Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
TI-BASIC
»
A question
« previous
next »
Print
Pages: [
1
]
2
Go Down
Author
Topic: A question (Read 7255 times)
0 Members and 1 Guest are viewing this topic.
Shazane Koronova
Guest
A question
«
on:
January 19, 2007, 03:03:00 pm »
I have a truly epic project in mind, and have the basics of the engine coded on Basic with Xlib. But I'm not sure if it's the best way to go, or if I shouldn't use any calc based language for this. Xlib certainly improves the speed of basic, but if I complicate it further it may become unbearably slow. Also, the 83+ has a pathetic amount of RAM which will almost certainly not contain the entire game.
I have a basic understanding of ASM, and could probably master it with a little time. So what language do you think I should use for this game?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
A question
«
Reply #1 on:
January 19, 2007, 03:09:00 pm »
with 83+ xlib you can copy ram programs from archive temporarly. in other word, you have 163840+24389 bytes of memory avaliable to run the game
Logged
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
A question
«
Reply #2 on:
January 19, 2007, 03:23:00 pm »
yeah, what he said!
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
Delnar_Ersike
Guest
A question
«
Reply #3 on:
January 19, 2007, 06:51:00 pm »
Also, there are many interesting tricks in BASIC even people like me who have more than a year of experience don't know (I just learned one today). Once you have most of the code done, run it by Weregoose on UnitedTI: he's a master at these tricks.
You can also use external ASM libraries to compress some of your programs.
Logged
Shazane Koronova
Guest
A question
«
Reply #4 on:
January 20, 2007, 06:11:00 am »
QUOTE
with 83+ xlib you can copy ram programs from archive temporarly. in other word, you have 163840+24389 bytes of memory avaliable to run the game
How do you do it? I wasn't able to access anything that was archived, and I really need to use archive memory, a matrix I used for a tilemap took up over 15000 bytes of RAM!
Logged
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
A question
«
Reply #5 on:
January 20, 2007, 06:15:00 am »
well you can have the matrix archived and xLIB will automaticaly call from it for a tilemap, but the only problem is you can't do hit detection(at least the way i'm doing it) so i have to have it unarched anyways (mine is 12845 bytes)
Unless someone can tell me how to do hit detection with it archived, i don't think you'll be able to do anything about the matrix.
As for programs being unarched and arched, i think it's in the tutorial or readme or something.
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
A question
«
Reply #6 on:
January 20, 2007, 08:17:00 am »
check for real(10 function in xLIB APP
Logged
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
A question
«
Reply #7 on:
January 20, 2007, 04:15:00 pm »
I'm guessing thats for arching and unarching?
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
Delnar_Ersike
Guest
A question
«
Reply #8 on:
January 20, 2007, 05:13:00 pm »
*
Delnar_Ersike
Logged
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
A question
«
Reply #9 on:
January 20, 2007, 05:22:00 pm »
But is there any way with any known ASM library that lets you call from a matrix if it's archived?
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
Shazane Koronova
Guest
A question
«
Reply #10 on:
January 20, 2007, 06:38:00 pm »
For me it doesn't even show the tilemap if the matrix is archived, and I cant move without getting the error.
On an unrelated note, is there any way for Xlib to use greyscale?
Logged
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
A question
«
Reply #11 on:
January 20, 2007, 06:42:00 pm »
yeah you can, i think you would need 2 matrixes that use the real(2 command back to back. You would also need 2 of each tile that vary a little to make the gs
example:
real(2,[A],*rest of syntax*
real(2,
,*rest of syntax*
i think, I THINK, that's how it would work, but i don't know since i'm new to xLIB.
and i don't know what's wrong with your matrix thing.
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
A question
«
Reply #12 on:
January 21, 2007, 04:56:00 am »
http://omnimaga.org/index.php?showtopic=173
Logged
Shazane Koronova
Guest
A question
«
Reply #13 on:
January 21, 2007, 12:57:00 pm »
ok, real(10) can archive and unarchive a matrix, but how do you do it with a program and a picture?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
A question
«
Reply #14 on:
January 21, 2007, 02:29:00 pm »
i didn't knew real(10 could copy/erase/archive(?) something else than programs o.o
Logged
Print
Pages: [
1
]
2
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
TI-BASIC
»
A question