View full version: TI-BASIC
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  1. Optimization Tips
  2. N-Spire programming
  3. NSpire Input
  4. Jump without Lbl-Goto
  5. Homescreen or graphscreen?
  6. Any Reason This Shouldn't Work?
  7. Which one looks better?
  8. Sprite Compression
  9. Checking/Accessing Eight Points Around One Point
  10. Tunnel Troubles
  11. Can't Figure Out Why This Doesn't Work :(
  12. "Hide" sourcecode in nspire
  13. Jumping - reverse gravity
  14. Circle Graphs
  15. Procedural generation
  16. list equal list if statement
  17. Draw Pixel-By-Pixel
  18. Using For To Wait For Output
  19. Dual Layers
  20. Saving and loading
  21. Feedback?
  22. Run-Length Encoding for Strings
  23. Hex to Sprite
  24. Weird BASIC Glitch or error or something like that
  25. nspire basic program not working
  26. Dual Layer display - speed increase
  27. Celtic III Scrolling Background Tutorial
  28. So... how 'bout that 68k BASIC programming?
  29. Multi-Layer Spiffyness
  30. What project would you rather me work on?
  31. Extra tokens and token picker (with grayscale)
  32. Nspire lists
  33. Programs become unstable over time?
  34. Need Help Extracting Programs
  35. Extra/Hidden Characters
  36. Optimized Routine: Set Up Friendly Graph Window
  37. Group memory check
  38. Check if there are changes between two lists?
  39. For( Loop Issues
  40. Pure TI-BASIC grayscale ASCII game
  41. Copy/Paste Programs
  42. Extra Characters Reordered
  43. Sidescrolling
  44. String to List Glitch
  45. What Displays Faster?
  46. Matrix Help
  47. multi-bit full adder, need help debugging! :O
  48. Hex with Sprites
  49. BasicBuilder - Huh?
  50. Fast Image Copy-Paste Routine