Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
TI-BASIC
»
[83+ xLIB] Backgrounds
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: [83+ xLIB] Backgrounds (Read 3722 times)
0 Members and 1 Guest are viewing this topic.
Demon
Guest
[83+ xLIB] Backgrounds
«
on:
July 17, 2006, 09:20:00 am »
Is there a way to set a background so that whenever you do clrdraw [or real(0)], it will always be there until you unset it, and you won't ever have to redraw the background in the game you're making (until you go somewhree and and its changed by the game, or whatever)?
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
[83+ xLIB] Backgrounds
«
Reply #1 on:
July 17, 2006, 09:26:00 am »
uhm... save it to a pic.
then recall the pic with
real(3,
,0,0,1
is the number of the pic
that way it overwrites the screen with the background instead of clearing it via real(0
Logged
Dragon__lance
Guest
[83+ xLIB] Backgrounds
«
Reply #2 on:
July 17, 2006, 01:06:00 pm »
yep,that's the best way to do it imo.Be sure to clear the screen with real(0,but not update it.Then draw the background with update.btw,imo stands for it's my opinion right?
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
[83+ xLIB] Backgrounds
«
Reply #3 on:
July 17, 2006, 03:44:00 pm »
QuoteBegin-Dragon__lance+Jul 17 2006, 07:06 PM-->
QUOTE
(Dragon__lance @ Jul 17 2006, 07:06 PM)
yep,that's the best way to do it imo.Be sure to clear the screen with real(0,but not update it.Then draw the background with update.btw,imo stands for it's my opinion right?
Yes, that would be the best way. (In my opinion)
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
[83+ xLIB] Backgrounds
«
Reply #4 on:
July 17, 2006, 11:31:00 pm »
why real(0 when you overwrite the screen with the background pic anyways?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
[83+ xLIB] Backgrounds
«
Reply #5 on:
July 18, 2006, 02:47:00 am »
uhm if you are gonna overwrite the screen with the background you shouldnt even need to clear the screen prior doing this right?
like
c1-->
CODE
ec1
while 1
real(3,1,0,0
...
some random xlib sprites displayed here
...
End
c2
ec2
thats the method i use in metroid, as the background is basically the map with the HUD
Logged
Dragon__lance
Guest
[83+ xLIB] Backgrounds
«
Reply #6 on:
July 18, 2006, 05:18:00 am »
yeah,ur right.my bad,metroid does it quite fast
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
TI-BASIC
»
[83+ xLIB] Backgrounds