so sorry xlibman.
-=SilverCalcKnight|_=-
EDIT: I may be able to post screenies tomarrow afternoon CST, but that depends on whether or not the school's computer will accept my 89. Maybe in the morning if I get up eariler than my parents.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
WWII RPG for the 89 in the works
«
Reply #6 on:
October 02, 2006, 09:56:00 am »
aaah yeah you could get in trouble >.<
or if not you could use the Java applet? %)
Logged
SilverCalcKnight|_
Guest
WWII RPG for the 89 in the works
«
Reply #7 on:
October 02, 2006, 09:58:00 am »
It's not that I can get in trouble (my school district couldn't care less) but it's that the Java applet won't work from here. ;_;
-=SilverCalcKnight|_=-
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
WWII RPG for the 89 in the works
«
Reply #8 on:
October 02, 2006, 10:19:00 am »
oooh I c
they must have them disabled
Logged
Liazon
Guest
WWII RPG for the 89 in the works
«
Reply #9 on:
October 02, 2006, 12:26:00 pm »
can't wait for screenies.
are you in hs? or are you in college and only have access to college comps?
Logged
SilverCalcKnight|_
Guest
WWII RPG for the 89 in the works
«
Reply #10 on:
October 02, 2006, 12:53:00 pm »
Liazon: High school. I have a comp of my own, I'm just grounded from it <.< >.> I was never here...
SCREENIES!!!!!
http://img371.imageshack.us/my.php?image=wwiiscreenpp5.png
Yes, I know. It sux. Sorry for my bad sprites, they don't do the game idea justice.
-=SilverCalcKnight|_=-
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
WWII RPG for the 89 in the works
«
Reply #11 on:
October 02, 2006, 01:37:00 pm »
that sound nice! i would add an option to turn it the grid off tho , would make it look more like other strategy games, but allow ppl to let it on so its easier to use
Logged
Speler
LV8
Addict (Next: 1000)
Posts: 857
Rating: +6/-2
WWII RPG for the 89 in the works
«
Reply #12 on:
October 02, 2006, 02:24:00 pm »
Nice to see you here SCK, and nice work on this game, I expect alot from you :].
Logged
SilverCalcKnight|_
Guest
WWII RPG for the 89 in the works
«
Reply #13 on:
October 03, 2006, 02:07:00 am »
Nice to see you too, Super Speler. I'll still help you with The Game, though. I am capable of having two projects at once. ;]
-=SilverCalcKnight|_=-
Logged
Liazon
Guest
WWII RPG for the 89 in the works
«
Reply #14 on:
October 03, 2006, 11:28:00 am »
*
Liazon
Logged
Print
Pages: [
1
]
2
3
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI 68K
»
WWII RPG for the 89 in the works