Author Topic: Feedback?  (Read 7004 times)

0 Members and 2 Guests are viewing this topic.

Offline guy6020665

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 481
  • Rating: +7/-1
    • View Profile
Feedback?
« on: August 02, 2010, 11:44:57 pm »
So I got bored a few days ago and I made this to entertain myself until I could get to sleep

It doesn't really have any point yet but, I think i might be able to do something interesting with this
I would like some ideas of where I should go with this.

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Feedback?
« Reply #1 on: August 02, 2010, 11:51:17 pm »
Quote
I think i might be able to do something interesting with this


I should say so!  How are you on coming up with storylines?

Offline guy6020665

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 481
  • Rating: +7/-1
    • View Profile
Re: Feedback?
« Reply #2 on: August 02, 2010, 11:52:52 pm »
Quote
I think i might be able to do something interesting with this


I should say so!  How are you on coming up with storylines?

Haven't gotten that far, just made this a few days ago and haven't touched it since

Though I'm thinking maybe a nerd turns superhero just for all the calculator addicts out there (including me)
« Last Edit: August 02, 2010, 11:54:07 pm by guy6020665 »

_player1537

  • Guest
Re: Feedback?
« Reply #3 on: August 02, 2010, 11:56:56 pm »
Very nice!  Very minimalistic, yet it looks quite good :D

Offline guy6020665

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 481
  • Rating: +7/-1
    • View Profile
Re: Feedback?
« Reply #4 on: August 04, 2010, 05:23:18 pm »
Well i added a basic title screen, money, potions, and a save feature. still haven't decided on name or story yet.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Feedback?
« Reply #5 on: August 04, 2010, 06:11:26 pm »
I like what you have so far. I hope it gets farther into development. I love RPGs.

Your forum signature... though... made me lose again D:
« Last Edit: August 04, 2010, 06:11:56 pm by DJ Omnimaga »

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: Feedback?
« Reply #6 on: August 04, 2010, 08:18:17 pm »
hmm... looks rather nice
the map refresh was agonizingly slow, though, so i checked the code to see what was up
instead of using separate if statements for each tile type just use a sub( command

so the new mapper would look like this:
Code: [Select]
:for(A,1,8
:for(B,1,16
:Output(A,B,sub("_XS",1+([A](A,B)),1
*you can store "_XS" to a string and then just stick the string token
*here if you like. that 1+ can also be done away with if you increment
*every value in you map matrix by one, which would make it draw slightly
*faster, but might be a pain
:end
:end

that should work and increase speed considerably(although i almost always get typos when first writing a longer command like that and never know until i try running it)
i didnt check through anything else, but you should try to avoid menus as a general rule(especially in larger games)
otherwise, it looks pretty awesome. good luck on making this into something!
oh, and thanks a lot, dj, now im a loser too :'(

cheers ;D

Offline guy6020665

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 481
  • Rating: +7/-1
    • View Profile
Re: Feedback?
« Reply #7 on: August 04, 2010, 09:02:58 pm »
I like what you have so far. I hope it gets farther into development. I love RPGs.

Thanks

Your forum signature... though... made me lose again D:

I did it because of a post in 1000 things that show your addicted to calcs and omni.
"482.  You can now make other people lose the Game without losing it yourself." - yunhua98

hmm... looks rather nice
the map refresh was agonizingly slow, though, so i checked the code to see what was up
instead of using separate if statements for each tile type just use a sub( command

so the new mapper would look like this:
Code: [Select]
:for(A,1,8
:for(B,1,16
:Output(A,B,sub("_XS",1+([A](A,B)),1
*you can store "_XS" to a string and then just stick the string token
*here if you like. that 1+ can also be done away with if you increment
*every value in you map matrix by one, which would make it draw slightly
*faster, but might be a pain
:end
:end

that should work and increase speed considerably(although i almost always get typos when first writing a longer command like that and never know until i try running it)
i didnt check through anything else, but you should try to avoid menus as a general rule(especially in larger games)
otherwise, it looks pretty awesome. good luck on making this into something!
oh, and thanks a lot, dj, now im a loser too :'(

cheers ;D

Thanks for the info never could figure out how to work with the "sub(" command and thanks for the encouragement
« Last Edit: August 04, 2010, 09:04:57 pm by guy6020665 »

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Feedback?
« Reply #8 on: August 05, 2010, 10:30:36 am »
Wow!  Excellent job on this.  It looks great!  Are you planning to go any farther with this?   Regardless, it's a nice little RPG. ;D  Wonderful job! :D

Offline guy6020665

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 481
  • Rating: +7/-1
    • View Profile
Re: Feedback?
« Reply #9 on: August 05, 2010, 03:57:56 pm »
Wow!  Excellent job on this.  It looks great!  Are you planning to go any farther with this?   Regardless, it's a nice little RPG. ;D  Wonderful job! :D

Planning on going further but probably not until i finish my school work might take a while

However i have added in the use of the sub( command.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Feedback?
« Reply #10 on: August 05, 2010, 05:10:50 pm »
Do you mean school work when school starts or Summer school work? I hope it's the later, else it would suck if you could not find time to code the game until next June :(

(1 more)

Offline Raylin

  • Godslayer
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1392
  • Rating: +83/-25
  • I am a certifiable squirrel ninja.
    • View Profile
    • Ray M. Perry
Re: Feedback?
« Reply #11 on: August 05, 2010, 05:26:56 pm »
This is looking really good so far! :D
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline guy6020665

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 481
  • Rating: +7/-1
    • View Profile
Re: Feedback?
« Reply #12 on: August 05, 2010, 06:36:53 pm »
Do you mean school work when school starts or Summer school work? I hope it's the later, else it would suck if you could not find time to code the game until next June :(

Summer work

(1 more)

1 more what?

This is looking really good so far! :D

Thanks ;D

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Feedback?
« Reply #13 on: August 05, 2010, 06:38:19 pm »
the thing in you sig, but don't post those two words!

EDIT: read---> http://ourl.ca/6546/107587;topicseen#new
« Last Edit: August 05, 2010, 06:39:04 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline guy6020665

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 481
  • Rating: +7/-1
    • View Profile
Re: Feedback?
« Reply #14 on: August 19, 2010, 07:28:51 pm »
Ok I figure its time to show that I actually have been working on this.
Added a menu by pressing 2nd on map.
Chucked most basic menus.
All pauses are passed with the 2nd key (I think)

Would like ideas on features/story