i was wondering how basic games handle high scores. i realize that people store the list to the archive after the game closes, i was wondering how you would detect that. here are my thoughts:
3 states of a particular list
1: archive
2: nonexistant
3: not in the archive
deciphering between groups 1 and 3 is easy, unarchive will unarchive if in archive and leave if in ram. Likewise 2 and 3 is easy, if you set dim as 2 then it wont overwirte the data and you can check if the first element is nonzero. The problem occurs when you need to differentiate between archive and non existant. if you give the command to unarchive, then if it doesnt exist you get an error, the only way i can see around this is if there is a way to detect if a list exists whether its in teh archive or not...is this possible, are my thoughts completely off, is there another way to do this? any help would be appreciated