Author Topic: Jump Code Explanation  (Read 22845 times)

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Offline parserp

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Re: Jump Code Explanation
« Reply #15 on: March 23, 2012, 04:48:18 pm »
Basic? or Axe? do you want realistic gravity or no?

Offline meishe91

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Re: Jump Code Explanation
« Reply #16 on: April 18, 2012, 02:21:19 am »
This is an incredibly late reply, and probably has been answered by now. But there are a couple ways that I can think of off the top of my head. Depending on how you are storing your map data you can check the spots above and below in a check before falling or going up another spot. You could also have your sprites have a constant spot that is either taken or not, depending if it is a "solid" block or not that you check. Same concept though. Anyways...ya.
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Offline dl

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Re: Jump Code Explanation
« Reply #17 on: May 03, 2012, 05:51:46 pm »
i will try this when i get home

Offline tpt1234567890

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Re: Jump Code Explanation
« Reply #18 on: October 28, 2013, 11:37:16 pm »
should work, meishe91...