Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
TI-BASIC
»
Dual Layers
« previous
next »
Print
Pages:
1
[
2
]
Go Down
Author
Topic: Dual Layers (Read 8524 times)
0 Members and 1 Guest are viewing this topic.
MRide
LV8
Addict (Next: 1000)
Posts: 711
Rating: +14/-0
You can't see this.
Re: Combining Characters - text sprites
«
Reply #15 on:
August 09, 2010, 07:55:44 pm »
No. It looks the one Raylin mentioned, but its at the top of the sprite, and not in the middle.
It's near the colon on the chart. Down on the sloped side.
EDIT: here's what it looks like
oxxxo
oxoxo
oxxxo
ooooo
ooooo
ooooo
ooooo
«
Last Edit: August 10, 2010, 02:46:05 pm by MRide
»
Logged
meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: Combining Characters - text sprites
«
Reply #16 on:
August 10, 2010, 05:35:51 pm »
Ah ok. Ya, then that is the Stat-Plot square. I thought you were talking about the squares that are at like the bottom point of the triangle.
Logged
Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
MRide
LV8
Addict (Next: 1000)
Posts: 711
Rating: +14/-0
You can't see this.
Re: Combining Characters - text sprites
«
Reply #17 on:
August 10, 2010, 09:27:24 pm »
isn't the stat plot square like this?
ooooo
ooooo
oxxxo
oxoxo
oxxxo
ooooo
ooooo
Logged
meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: Combining Characters - text sprites
«
Reply #18 on:
August 10, 2010, 09:41:54 pm »
Ya, now I'm quite confused. I have no idea what token that is now unless it is the degree sign. But it looks like a square
Logged
Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
MRide
LV8
Addict (Next: 1000)
Posts: 711
Rating: +14/-0
You can't see this.
Re: Combining Characters - text sprites
«
Reply #19 on:
August 10, 2010, 09:44:46 pm »
Me too. I found it using Builderboy's java program (which is awesome, btw) but I couldn't find it on calc.
Logged
MRide
LV8
Addict (Next: 1000)
Posts: 711
Rating: +14/-0
You can't see this.
Re: Dual Layers
«
Reply #20 on:
September 06, 2010, 05:19:55 pm »
So, dual-layers....has anyone made one of those huge and awesome charts for shifted dual-layers?
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Dual Layers
«
Reply #21 on:
September 07, 2010, 01:26:29 am »
Hmmm i dont think so, and i dont know of any way to create it
I personaly never found the large charts very useful myself
Too many tiles to look for (131072!)
Logged
meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: Dual Layers
«
Reply #22 on:
September 07, 2010, 01:41:28 am »
Ya. I mean didn't you say you were the first, that you know of, to use them, or at least like you did?
If you want one though I would talk to Weregoose, isn't he the one who made the other?
Logged
Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Dual Layers
«
Reply #23 on:
September 07, 2010, 01:42:57 am »
I dont know of any other games to use them, so if im not the first i dont know who is ^^ And yeah, i think Weregoose was the one who made the other, maybe you could ask him
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Dual Layers
«
Reply #24 on:
September 07, 2010, 04:15:48 am »
Yeah I don,t like large charts either. So many combinations that you get lost
Also I think Builderboy was the first to make a shifted dual-layer ASCII game. (and did a nice job so far)
Logged
Print
Pages:
1
[
2
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
TI-BASIC
»
Dual Layers