Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
TI-BASIC
»
[GAME DESIGN] RPG Pause Menu
« previous
next »
Print
Pages: [
1
]
2
Go Down
Author
Topic: [GAME DESIGN] RPG Pause Menu (Read 7728 times)
0 Members and 1 Guest are viewing this topic.
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
[GAME DESIGN] RPG Pause Menu
«
on:
January 07, 2006, 02:32:00 pm »
I'm going to be started an RPG soon for the 83 + series, and one thing has been bothering me: what should I put in its pause menu? So far I might have
check your stats
continue gameplay
save game
exit game
item menu
look at map
Anything not needed, or anything needed that isn't here?
Logged
One of these days I'll get a sig I'm really proud of.
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
[GAME DESIGN] RPG Pause Menu
«
Reply #1 on:
January 07, 2006, 02:38:00 pm »
QuoteBegin-Radical Pi+7 January 2006, 20:32-->
QUOTE
(Radical Pi @ 7 January 2006, 20:32)
I'm going to be started an RPG soon for the 83 + series, and one thing has been bothering me: what should I put in its pause menu? So far I might have
check your stats
continue gameplay
save game
exit game
item menu
look at map
Anything not needed, or anything needed that isn't here?
Load game?
Logged
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
[GAME DESIGN] RPG Pause Menu
«
Reply #2 on:
January 07, 2006, 02:44:00 pm »
QuoteBegin-kalan_vod+7 January 2006, 20:38-->
QUOTE
(kalan_vod @ 7 January 2006, 20:38)
QuoteBegin-Radical Pi+7 January 2006, 20:32-->
QUOTE
(Radical Pi @ 7 January 2006, 20:32)
I'm going to be started an RPG soon for the 83 + series, and one thing has been bothering me: what should I put in its pause menu? So far I might have
check your stats
continue gameplay
save game
exit game
item menu
look at map
Anything not needed, or anything needed that isn't here?
Load game?
At a pause menu?
Also, what's your view on teacher keys? I saw a lot of that on ticalc.
Logged
One of these days I'll get a sig I'm really proud of.
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[GAME DESIGN] RPG Pause Menu
«
Reply #3 on:
January 07, 2006, 02:44:00 pm »
That might work... Check AOD out for a simple in-game menu...
As for a teacher key, I would have MODE be one, and have it either display a blinking cursor, then return to the game, or auto-save, and return to the homescreen...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
MathStuf
Guest
[GAME DESIGN] RPG Pause Menu
«
Reply #4 on:
January 07, 2006, 02:48:00 pm »
Options if you have them.
Logged
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
[GAME DESIGN] RPG Pause Menu
«
Reply #5 on:
January 07, 2006, 02:50:00 pm »
Teacher key i'll go to homescreen and prompt a string and expr( in a loop until a password is typed.
What AOD? There's six at ticalc
Logged
One of these days I'll get a sig I'm really proud of.
MathStuf
Guest
[GAME DESIGN] RPG Pause Menu
«
Reply #6 on:
January 07, 2006, 02:52:00 pm »
MODE is for MirageOS quitting. If I remember right, APPS/ESC are typically used on the z80 calcs.
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[GAME DESIGN] RPG Pause Menu
«
Reply #7 on:
January 07, 2006, 03:00:00 pm »
QuoteBegin-Radical Pi+7 January 2006, 20:5-->
QUOTE
(Radical Pi @ 7 January 2006, 20:50)
Teacher key i'll go to homescreen and prompt a string and expr( in a loop until a password is typed.
What AOD? There's six at ticalc
http://tifreakware.calcgames.org/ainfo/2.htm
That is what I am talking about. Don't laugh at the code either, it was my second game to ever be released...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
[GAME DESIGN] RPG Pause Menu
«
Reply #8 on:
January 07, 2006, 03:00:00 pm »
QuoteBegin-MathStuf+7 January 2006, 20:52-->
QUOTE
(MathStuf @ 7 January 2006, 20:52)
MODE is for MirageOS quitting. If I remember right, APPS/ESC are typically used on the z80 calcs.
:
:
Me no see no ESC :
:
Sorry, tifreak, I laughed when I clicked to save it and it prompted to be saved as click.
I'm not sending this to my calc, i'll just look through every file until I see a menu.................D3DE lol...........................D3ME
Ah.
Logged
One of these days I'll get a sig I'm really proud of.
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[GAME DESIGN] RPG Pause Menu
«
Reply #9 on:
January 07, 2006, 03:07:00 pm »
There is no ESC on the z80s...
:cry:
No laughing!!!!! :angry:
:dissapointed:
:flame:
:lmao:
:laugh:
Just kidding. I plan on goin through and optimizing the code...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
MathStuf
Guest
[GAME DESIGN] RPG Pause Menu
«
Reply #10 on:
January 07, 2006, 03:07:00 pm »
DEL...my bad. I'm getting so used to the 89 keypad...
Logged
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
[GAME DESIGN] RPG Pause Menu
«
Reply #11 on:
January 07, 2006, 03:11:00 pm »
Del i can do.
Now my pause will have the following:
Stats
Items
Save
Continue
End Game
The map option would be too much work
Logged
One of these days I'll get a sig I'm really proud of.
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
[GAME DESIGN] RPG Pause Menu
«
Reply #12 on:
January 08, 2006, 12:14:00 am »
QuoteBegin-Radical Pi+8 January 2006, 3:11-->
QUOTE
(Radical Pi @ 8 January 2006, 3:11)
Stats
Items
Save
Continue
End Game
options maybe? (There I put "Garbagecollect", though it
Logged
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
[GAME DESIGN] RPG Pause Menu
«
Reply #13 on:
January 09, 2006, 12:08:00 pm »
GarbageCollect is a good idea, eventually...
Teacher key feature added, it prompts strings until you type "PLAY" and resume gameplay.
Logged
One of these days I'll get a sig I'm really proud of.
CDI
Guest
[GAME DESIGN] RPG Pause Menu
«
Reply #14 on:
January 09, 2006, 12:10:00 pm »
Contrast Change is good (heck... TRPT (a puzzle game I released) even has it)
Logged
Print
Pages: [
1
]
2
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
TI-BASIC
»
[GAME DESIGN] RPG Pause Menu