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Omnimaga
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no lib guide to basic sprites and maps
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Topic: no lib guide to basic sprites and maps (Read 6537 times)
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tifreak
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My Kung Fu IS strong...
no lib guide to basic sprites and maps
«
on:
December 27, 2005, 02:22:00 am »
I am finally getting Elfprince's tutorial posted on my site, after putting it off/playing halo 2 on legendary for the past two months. I have a little of over half of it complete, and I expect to finish it off tonight, if I don't have a whole lot of things to do around the house.
http://tifreakware.calcgames.org/nolib.htm
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
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CodeWalrus founder & retired Omnimaga founder
no lib guide to basic sprites and maps
«
Reply #1 on:
December 27, 2005, 03:10:00 am »
sound nice, I remember he asked me if I could add it in archives here, I checked it and it looked nice so I added it. Good job
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tifreak
LV11
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Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
no lib guide to basic sprites and maps
«
Reply #2 on:
December 27, 2005, 03:19:00 am »
Did you actually read through it? I plan on makin my own, in-dept look at the letter-tile system after this is complete.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
no lib guide to basic sprites and maps
«
Reply #3 on:
December 27, 2005, 03:24:00 am »
I've read through it but it was several months ago
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dragon__lance
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no lib guide to basic sprites and maps
«
Reply #4 on:
December 27, 2005, 05:48:00 am »
me 2, its a pretty good tutorial, but xlib is still the way to go!!
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tifreak
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Posts: 2708
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My Kung Fu IS strong...
no lib guide to basic sprites and maps
«
Reply #5 on:
December 27, 2005, 06:02:00 am »
Maybe so, but I am giving some thought about makin AOD3 out of this theory, just to see...
You should actually try the example given in the progm Findsprite readme, and play around with different characters. I would have never thought you could do some of the stuff it does...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
no lib guide to basic sprites and maps
«
Reply #6 on:
December 27, 2005, 05:45:00 pm »
Great news! The page is complete!!!!
http://tifreakware.calcgames.org/nolib.htm
What do you think?
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
no lib guide to basic sprites and maps
«
Reply #7 on:
December 28, 2005, 02:47:00 am »
Great job! You site will prbly have the greatest reference for z80 programming in a few months
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
no lib guide to basic sprites and maps
«
Reply #8 on:
December 28, 2005, 03:08:00 am »
lol, I still need to get your basic greyscale package posted.
Do you plan on updating it, or is it pretty much done?
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
no lib guide to basic sprites and maps
«
Reply #9 on:
December 28, 2005, 03:26:00 am »
dunno if I'll update it but the one I have is too old, its still for Omnicalc and xLIB 0.1a (the version released a year ago). I might post it in xLIB guru tutorial necro planned and if possible I could post it as separate at ticalc as well and you could include it . Maybe xLIB guru could be added to your site as well if ever finished
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
no lib guide to basic sprites and maps
«
Reply #10 on:
December 28, 2005, 03:28:00 am »
Well, I will go ahead and get it posted, then if you need to update it, you canjust send me the updated version. Any and all tutorials are very welcome to be hosted on my site.
Uh-oh, sounds like a big thunderstorn is coming...
I am gonna have to shut the comp down, talk to you guys later...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
no lib guide to basic sprites and maps
«
Reply #11 on:
December 28, 2005, 03:46:00 am »
we got a huge snowstorm from dec 25 morning to dec 26th evening, we got a whole lot of snow O_O
we didnt lost power tho
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rivereye
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no lib guide to basic sprites and maps
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Reply #12 on:
December 28, 2005, 04:39:00 am »
now here in Michigan, land of snow, all ours melted for Christmas
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>(<')
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
no lib guide to basic sprites and maps
«
Reply #13 on:
December 28, 2005, 05:34:00 am »
We didn't get any snow for christmas...
I was kinda depressed, though my 15" HDTV sure cheered me up. >D
BOT: I will see how much of a dent I can get on your tutorial Kevin, but I also want to get a couple project pages of mine done, so it may take a couple days to complete your tutorial...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
rivereye
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no lib guide to basic sprites and maps
«
Reply #14 on:
December 28, 2005, 06:22:00 am »
yeah, as soon as I finish my RPG battle engine, I have project pages to deal with then, and after that, I can start on the story line YAY!!!
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>(<')
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no lib guide to basic sprites and maps