Author Topic: [TI-BASIC] tilemap in xlib...  (Read 3619 times)

0 Members and 1 Guest are viewing this topic.

woods_dragon

  • Guest
[TI-BASIC] tilemap in xlib...
« on: November 05, 2005, 11:14:00 am »
so i need to make the outline for an arena, well  i had been usin sprites and no tilemap... if i had somethin like
 XXXXXXXXXXX
 X                X
 x                x
 X                X
 xxxxxxxxxxx
except bigger and with sprites of a wall...
i was using a loop with x and a second loop inside counting y up to 10, then x,y would have a coorisponding value in [a]. that value would be used to place a sprite on the map.... so it was really slow.... like 5 second ( i think).

 i need to know how also so i can make an map w/ places to visit.....

Offline Spellshaper

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1690
  • Rating: +0/-0
  • This is me. Or maybe not.
    • View Profile
[TI-BASIC] tilemap in xlib...
« Reply #1 on: November 06, 2005, 12:06:00 am »
huh? did u use the xLIB SPRITE-routine or the TILEMAP-routine?
I think u used the SPRITE-routine for making a map %)rolleyes2.gif

use the TILEMAP-routine instead ( real(2... instead of real(1... )
it needs more inputs, but with a 8*12 tilemap it

woods_dragon

  • Guest
[TI-BASIC] tilemap in xlib...
« Reply #2 on: November 09, 2005, 02:16:00 pm »
thx i got help from multiple sources for this. :Dbiggrin.gif