ec1DelVar L1 DelVar L2 DelVar [A] {8,16->dim([A] [A]->[C] [C]-> Fill(1, 1->A 1->B ->Y ClrHome Output(1,1,"LOADING -
A few simple optimizations, not tested. I don't know if it'll be faster though.c1-->CODE | ec1DelVar L1DelVar L2 DelVar [A]{8,16->dim([A] [A]->[C] Ans-> Fill(1, 1->A Ans->B ->Y ClrHome Output(1,1,"LOADING -
Here's a bit more on what Radical Pi did: c1-->CODE | ec1DelVar L1DelVar L2DelVar [A]DelVar Y{8,16->dim([A] [A]->[C] Ans-> Fill(1, 1->A Ans->B ClrHome Output(1,1,"LOADING -
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:D you do know that it was typed out like that for ease of reading? all the optimizations radical pi made are in the code, and a few of the ones MathStuf made too. Oh and the 100/20 was for in the game I replace the 20 with E which can be anywhere from 1 to 120 so :D
Yeah I customized this to work with my sizes of BD, and I am very fortunet to have Fred make this routine for me :D .
:D I make the mose useless code for my games and it turns out to be useful for others :)
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