Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
TI-BASIC
»
A 3D development project
« previous
next »
Print
Pages: [
1
]
2
Go Down
Author
Topic: A 3D development project (Read 6281 times)
0 Members and 1 Guest are viewing this topic.
Joshuasm32
LV4
Regular (Next: 200)
Posts: 142
Rating: +19/-7
A 3D development project
«
on:
June 28, 2013, 01:56:06 pm »
I would like to create a 3D program with simple graphics in TI-BASIC. I do not expect it to be very fast at all, but I just want to have the concept down for the future. What I want to make is something that looks like a first person shooter. I already decided that to make it work, you need a big matrix of graphics locations and 4 coordinates; X and Y for the location coordinates, W and Z for the view coordinates. However, while I get how to do the the X and Y graphics, I cannot seem to figure out an effective algorithm for the W Z coordinates' graphics. Does anyone have experience with this? Thanks in advance for the help!
Logged
My name is Josh and I a developer at Moonzean. I enjoy Radiohead, web development, Java, and cryptograms.
Spoiler
For
No Surprises, by Radiohead
:
A heart that's full up like a landfill
A job that slowly kills you
Bruises that won't heal
You look so tired unhappy
Bring down the government
They don't, they don't speak for us
I'll take a quiet life
A handshake of carbon monoxide
And no alarms and no surprises
No alarms and no surprises
No alarms and no surprises
Silent, silent
This is my final fit
My final bellyache
With no alarms and no surprises
No alarms and no surprises
No alarms and no surprises please
Such a pretty house
And such a pretty garden
No alarms and no surprises
No alarms and no surprises
No alarms and no surprises please
Keoni29
LV11
Super Veteran (Next: 3000)
Posts: 2466
Rating: +291/-16
Re: A 3D development project
«
Reply #1 on:
June 28, 2013, 02:42:27 pm »
Do you know a little bit about 3d vectors and vector projection?
Logged
+1/-0 karm for this message
If you like my work: why not
give me an internet?
Joshuasm32
LV4
Regular (Next: 200)
Posts: 142
Rating: +19/-7
Re: A 3D development project
«
Reply #2 on:
June 28, 2013, 03:29:08 pm »
No, this is my first 3D program. I am trying to learn the concept for the future, though. Can you help?
Logged
My name is Josh and I a developer at Moonzean. I enjoy Radiohead, web development, Java, and cryptograms.
Spoiler
For
No Surprises, by Radiohead
:
A heart that's full up like a landfill
A job that slowly kills you
Bruises that won't heal
You look so tired unhappy
Bring down the government
They don't, they don't speak for us
I'll take a quiet life
A handshake of carbon monoxide
And no alarms and no surprises
No alarms and no surprises
No alarms and no surprises
Silent, silent
This is my final fit
My final bellyache
With no alarms and no surprises
No alarms and no surprises
No alarms and no surprises please
Such a pretty house
And such a pretty garden
No alarms and no surprises
No alarms and no surprises
No alarms and no surprises please
Hayleia
Programming Absol
Coder Of Tomorrow
LV12
Extreme Poster (Next: 5000)
Posts: 3367
Rating: +393/-7
Re: A 3D development project
«
Reply #3 on:
June 28, 2013, 03:46:35 pm »
You may want to have a look at Xeda.s raycaster in basic. Sorry, I am on my Android so I can't really give you the link but you'll surely find it under Xeda's "last contributions" (in her profile)
Logged
+1/-0 karm for this message
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.
click here to know where you got your last +1s
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: A 3D development project
«
Reply #4 on:
June 30, 2013, 09:36:43 pm »
Moved to TI-BASIC sub-forum, because it's kinda misleading in the projects section (I had my hopes up thinking it was a new 3D project with screenshots and stuff).
Logged
Xeda112358
they/them
Moderator
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: A 3D development project
«
Reply #5 on:
June 30, 2013, 10:00:46 pm »
Oh, the BASIC raycaster is more like a pseudo-3D thing, but the topic is
here
. I based that off of Lodev's tutorial and code by Matrefeytontias. I'm not all that good at 3D stuff, but I found some math about 3D rotations and whatnot in my Linear Algebra book. I have some difficulty figuring out the right way to do projections, still.
