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I know how to do that the problem is in my game i want i to make so that if in a menu i have one option that is for inventory i would want it too be able to store the objects you find while searching a forest or something. I can't really do that because storing and altering objects in a menu is difficult. So any other functions or any other ideas would help. *.
{0,4,5}->L1
L1(1)
so is the '1' in L1(1) referring to the first number in the list a.k.a the 0?