Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
TI-BASIC
»
Multi-Layer Spiffyness
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Multi-Layer Spiffyness (Read 5158 times)
0 Members and 1 Guest are viewing this topic.
FinaleTI
Believe in the pony that believes in you!
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1830
Rating: +121/-2
Believe in the pony that believes in you!
Multi-Layer Spiffyness
«
on:
July 19, 2010, 02:10:00 pm »
I know dual and multi layer text sprites in BASIC have been covered before; I just wanted to showcase a way of layering characters that can create some cool effects for RPGs and the like, in a way I hadn't seen used before.
The program shown is a reworking of some of the work I had done on a very old project of mine that didn't make it very far.
Logged
Spoiler
For
Projects
:
My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...
Spoiler
For
Pokemon TI
:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.
Spoiler
For
Nostalgia
:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.
Spoiler
For
Finale's Super Insane Tunnel Pack of Doom
:
I will be combining Blur and Collision Course into a single gamepack. On hold.
Spoiler
For
Nostalgia Origins: Sky's Story
:
Prequel to Nostalgia. On hold, especially while the story is re-worked.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Multi-Layer Spiffyness
«
Reply #1 on:
July 19, 2010, 02:27:37 pm »
Mhmm interesting, could you explain a bit how you did it?
Also wow that's a lot of chars o.o, you were making a FFIV clone, right?
Logged
yunhua98
You won't this read sentence right.
LV11
Super Veteran (Next: 3000)
Posts: 2718
Rating: +214/-12
Go take a dive in the River Lethe.
Re: Multi-Layer Spiffyness
«
Reply #2 on:
July 19, 2010, 02:28:26 pm »
Nice^^
Are you using Pixel-on with Text(?
EDIT: 111st post! I wish DJ and SirCmpwn still had 11111 and 1111
«
Last Edit: July 19, 2010, 02:29:18 pm by yunhua98
»
Logged
Spoiler
For
=====My Projects=====
:
Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
Spoiler
For
===Staff Memberships===
:
Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
FinaleTI
Believe in the pony that believes in you!
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1830
Rating: +121/-2
Believe in the pony that believes in you!
Re: Multi-Layer Spiffyness
«
Reply #3 on:
July 19, 2010, 02:31:25 pm »
@DJ: Yeah, it was supposed to be an FFIV clone. I might finish it one day, though.
@yunhua: Nope, all the sprites shown, as well as the background are formed from text chars only. The background is actually the only thing that uses the StorePic command as well. The only things I formed with point commands were the ATB bars, which used Line( and Pt-On(.
For how I generated the background, I made the string a line of "^^^^^^^^^^^^^^^^ / / / / / / / /\ \ \ \ \ \ \ \ →Str9
Then I drew the first 16 chars with an x value of 0, stored Pic9, drew the second line of 16 chars, with an x value of 3, recalled and stored pic9, and finally drew the third line of 16 chars with an x value of 3, recalled and stored pic9.
For the characters, I drew the 'weapon' four pixels behind where the character would stand, then drew the character where it would normally be.
«
Last Edit: July 19, 2010, 02:40:05 pm by FinaleTI
»
Logged
Spoiler
For
Projects
:
My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...
Spoiler
For
Pokemon TI
:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.
Spoiler
For
Nostalgia
:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.
Spoiler
For
Finale's Super Insane Tunnel Pack of Doom
:
I will be combining Blur and Collision Course into a single gamepack. On hold.
Spoiler
For
Nostalgia Origins: Sky's Story
:
Prequel to Nostalgia. On hold, especially while the story is re-worked.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Multi-Layer Spiffyness
«
Reply #4 on:
July 19, 2010, 11:07:41 pm »
Oh nice, I didn't thought about using those slash chars that way. Nice
Logged
meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: Multi-Layer Spiffyness
«
Reply #5 on:
July 21, 2010, 01:06:06 am »
So basically you displayed the weapon token first then displayed the character to erase part of the other token to create the weapon's final look?
Logged
Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
FinaleTI
Believe in the pony that believes in you!
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1830
Rating: +121/-2
Believe in the pony that believes in you!
Re: Multi-Layer Spiffyness
«
Reply #6 on:
July 21, 2010, 09:13:20 am »
Pretty much, yeah.
Logged
Spoiler
For
Projects
:
My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...
Spoiler
For
Pokemon TI
:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.
Spoiler
For
Nostalgia
:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.
Spoiler
For
Finale's Super Insane Tunnel Pack of Doom
:
I will be combining Blur and Collision Course into a single gamepack. On hold.
Spoiler
For
Nostalgia Origins: Sky's Story
:
Prequel to Nostalgia. On hold, especially while the story is re-worked.
meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: Multi-Layer Spiffyness
«
Reply #7 on:
July 27, 2010, 08:08:06 pm »
Ah ok. Cool
Logged
Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
TI-BASIC
»
Multi-Layer Spiffyness