Omnimaga
Calculator Community => TI Calculators => TI-BASIC => Topic started by: Shazane Koronova on August 15, 2007, 11:25:00 am
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I'd like to disable the ON key while running a game so the loops cannot be broken...
Is this possible in Basic? If it's something I would have to write in Assembly then has anyone already written such a method?
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This cannot be done in pure Basic (at least in a controllable manner). Here's an asm subroutine that does this for you however: http://www.ticalc.org/archives/files/fileinfo/330/33039.html
Note: Do NOT use this unless you are sure your program is completely bug free.
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Great program, just make sure you have an exit :P
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yea true i remember trying a program jbirk on uti made like this back in 2003 and forgot to add an exit in rl3 XD