Author Topic: Can I throw my calculator at a wall yet?  (Read 16233 times)

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Offline Raylin

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Can I throw my calculator at a wall yet?
« on: January 30, 2010, 08:29:06 am »
I'm trying to make a game. It involves:

  • A single player.
  • A single wall.
  • Raycasting.  >:(

Question: How do you simulate line of sight on the homescreen?
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
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Offline JoeyBelgier

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Re: Can I throw my calculator at a wall yet?
« Reply #1 on: January 30, 2010, 10:44:21 am »
Homescreen raycasting O.O

Offline Builderboy

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Re: Can I throw my calculator at a wall yet?
« Reply #2 on: January 30, 2010, 12:50:51 pm »
Question: How do you simulate line of sight on the homescreen?

Without further description of the game, i can't say I know exactly what you need.  Is this going to be FPS like?  Just a single wall?  Maybe texture mapping?

Offline Raylin

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Re: Can I throw my calculator at a wall yet?
« Reply #3 on: January 30, 2010, 04:58:07 pm »
Dungeon crawling. Rogue-like, if you will.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
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Offline Builderboy

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Re: Can I throw my calculator at a wall yet?
« Reply #4 on: January 30, 2010, 09:04:33 pm »
Hmmm how does it apply to raycasting?  Is this http://en.wikipedia.org/wiki/Roguelike an accurate description?  It seems top down to me...

Offline Raylin

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Re: Can I throw my calculator at a wall yet?
« Reply #5 on: January 30, 2010, 09:27:35 pm »
Basically, I'm thinking about making a dungeon crawling game. But, I want to be able to corner-peek around walls and stuff. And, yes, it's going to be a top-down.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline Builderboy

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Re: Can I throw my calculator at a wall yet?
« Reply #6 on: January 30, 2010, 10:20:36 pm »
Ok then I'm not sure what you want raycasting for?  Could you elaborate a bit?

Offline ztrumpet

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Re: Can I throw my calculator at a wall yet?
« Reply #7 on: January 30, 2010, 10:45:10 pm »
Is it like this?
http://www.ticalc.org/archives/files/fileinfo/226/22637.html
In that game you can see around corners like I think you describe.  Am I correct?

Sounds like a cool game!

Offline Builderboy

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Re: Can I throw my calculator at a wall yet?
« Reply #8 on: January 30, 2010, 10:46:54 pm »
Oooooh i see.  The part where he said one wall had me confused for a bit.  Is this right?

Offline DJ Omnimaga

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Re: Can I throw my calculator at a wall yet?
« Reply #9 on: January 30, 2010, 11:09:21 pm »
Yeah there are two kinds of raycasting. The one you see in FPSes and the one involving Fog Of War in Blinded by the dark. I have doubts it would be fast enough in BASIC on the graph screen, but it might have decent speed on the home screen. Someone did a home screen raycaster on UTI back in 2004 and it ran at 2 FPS on a SE with no enemy and it was 3D. I assume in 2D it might be a tad faster. I never messed around with raycasting, though.

Also welcome back.

Offline Raylin

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Re: Can I throw my calculator at a wall yet?
« Reply #10 on: January 31, 2010, 01:05:09 am »
Thank you, sir. And, yeah. That's the basic premise of the game.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm