Author Topic: title maps & sprites  (Read 6265 times)

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theone

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title maps & sprites
« Reply #15 on: February 25, 2006, 05:47:00 am »
this is AMAZING i never knew omicalc could do all of this stuff, this is going to help me a lot!!!!!!!!!

Offline Spellshaper

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« Reply #16 on: February 25, 2006, 06:04:00 am »
if u primarily need graphics, go with xLib... it

Offline kalan_vod

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« Reply #17 on: February 25, 2006, 08:48:00 am »
Yeah, let omnicalc die for now :Pblah.gif. Oh and gs isn't that hard, you can do it also with xlib too.

theone

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« Reply #18 on: February 25, 2006, 11:53:00 am »
yah i think your right i tried out xlib and it seems better.....or atleast easier to do......

Offline Spellshaper

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« Reply #19 on: February 25, 2006, 11:59:00 am »
yep... that too :Dbiggrin.gif

but remember to backup your work regularly espacially when playing around with Asm/Apps... *calccrash* :ph43r:ninja.gif

theone

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« Reply #20 on: February 25, 2006, 01:09:00 pm »
ok thx for the reminder, but if i forget there is always omnicalc ram backup feature!!!

Offline DJ Omnimaga

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« Reply #21 on: February 25, 2006, 02:35:00 pm »
xLIB grayscale syntax is smaller because you only need to recall a pic instead of a 93x64 sprite. My tutorial about GS is old >.< I need to update it

Offline kalan_vod

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« Reply #22 on: February 25, 2006, 03:48:00 pm »
Yeah, kevin would be able to make a great new xLIB gs tut. And 3FG says he has a newer/better way, but hasn't shown or talk about it much.