I got a few (computer) programs that are supose to:
-make sprites
or
-turn calc pic's into asm sprites
and then it give's me a code,
so I save the code as an .asm file OR .z80
break-out the old comiler and....
:overheat:
ether I get A bunch of errors or when I put it on the calc
like :dissapointed:
c1-->CODE |
ec1:asm(prgmSPRITE ERROR;SYNTAXc2 |
ec2
OR SOME THING WHATS WRONG???
I EVEN TRYED HEADERS AND STUFF.
:(

:angry:

QuoteBegin-4ce_labs+-->QUOTE (4ce_labs) |
ok, and I was using turbo sprites, and pic copy
can anyone give me a code that displays a sprite an pauses then ends.
:crazy:
(on the TI-Os) |
There are no r0m calls for displaying sprites.
You must write the first byte of the sprite to plotscreen, the second byte to plotscreen+12, the third byte to plotscreen+24, and so on iirc. Then call the r0m call that displays the graph buffer onto the LCD screen.
Oh, btw, if you are trying to do this to increase the speed of your sprited BASIC program, DON'T! It actually slows it down because iirc, ASM doesn't splice into basic very easily. This has something to do with leaving the Ti-OS to run the program and then returning, and then finding the spot in the original Basic program. The reason why xlib is so good is because it uses a parser hook much like the Ti-OS that interprets tokenized Basic code.