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An ASM lib to StorePic to extra RAM would definitively be nice, even if just a few pics. In my case, I was wondering, because in Zelda I would like to speed up map display by storing the generic map stuff into a pic for future display, but I would have to recall the pic everytime Link moves to a new room.
You could try to make a tilemapper somehow (even though it takes longer to draw the screen), the flash wouldn't wear out.
I guess you can test it by filling the memory of your CSE untill it can only store a few images, then call storePic a few times. If it starts garbage collecting, you know it can't be used in games.(That is, assuming that pics are handled as normal files, and that the calc doesn't reset the pages the pic is on every time you call storePic)
That is interesting.But it would kinda suck if you play and suddenly garbage collect >.<and 3000th post!!!!!! Let's party!