Author Topic: nspire basic storing game data help pleas3  (Read 3200 times)

0 Members and 1 Guest are viewing this topic.

Offline The_King

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 247
  • Rating: +6/-2
  • Ⓣⓗⓔ Ⓖⓐⓜⓔ ⓍⒹ
    • View Profile
nspire basic storing game data help pleas3
« on: January 10, 2014, 08:45:20 pm »
i am making a rpg, and to store the stats i am looking for a secure method

i need something for which i won't have to make a long cryptic patterns but hard enough for others not be able to figure the stat variable easily, so won't be able to change the value.
« Last Edit: January 10, 2014, 09:52:27 pm by hking1 »

Offline Ti-newb

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 180
  • Rating: +3/-0
    • View Profile
Re: nspire basic storing game data help pleas3
« Reply #1 on: January 27, 2014, 04:28:32 am »
Hey :) i'm probs also going to look into this in the near future. If u find out let me know, otherwise, id probs make my own "decoder" and to read the save files. And ofc, a function to create them haha.

Offline fb39ca4

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1749
  • Rating: +60/-3
    • View Profile
Re: nspire basic storing game data help pleas3
« Reply #2 on: January 27, 2014, 01:50:52 pm »
You'll only be able to do security through obscurity, since a player can look through and modify the source code.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: nspire basic storing game data help pleas3
« Reply #3 on: January 27, 2014, 03:40:12 pm »
Yeah, the only way is to encrypt your data. Even simple stuff can make it cheat-proof from inexperienced users, but advanced users can find ways to decrypt anything, even from assembly programs and save files.