Author Topic: nspire basic storing game data help pleas3  (Read 3180 times)

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Offline The_King

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nspire basic storing game data help pleas3
« on: January 10, 2014, 08:45:20 pm »
i am making a rpg, and to store the stats i am looking for a secure method

i need something for which i won't have to make a long cryptic patterns but hard enough for others not be able to figure the stat variable easily, so won't be able to change the value.
« Last Edit: January 10, 2014, 09:52:27 pm by hking1 »

Offline Ti-newb

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Re: nspire basic storing game data help pleas3
« Reply #1 on: January 27, 2014, 04:28:32 am »
Hey :) i'm probs also going to look into this in the near future. If u find out let me know, otherwise, id probs make my own "decoder" and to read the save files. And ofc, a function to create them haha.

Offline fb39ca4

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Re: nspire basic storing game data help pleas3
« Reply #2 on: January 27, 2014, 01:50:52 pm »
You'll only be able to do security through obscurity, since a player can look through and modify the source code.

Offline DJ Omnimaga

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Re: nspire basic storing game data help pleas3
« Reply #3 on: January 27, 2014, 03:40:12 pm »
Yeah, the only way is to encrypt your data. Even simple stuff can make it cheat-proof from inexperienced users, but advanced users can find ways to decrypt anything, even from assembly programs and save files.