Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
TI-BASIC
»
Collision Detection Help
« previous
next »
Print
Pages:
1
2
[
3
]
Go Down
Author
Topic: Collision Detection Help (Read 9432 times)
0 Members and 2 Guests are viewing this topic.
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Collision Detection Help
«
Reply #30 on:
March 09, 2010, 11:46:18 pm »
Yeahh...
And what sucks is that when we all signed up, we were only supposed to have practices at night on wendsdays and fridays. But now its every day at this ridiculous time
He even wanted one girl to reschedual her SAT's so she could make it to a competition. She refused.
Logged
meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: Collision Detection Help
«
Reply #31 on:
March 09, 2010, 11:47:56 pm »
Is it for marching?
Logged
Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Collision Detection Help
«
Reply #32 on:
March 09, 2010, 11:50:31 pm »
Yeah we do winter Percussion, but this is getting slightly offtopic now
Logged
meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: Collision Detection Help
«
Reply #33 on:
March 09, 2010, 11:51:57 pm »
Haha only "slightly." But considering we're both band kids we're cool enough to do so
Logged
Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Collision Detection Help
«
Reply #34 on:
March 10, 2010, 04:18:01 pm »
*ZTrumpet points out that he is in marching band, and plays the (insert name of obvious instrument here).
Does the code I posted earlier count as clever? That's basically how Elmgon's movement is handled; I reorganize the code so it leaves at the loop, and checks stuff at the top.
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: Collision Detection Help
«
Reply #35 on:
March 10, 2010, 04:30:19 pm »
Woo go trumpet players!!!
I'd say it would, I still need to look over it to fully understand though.
Logged
Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
Print
Pages:
1
2
[
3
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
TI-BASIC
»
Collision Detection Help