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- Say you have a monochromatic tileset of 16x16 tiles. Would there be any map resolution constraints to consider?
- Is map-looping possible? This might be most useful for RPG world maps where a player has access to a ship or transport of some kind.
- Would it be possible to animate tiles in some fashion? (i.e., water) What kind of animation is most feasible?
- With the sprite-routine, what sort of limitations are we looking at? How many sprites on screen at a single time?
- Any specific constraints on the number of tiles that can be fit into a single tileset? (or total memory)
If by Tilesets you mean a single picture, then its inly 256, but because of the fact that xlib is awesome, the 257th tile is the first tile from the next picture # eg. pic 10 to pic 11, so thats how the constraint is just memory. Just wanted to make sure that was explained. =P
Quote from: Zera on April 08, 2010, 09:42:51 pm - Say you have a monochromatic tileset of 16x16 tiles. Would there be any map resolution constraints to consider?Yes. Just the screen edges, though. 6*4 map at the largest.
I'm a bit confused about map resolution constraints. 6x4 would only be a single screen. We're talking about entire dungeon and town maps, here. I know I've seen much larger maps, unless I'm mistaken.32x32 sounds fairly reasonable. I'm just not sure if that would be adequate for a world map, on the other hand.New question: What if the tileset were 24x24px? Would this affect any resolution constraints?