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I don't think so. Good luck, Deep Thought, at rendering a 12x8 tilemap in 3 seconds in pure-BASIC. With dual-layer text as shown in the screenshot above, it takes about 2-3 seconds and with single-layer ascii it takes half a second.
Quote from: Deep Thought on October 05, 2010, 08:35:16 pmPixel-based sprites are actually faster than text sprites, but bigger.Bigger in which way? Does the program get larger?
Pixel-based sprites are actually faster than text sprites, but bigger.
Quote from: DJ OmnimagaI don't think so. Good luck, Deep Thought, at rendering a 12x8 tilemap in 3 seconds in pure-BASIC. With dual-layer text as shown in the screenshot above, it takes about 2-3 seconds and with single-layer ascii it takes half a second.I meant as compared to small-text 5x5 sprites. I need to start using 5x7...
Quote from: JosJuice on October 06, 2010, 01:46:57 amQuote from: Deep Thought on October 05, 2010, 08:35:16 pmPixel-based sprites are actually faster than text sprites, but bigger.Bigger in which way? Does the program get larger?Yes, the source code almost always expands because you have to use multiple pixel or Line drawing commands.It's best to make pixel based sprites as small and simple to draw as possible. For example, when I did CAD (see picture below), the only way I could draw the cursor sprite in real time was to make it those four pixels you can see. Of course, the projection algorithms massacred any optimizations I made to the code, but that's beside the point.
Yep. I was innocently using the exponential key when I hit the clear button halfway through the expression. That particular sequence causes an error in the program and crashes the calc. CAD was in RAM at the time...
Yeah sounds obscure