Author Topic: Collision Detection Help  (Read 9393 times)

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Offline Builderboy

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Re: Collision Detection Help
« Reply #30 on: March 09, 2010, 11:46:18 pm »
Yeahh... :( And what sucks is that when we all signed up, we were only supposed to have practices at night on wendsdays and fridays.  But now its every day at this ridiculous time >:( He even wanted one girl to reschedual her SAT's so she could make it to a competition.  She refused.

Offline meishe91

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Re: Collision Detection Help
« Reply #31 on: March 09, 2010, 11:47:56 pm »
Is it for marching?
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Offline Builderboy

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Re: Collision Detection Help
« Reply #32 on: March 09, 2010, 11:50:31 pm »
Yeah we do winter Percussion, but this is getting slightly offtopic now :P

Offline meishe91

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Re: Collision Detection Help
« Reply #33 on: March 09, 2010, 11:51:57 pm »
Haha only "slightly." But considering we're both band kids we're cool enough to do so ;)
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Offline ztrumpet

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Re: Collision Detection Help
« Reply #34 on: March 10, 2010, 04:18:01 pm »
*ZTrumpet points out that he is in marching band, and plays the (insert name of obvious instrument here). ;D

Does the code I posted earlier count as clever?  That's basically how Elmgon's movement is handled; I reorganize the code so it leaves at the loop, and checks stuff at the top. :)

Offline meishe91

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Re: Collision Detection Help
« Reply #35 on: March 10, 2010, 04:30:19 pm »
Woo go trumpet players!!!

I'd say it would, I still need to look over it to fully understand though.
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