Author Topic: Few simple questions  (Read 18123 times)

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Offline Sorunome

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Re: Few simple questions
« Reply #75 on: May 28, 2012, 06:28:45 pm »
Haha, that's slower than drawing sprites but still a idea :P

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Offline stevon8ter

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Re: Few simple questions
« Reply #76 on: May 28, 2012, 06:57:59 pm »
Found the reason for errors, xlib doesn't work 100% on OS 2.53MP or above
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Offline Builderboy

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Re: Few simple questions
« Reply #77 on: May 28, 2012, 07:00:25 pm »
I know that CelticIII has compatibility with xLib, maybe try using that instead?  Maybe that will work with the newer operating systems

Offline stevon8ter

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Re: Few simple questions
« Reply #78 on: May 28, 2012, 07:02:46 pm »
Might be, but tommorow i'm going to downgrade and install doors
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Offline Sorunome

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Re: Few simple questions
« Reply #79 on: May 29, 2012, 06:01:17 am »
Oh, yeah, maybe xlib isn't to good compatible with the newer mathprint oses

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Offline Deep Toaster

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Re: Few simple questions
« Reply #80 on: May 29, 2012, 09:25:17 am »
I know DoorsCS is compatible with the newer OSes, though I'm not sure if the included xLIB library is as well.




Offline stevon8ter

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Re: Few simple questions
« Reply #81 on: May 29, 2012, 11:21:41 am »
I downgraded to 2.43 now it works perfect


But it could be that it was just an error in my 2.55MP and not in 2.55MPnin general
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Offline Sorunome

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Re: Few simple questions
« Reply #82 on: May 29, 2012, 11:22:34 am »
Well, mathprint is VERY buggy so i'm not sure.

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Offline stevon8ter

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Re: Few simple questions
« Reply #83 on: May 29, 2012, 11:25:07 am »
Yeah, but for drawing a line, it was real(12,and then

(lost the game)
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Offline blue_bear_94

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Re: Few simple questions
« Reply #84 on: May 29, 2012, 04:06:29 pm »
I know DoorsCS is compatible with the newer OSes, though I'm not sure if the included xLIB library is as well.
Yes, DoorsCS includes an MP-compatible version of xLib.
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« Last Edit: May 29, 2012, 04:12:23 pm by blue_bear_94 »
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Offline stevon8ter

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Re: Few simple questions
« Reply #85 on: May 29, 2012, 04:09:44 pm »
Ok, then i'll download that so i'm sure it always works
(*lost the game AGAIN)
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Offline stevon8ter

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Re: Few simple questions
« Reply #86 on: May 30, 2012, 12:23:32 pm »
How can i do correct collision detection in xlib?
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Offline Sorunome

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Re: Few simple questions
« Reply #87 on: May 30, 2012, 12:25:02 pm »
collision detection of what? That makes a large difference, also i need to know how your programming the rest...

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Offline stevon8ter

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Re: Few simple questions
« Reply #88 on: May 30, 2012, 12:29:02 pm »
Now i just have. 16*15 sprite, and some tiles, can i do tile-orientated collision detection? In xlib's tutorial is one but it's only woking when x and y are lower then 6

Another problem:
If my matrix is:
[0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0]
[1,1,1,1,1,1,1,1,1,1,1,1]

The map is displayed like this:
[0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,0,0,0,0,0,0,0,0,1]
[1,1,1,1,1,1,1,1,1,1,1,0]
« Last Edit: May 30, 2012, 12:40:59 pm by stevon8ter »
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Offline Sorunome

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Re: Few simple questions
« Reply #89 on: May 30, 2012, 12:44:08 pm »
First: If you draw wtih tilemap you can check the matrix.
Second: You must have forgotton somewhere some 0...

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