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
tr1p1ea
LV7
Elite (Next: 700)
Posts: 647
Rating: +110/-0
Re: A 3D development project
«
Reply #6 on:
July 01, 2013, 01:45:26 am »
I complete 3D system involves a fair bit of groundwork. That said you can make simple enough 3D projects if you dont require full 6-degrees-of-freedom movement. Luckily an FPS doesnt require this which is why you can get away without the need to store orientation in matrices/quaternions etc.
Logged
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Keoni29
LV11
Super Veteran (Next: 3000)
Posts: 2466
Rating: +291/-16
Re: A 3D development project
«
Reply #7 on:
July 01, 2013, 03:54:28 am »
I think a 3d-ish dungeon crawler would be easier in BASIC. You turn 90 degree angles, so you can put coördinates of anchor points of the 3d perspective in a lookup table and draw lines.
«
Last Edit: July 01, 2013, 03:55:48 am by Keoni29
»
Logged
If you like my work: why not
give me an internet?
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: A 3D development project
«
Reply #8 on:
July 03, 2013, 11:19:48 pm »
Yeah that would work, although maybe with a slightly smaller view depth, to save speed.
Logged
tr1p1ea
LV7
Elite (Next: 700)
Posts: 647
Rating: +110/-0
Re: A 3D development project
«
Reply #9 on:
July 03, 2013, 11:26:28 pm »
Would love to see a demo of this method.
Logged
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: A 3D development project
«
Reply #10 on:
July 03, 2013, 11:36:04 pm »
Now that you are in this topic, I wonder if just displaying a large bunch of 8x8 sprites using xLIB chained sprites method would be fast enough compared to drawing a bunch of lines? That would allow better graphics while still not taking too much space.
Logged
tr1p1ea
LV7
Elite (Next: 700)
Posts: 647
Rating: +110/-0
Re: A 3D development project
«
Reply #11 on:
July 03, 2013, 11:40:05 pm »
It would be variable and dependent on how much is going on at any time.
That said, line drawing should actually still be reasonably fast on the 84C, and the possibility of extra colours is a bonus too
.
I guess this calls for some tests!
Logged
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: A 3D development project
«
Reply #12 on:
July 04, 2013, 03:48:02 am »
Oh I meant the BASIC line drawing commands. To be honest, they are kinda slow compared to many other stuff
Logged
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
LV13
Extreme Addict (Next: 9001)
Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: A 3D development project
«
Reply #13 on:
July 04, 2013, 05:16:31 am »
That method does look good, but yeah, as dj said, prolly a smalle depth to save speed
* Sorunome would like to see a demo of it too ^^
Logged
THE GAME
Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
Joshuasm32
LV4
Regular (Next: 200)
Posts: 142
Rating: +19/-7
Re: A 3D development project
«
Reply #14 on:
July 17, 2013, 01:31:22 pm »
Sorry, I didn't read this tread for a while...
The 90º turn angle would work well, but how would you store the data? I guess a matrix could work, but I wonder if another method is faster, such as a list or an appVar.
Logged
My name is Josh and I a developer at Moonzean. I enjoy Radiohead, web development, Java, and cryptograms.
Spoiler
For
No Surprises, by Radiohead
:
A heart that's full up like a landfill
A job that slowly kills you
Bruises that won't heal
You look so tired unhappy
Bring down the government
They don't, they don't speak for us
I'll take a quiet life
A handshake of carbon monoxide
And no alarms and no surprises
No alarms and no surprises
No alarms and no surprises
Silent, silent
This is my final fit
My final bellyache
With no alarms and no surprises
No alarms and no surprises
No alarms and no surprises please
Such a pretty house
And such a pretty garden
No alarms and no surprises
No alarms and no surprises
No alarms and no surprises please
Print
Pages: [
1
]
2
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
TI-BASIC
»
A 3D development project