Author Topic: Text Effect Sequences  (Read 3603 times)

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Offline Raylin

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Text Effect Sequences
« on: November 26, 2009, 10:58:58 am »
Most notably seen in the Illusiat series, I would like to know the sequence of characters needed to create such fluid TI-BASIC animations on the calculator. Just look at a couple screenshots to know what I'm talking about.
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Sarah: TI-83 Plus Silver Edition [OS 1.19]
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Offline Insorak

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Re: Text Effect Sequences
« Reply #1 on: November 26, 2009, 01:06:41 pm »
It's more about tooling away at checking possible combinations of characters. I'm willing to bet that DJ spent a lot of time making the text animations look nice. The only one I know that looks relatively good is a lowercase o and the square graphing character - looks vaguely like a magic bolt or something.

Perhaps someone with more experience can pop in and give you a couple of good ones. :P
(re)working on Anti-RPG: 3% completion

Offline DJ Omnimaga

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Re: Text Effect Sequences
« Reply #2 on: November 26, 2009, 05:57:06 pm »
For fire, I usually just cycle through VvWw, for Ice I cycle through a zero, theta symbol, O and sometimes L. I mostly use a For( loop and Sub( command and repeat this For loop several times. For lightning, I usually have a bolt go down from the top of the screen cycling through "7Z><}{" or stuff like that, while on the ground there's stuff like "X8*". For Holy, there are 3 characters in the CATALOG for Stats Plots functions. One is a dot, another is a 3x3 empty square and the other is a 3x3 plus symbol. I generally cycle through the dot, then the square, then the lowercase letter "o", then square again, dot, square, o, square, dot and so on.

Offline Raylin

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Re: Text Effect Sequences
« Reply #3 on: November 27, 2009, 10:26:53 am »
Thanks much, DJ.
But, I rather know how to make my own than having a bunch of small used animations.
Any tips on that? :)
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Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
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Offline ztrumpet

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Re: Text Effect Sequences
« Reply #4 on: November 27, 2009, 11:34:37 am »
I'd reccommend trying stuff untill you get something awesome.  A lot of graphics stuff is trial and error.
Good luck with you animations. :)

DJ: That's really cool!